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Post by Fredrik W on May 23, 2016 0:02:17 GMT -6
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Post by ccip on May 23, 2016 0:44:05 GMT -6
Great additions! Well done as always.
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Post by tmp on May 23, 2016 5:40:29 GMT -6
Are the turret arcs as visualized in the ship designer module accurate? i.e. is that what the game uses in the combat module? If so, there seems to be a potential issue with how the W mount is handled -- that turret only fires on the sides even if it's mounted as the last in line, and has unobstructed view on the whole aft of the ship.
(the C mount is affected similarly. if for whatever weird reason you decide to skip A/B mounts and C is the first turret mounted, it still only gets 90 degree arcs on sides. I reckon this one is going to be rarer though, while W as the last turret makes an attractive placement option, in line with where quite a few ships had their rear gun)
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Post by tbr on May 23, 2016 8:21:36 GMT -6
There is a graphics problem now, the "B" deck plan is now the same as the "CA" deck plan where it used to be "fatter". Also, but this was in 1.26b as well, when you design a ship the initial turrets shown do not conform to the design. If you save and reload the turret design is changed to the "correct" one.
DD's also have the "ugly" small turret design when you use twin turrets, the same you initially get as desdcribed above, with the diference it stays the same when saved. I would rather prefer the "normal" one.
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Post by klavohunter on May 23, 2016 9:41:56 GMT -6
Can't wait to go home and try it!
Question, did you fix the bug associated with the Decrease Number of Guns in Turret button? The Increase button works, but Decrease didn't in the last patch.
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Post by Fredrik W on May 23, 2016 10:51:50 GMT -6
Are the turret arcs as visualized in the ship designer module accurate? i.e. is that what the game uses in the combat module? If so, there seems to be a potential issue with how the W mount is handled -- that turret only fires on the sides even if it's mounted as the last in line, and has unobstructed view on the whole aft of the ship. (the C mount is affected similarly. if for whatever weird reason you decide to skip A/B mounts and C is the first turret mounted, it still only gets 90 degree arcs on sides. I reckon this one is going to be rarer though, while W as the last turret makes an attractive placement option, in line with where quite a few ships had their rear gun) Yes, the turret arcs are the same as used when firing. The only guns firing aft are Y and X or V. This is WAD. The turret designations are logical rather than graphical.
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Post by Fredrik W on May 23, 2016 10:56:12 GMT -6
Can't wait to go home and try it! Question, did you fix the bug associated with the Decrease Number of Guns in Turret button? The Increase button works, but Decrease didn't in the last patch. Yes, that slipped out of the change notes. It also has the same function for torpedo tubes.
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Post by Fredrik W on May 23, 2016 10:58:09 GMT -6
There is a graphics problem now, the "B" deck plan is now the same as the "CA" deck plan where it used to be "fatter". Also, but this was in 1.26b as well, when you design a ship the initial turrets shown do not conform to the design. If you save and reload the turret design is changed to the "correct" one. DD's also have the "ugly" small turret design when you use twin turrets, the same you initially get as desdcribed above, with the diference it stays the same when saved. I would rather prefer the "normal" one. I am checking on that. Thanks for bringing it up.
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Post by tbr on May 23, 2016 13:10:02 GMT -6
CA and B having the smae deck plan occurs in the ship edior at 14000 tons. In the tactical game my B's are "fat". Since no lines are protruding did you disable structures to show beyond the deck plan if the "line box" is checked or was I just lucky?
Edit: My B's are "slim" in the strategic game as well when opening the ship info box from the list view.
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Post by Fredrik W on May 23, 2016 13:18:47 GMT -6
CA and B having the smae deck plan occurs in the ship edior at 14000 tons. In the tactical game my B's are "fat". Since no lines are protruding did you disable structures to show beyond the deck plan if the "line box" is checked or was I just lucky? Edit: My B's are "slim" in the strategic game as well when opening the ship info box from the list view. Yes, it is a graphics bug, but it affects only ships in "display", not on the tactical map.
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Post by rimbecano on May 23, 2016 13:32:19 GMT -6
I'm intrigued to see the last item in the changelog (multiple sneak attacks against the same opponent). As there hadn't been any response in the thread I suggested it in, I assumed it had been overlooked or ignored (and didn't really mind that since it was incredibly fun to make sneak attack after sneak attack). I've made suggestions about games before that have verb discussed a lot more with much less result.
But the Russians can rest easy now. Both because of this, and because the Dread Admiral Togo retired in 1926.
And I won't feel quite so guilty next time I play the Japanese.
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Post by tmp on May 23, 2016 15:01:18 GMT -6
Yes, the turret arcs are the same as used when firing. The only guns firing aft are Y and X or V. This is WAD. The turret designations are logical rather than graphical. Hmm, that's rather inconvenient; would it be possible to add a simple check in code whether the turret is the last in line at the given height, and assign the arcs accordingly? Would have side-effect of fixing another potential oddity that's the V turret being able to fire full aft arc even if there's X turret placed behind it, when in reality (Wyoming class e.g.) the V turret would be limited to broadsides in such sitations (but not if the X turret wasn't present, ofc) I realize it's extra work for basically just cosmetic gain, but these 'cosmetics' like having decent ability to decide your ships' appearance is also a big draw of the game. Suddenly finding a limitation where before seemed to be none is rather annoying. (on that note, the bug with 'narrow' battleship shape is also slightly irritating. Yes, it's just graphical and "only" in the design window and the View Data window, but one spends enough time looking at these it makes battleship appearing slimmer than battle-cruisers there rather silly)
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Post by axe99 on May 23, 2016 15:37:18 GMT -6
Cheers for the update, sensational support and a great list of changes .
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Post by kamuka on May 23, 2016 16:29:32 GMT -6
And there I was planning on going to bed ...
Thumbs up.
Edit after reading notes: It is very nice to see that you are listening to player feedback and implementing the good ideas quickly. Something that has almost completely stopped for AAA productions. Very happy with spending my money here.
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Post by director on May 23, 2016 17:03:33 GMT -6
I notice that my battleship 'deck plans' are narrow, also - and my cruiser plans seem to be fat. Something switched perhaps?
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