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Post by boomboomf22 on Nov 18, 2016 0:12:01 GMT -6
It seems like the AI is really eager to reach a peace settlement - my last two wars lasted less than six months despite vastly outnumbering the enemy (I had an alliance with GB) and never losing a battle, and ended with "minor concessions". The last two major wars before that ended over my objections without us gaining any land despite being a few tens of thousands of victory points ahead. It's frustrating since I haven't been able to fight a real battle in 15 years. Why does this keep happening? Possibly u have out built the AI to the point that they cannot offer battle. This would result in the peace deal event firing rapidly and often in my experience.
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Post by boomboomf22 on Nov 18, 2016 0:09:43 GMT -6
I played around with the idea of having two different kinds of main guns but it's just not viable because secondary batteries and 18 guns take so long to show up. But if they were available sooner I think it would be interesting to play around with having a secondary battery of 14 inch guns to fight against conventional battleships. Then I would also give the battleship a pair of 18 inch cannons to overcompensate (...for the enemy armor). It's ironic in a couple ways. First it's a regression back from the "all big gun" concept and secondly the game would label a ship with only two main guns as a pre-dreadnought when it's actually a specialized dreadnought killer. I absolutely love the nutty concepts this game prompts. To solve the predread issue, just add a third centerline single somewhere, makes it a BB
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Post by boomboomf22 on Nov 17, 2016 7:59:28 GMT -6
I don't think 18" guns are ever nessisary due to prohibitive weight and the various caps (ie 18" max armor, 52,000 ton max size). Only reason to mount them would be rp reasons, ie I must make a ship with the biggest guns possible. Also historically I think the Yamato and that's it mounted 18"ers? Not sure.
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Post by boomboomf22 on Nov 15, 2016 18:37:33 GMT -6
Yours of course has much more detail, I just hacked mine out in paint over 5 hours or so Yeah, but you're using actual ship side views you made. I just ripped off the Japanese fleet (in more ways than one, most of those ships are copies of Japanese ships statswise as well as appearancewise). Huh, totally didn't recognize them. Welp as long as the end result looks and works fine it is all in the name of fun.
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Post by boomboomf22 on Nov 15, 2016 6:52:37 GMT -6
On an unrelated note does anyone know where I might be able at access an online copy of Jane's 1903? I have had no luck including my campus library, and their official website doesn't seem to even have a paid version, tho I would think the 1903 would be public domain by now, even under the inscrutable copyright laws most countries have.
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Post by boomboomf22 on Nov 15, 2016 6:48:14 GMT -6
Yours of course has much more detail, I just hacked mine out in paint over 5 hours or so
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Post by boomboomf22 on Nov 15, 2016 6:47:18 GMT -6
Feels kinda like your own Jane's or Brassey's page there. I made something a bit similar for an Ottoman game I'm playing. Like this: Yep, I was heavily influenced by various posts, including yours on your Ottoman lp which I am currently reading.
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Post by boomboomf22 on Nov 14, 2016 18:49:55 GMT -6
Inspired by cwemyss's post on page 10 of this thread I'm going to post the Battleships I have in service at this point in a Germany game I am currently running. it is 1938 and I am at war with Great Britain for context. Prior to this war I had spent my time beating up the French, Italians, and Russians for colonies and lunch money.
