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Post by williammiller on May 23, 2016 18:16:12 GMT -6
And there I was planning on going to bed ... Thumbs up. Edit after reading notes: It is very nice to see that you are listening to player feedback and implementing the good ideas quickly. Something that has almost completely stopped for AAA productions. Very happy with spending my money here.
Thanks for the kind words - we at NWS appreciate them!
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Post by kamuka on May 23, 2016 18:42:15 GMT -6
And there I was planning on going to bed ... Thumbs up. Edit after reading notes: It is very nice to see that you are listening to player feedback and implementing the good ideas quickly. Something that has almost completely stopped for AAA productions. Very happy with spending my money here.
Thanks for the kind words - we at NWS appreciate them!
Don't let them get to your head. Now make arcs work with cross deck fire. *grabs whip*
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Post by JagdFlanker on May 23, 2016 19:22:11 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code
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Post by klavohunter on May 23, 2016 19:52:26 GMT -6
Thank you for the patch! I'm starting my first game and I already have encountered an oddity. Some nations are fielding a variety of battleships that are over the tonnage their home shipyards can build. That's okay, I suppose they ordered from foreign yards. Great Britain, however, has gone over their 16000 ton dock space limit to make a bunch of 16,200 ton ships.
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Post by tbr on May 23, 2016 20:06:57 GMT -6
Another issue, the turret arcs (thanks BTW) do not yet work for cross deck fire.
And could we get a further gametime extension? That would be highly desireable if playing with really low research speed. Say, up to the year 2000? That would mesh well with 25% research speed.
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Post by klavohunter on May 23, 2016 21:42:34 GMT -6
I abandoned my previous game after finding out how effective the AI is at matching your legacy fleets. If you design any super-cruisers at game start, the AI will respond in kind!
... My game as humble little Japan seems to be off to a terrible start. I made conservative, effective, Japan-sized designs, to hopefully not arouse the wrath of the AI's ship designer.
This did not work, and my 8700-ton, 9" gunned CAs provoked the AI to go insane with making supercruisers, and ONLY supercruisers, like in my last game! (in the same game slot, yes, which may have had something to do with it?) There were only 2 CAs in the entire world on par with my 8700-ton ships, everything else was over 10 kilotons.
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Post by JagdFlanker on May 23, 2016 21:57:48 GMT -6
i keep getting this message in the middle of my end turn results it only started in 1917 also the ai is spontaneously building MS for my country starting in 1917 as well my MS are called MS-1 class, the ai built 2 different classes of new MS
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Post by director on May 23, 2016 22:08:37 GMT -6
I reported the 'spontaneous MS build' in another thread; you may want to post there so that Fredrik has all the reports in one place.
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Post by Fredrik W on May 25, 2016 11:55:19 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code This is intentional. There was feedback that it was too easy to drive enemy nations to revolution by always selecting the had line answers, so now there will be negotiations even though you recommend against, but with a very low chance (or risk perhaps, depending on your viewpoint) of them leading to a peace.
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Post by kamuka on May 25, 2016 15:30:14 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code This is intentional. There was feedback that it was too easy to drive enemy nations to revolution by always selecting the had line answers, so now there will be negotiations even though you recommend against, but with a very low chance (or risk perhaps, depending on your viewpoint) of them leading to a peace. Now I feel bad for supporting that suggestion ... =/ Maybe long term a "realistic political influence" checkbox like the one for historical budget and manual legacy fleet would be a good solution. For a single player game everyone should be able to play it like he wants to and more variety is a good thing. Wishlists always tend to get too long...
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Post by gornik on May 25, 2016 17:26:11 GMT -6
Thanks for update! Hope I will find time to return to RTW soon!
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Post by JagdFlanker on May 26, 2016 6:28:35 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code This is intentional. There was feedback that it was too easy to drive enemy nations to revolution by always selecting the had line answers, so now there will be negotiations even though you recommend against, but with a very low chance (or risk perhaps, depending on your viewpoint) of them leading to a peace. good enough! i did have a peace settlement occur that way every war i fought in a couple games though - it may be a very low chance but it seems to add up quick
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Post by Fredrik W on May 26, 2016 6:45:11 GMT -6
This is intentional. There was feedback that it was too easy to drive enemy nations to revolution by always selecting the had line answers, so now there will be negotiations even though you recommend against, but with a very low chance (or risk perhaps, depending on your viewpoint) of them leading to a peace. good enough! i did have a peace settlement occur that way every war i fought in a couple games though - it may be a very low chance but it seems to add up quick The chance is modified by the current VP balance, so if the enemy feels they are losing, they are more likely to agree to a peace, but it should never be more than 15% or so for that option.
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Post by zardoz on May 26, 2016 12:15:37 GMT -6
Have the hit percentages for the AI been changed to increase the challenge?
I started some matches and I got the impression that the AI now scores a large number of nasty hits. In one battle I got 5 coning-tower hits, 1 hit in the electric power and uncountable lower belt hits. Beside this, I have the feeling that the AI now scores easier hits even the wind favors me.
(No, I am not a fan of conspiracy theories and do not wear a hat of tin foil;-))
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Post by jwsmith26 on May 26, 2016 12:58:51 GMT -6
Here's something that has never happened before the 1.3 update: fleet battles do not involve the entire fleet. I'm playing Spain and I'm in a war with Great Britain. I've just accepted a Fleet Battle and the following image shows what was deployed in the battle on the Spanish side: 2 BCs, 2 Cls and 4 DDs . The Spanish fleet consists of 9 BBs, 5 BCs, 8CLs and around 50 DDs at this point. Over the course of around 30 games played I've never seen a Fleet battle that did not involve every capital ship on both sides. Something appears broken here. I have the saved game if you'd like to see it.
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