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Post by dimovski on Aug 3, 2016 11:32:05 GMT -6
Hello,
first of all, I've got to say: I'm in love with this game from the very day I bought it!
However, I would like to make some changes to make it a more enjoyable experience (for myself, ofcourse).
For example, I'd like to increase the budget multiplier for the "Very Large" fleet size setting to a point which would allow for more-or-less historical budgets with some fiddling. I'd also like to reduce the construction cost of ships, to circumvent the hard limit of 2,100,000,000 maximum yearly budget (as a meager 472,5 million 1900 Goldmarks isn't exactly right for British or American budgets of the late "teens") .
From what I've gathered so far, atleast the 1st modification can be done with a hex-editor. However, I can not for the life of me figure out which hexes I'd have to change - there are literally hundreds of hex-pairs which could potentially carry information like 2,5, 3,5 or 1,5 - does anyone know the address-line of the hex-pair which I'd have to change?
And obviously, I'd also be extraordinarily grateful if someone could point me to the address for the cost calculation of specific ship parts.
Thanks in advance and kind regards,
dimovski.
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Post by thatzenoguy on Aug 3, 2016 11:57:53 GMT -6
Yeha...I could do with a 'super duper big fleet' option...
Although I find that very large is basically big ENOUGH...
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Post by elouda on Aug 3, 2016 13:56:01 GMT -6
For the 1.32 b3 beta patch its d05e0, which defaults to 07. This is the multiplier, minus 1, so at 07 the multiplier is 8. I use 09 for a multiplier of 10 personally. This address is the value for the very large option, so make sure to pick that for it to take effect.
No idea on specific ships parts or costs, these would probably be very hard to edit without breaking something.
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Post by dimovski on Aug 3, 2016 14:45:51 GMT -6
Thanks a lot, elouda! Can't wait to try the edit out! Regarding the ship parts, to be fair, if I could locate them, I'm fairly sure I could work around it.
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Post by tortugapower on Aug 4, 2016 12:00:56 GMT -6
For the 1.32 b3 beta patch its d05e0, which defaults to 07. Hi elouda, I'm semi-tech savvy so I can edit files, but is this referring to a hex editor? Because I have to admit that I've always found a workaround to ever using one (and thus haven't learned how yet).
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Post by axe99 on Aug 4, 2016 15:53:07 GMT -6
For the 1.32 b3 beta patch its d05e0, which defaults to 07. This is the multiplier, minus 1, so at 07 the multiplier is 8. I use 09 for a multiplier of 10 personally. This address is the value for the very large option, so make sure to pick that for it to take effect. No idea on specific ships parts or costs, these would probably be very hard to edit without breaking something. You're a multi-talented machine .
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Post by elouda on Aug 4, 2016 17:03:54 GMT -6
For the 1.32 b3 beta patch its d05e0, which defaults to 07. Hi elouda, I'm semi-tech savvy so I can edit files, but is this referring to a hex editor? Because I have to admit that I've always found a workaround to ever using one (and thus haven't learned how yet). Yes, thats a hex address in the exe. Most hex editors (I use xvi32 myself) have a function to take you to a specific address location.
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Post by thatzenoguy on Aug 4, 2016 23:18:14 GMT -6
Oh god, I did hex editing ONCE...
And only once, because I had no damned clue what to do!
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Post by dimovski on Aug 5, 2016 0:50:54 GMT -6
I prefer hexed.it - no downloads, no new window - just an additonal tab!
And I'd like to thank you again, elouda - it works like a charm!
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