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Post by boomboomf22 on Nov 13, 2016 14:52:43 GMT -6
Very neat fact list. Stuff like the above is primarily why I love this forum. Currently I am at war with GB, and it seems to be going well with 3 BB sunk for a CL, their poor armor is really hurting them as usual. One of those BBs was sunk by a 10" shell from the secondary battery on the first BB I built
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Post by boomboomf22 on Nov 12, 2016 10:53:43 GMT -6
Welp, I am beginning to wonder if everyone is building ships in British yards. Battle I just fought against the French 3 Tourville class BC up in smoke from a mix of turret flash fires and magazine penetration critical hits. I guess this is what one gets from 9" belt and turret armor
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Post by boomboomf22 on Nov 12, 2016 0:57:57 GMT -6
To me it looks like the AI try to outnumber you, giving up quality. In the last battle the enemy had 4 flash fires out of 6 sank ship, Russia. If they can't compete on all, the AI try on number of ships, on weight, on gun size, on speed, and lastly on armour. Maybe, but I was the last to enter the BB race, what it appears to me is that this was prompted by the British second class. In fact Russia had completed their first poorly armored Poltova class BBs before I had even gotten my first BB or BC laid down. I just find it interesting that maybe the Brits selected a fast BB design due to tech progression and everybody copied them. Ironically enough I am now seeing the AI copy me as I just finished a class of 41,000 ton BBs with 22kt speed and 18" armor, and my spy's are indicating that at least the Russians and Italians have started doing the same thing design wise. The French are as usual in their own corner being weird design wise, just finished at 26kt BC with 11" main guns in 3 centerline double turrets and 4 single wing turrets.
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Post by boomboomf22 on Nov 11, 2016 19:20:31 GMT -6
So the current game I am playing as Germany, I have noticed that the AI has universally chosen designs with very poor armor. For example a battle I just fought against the Russians their BC's have 7" belt and 6 1/2" turret going 30kts, but their BB's have 10" belt and 8" turret going 25kts (ish varies between classes 22-26kts). All the AI are building designs like this and it is 1923, but these designs have been appearing since the second British BB class which went 24kts with 9" belt and 8" turrets. The net result has been lots of turret flash fires for them, but what I was wondering was if this is a result of the algorithms choosing based on the Brits designs, or something else. I am playing on varied tech with 40% research and the variant where 2 and 3 gun turrets aren't as effective.
I was just wondering if anyone had an insights into this, Thanks.
Oh and the battle I fough? Yah the Russians lost 4 BC of that Izmail class, all to turret flash fire at a mix of close and long range. In fact the first salvo from one of my BC's landed a hit at 20,000 ft and caused a flash fire.
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Post by boomboomf22 on Nov 2, 2016 17:59:46 GMT -6
There is a possibility of AI nations allying to restrict player nation aggression if the player is playing too aggressively, though I am not sure if it kicks in often enough or in the right circumstances, it may be that it is too rare. Anyone ever had the message "Nation A and nation B sign a treaty to contain Nation C (= player nation) aggression"? I have. Russia game I just finished, got reked by it as France allied Murica and only France would opt out. So France would surrender, rejoin, surrender, repeat due to unrest but the Americans wouldn't. I finally got deposed by an angry mob and lost all my big ships as war reps.
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Post by boomboomf22 on Oct 27, 2016 11:21:01 GMT -6
Huh, didn't know that so many things were part of it.
Also I guess I'm weird as I quite enjoy early predread combat. I find that dreadnought combat ships tend to accumulate damage so quickly that I can't do much about it if something goes wrong.
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Post by boomboomf22 on Oct 17, 2016 14:16:34 GMT -6
Just lost an old BC because I was pursuing some American CA's as the Russians and it turned into a night action. Now you would think the loss came because I go over aggressive and closed to knife fighting range with them, and usually you would be right, but not this time. Noooo, what happens is I am cruising along at 26kts with a 3 destroyer escort, and I have put 10 tubes on the DD's. Suddenly a american CA looms out of the murk not 1000 yards away, bow on and my DD's fire off all of their torps.... from behind my battle line. The BC (old yes but I only posses 4 due to a naval arms treaty) eats 6 of them, and blows up. To add insult to injury not a single torp strikes it's target and the CA zooms off. I hope DD's won't do this in RtW2 as it is pretty immersion breaking. I highly doubt a DD captain would fire torpedoes into a friendly BC HE IS STEAMING ALONG BESIDE NOT 100 YARDS AWAY!!!!! OK, I'll take a look at the avoid friendly ships when firing torps routines when I have the time. Though there were as you all know historical instances of friendly fire, this seems to be a bit too much of that. Sorry about the rant, it was late, I was slightly sloshed, and a wee bit pissed off. Other than a few qwerks I love the game you have crafted and hope RtW2 is just as good, if not better.
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