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Post by cleveland on Feb 4, 2014 17:55:48 GMT -6
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Post by cleveland on Feb 4, 2014 17:53:03 GMT -6
Turn 44After some training and no activity for several weeks we decide to send two light cruisers and a DD division out on a mine laying mission and once again we sight a convoy, this time 6 ships and obliterate it. Not even the British can equal these results. These are the happy times. Rather than continue on the mission to lay mines we head home for an extra ration of beef and macaroni. Long live the Tsar! Attachment Deleted
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Post by cleveland on Feb 2, 2014 19:51:14 GMT -6
Very nice. Will I lose my current campaign if I update?
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Post by cleveland on Feb 2, 2014 12:12:33 GMT -6
Turn 40 - Bountiful HarvestI sent four destroyers out on a minefield laying mission. The rest of the fleet is gearing up for summer operations so it was a "nothing" operation, something to do while training and repair take place. It turned out to be the biggest victory point haul in the game so far. Attachment DeletedAttachment Deleted
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Post by cleveland on Jan 31, 2014 19:09:56 GMT -6
I should also add that after winter, I began a rigorous training program that resulted in the cruiser Admiral Makarov striking a mine and sinking with all hands. This victory, while not decisive, was tonic for my sailors.
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Post by cleveland on Jan 31, 2014 18:44:33 GMT -6
Yes, it was turn 37. I hinted in my introduction to the turn that I had tried to run several operations but bad weather and short days cancelled everything I did. I skipped over those turns for my AAR because nothing was happening. I should amend that and say I activated ships, sent them out and when the bad weather hit I got them back to port. Very costly in terms of operation points. I learned my lesson that Battleships in bad weather are sitting ducks for destroyers and their torpedoes. The other turns were just training and refit. I have a couple of Dreadnoughts but they start out untrained so I have to spend a lot of resources on those guys just to make them available. I'm done for a couple of turns right now. It's a real shoestring operation in Helsingfors right now. Thanks for reading! I hope people are enjoying it. Btw, my avatar is von Essen (future head of the Baltic fleet) and Makarov playing backgammon in happier times. A great picture. en.wikipedia.org/wiki/Nikolai_Essen
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Post by cleveland on Jan 31, 2014 16:16:02 GMT -6
No torpedoes find their home! The attack did allow our ships to get out of German gunnery range and we pepper them unmolested as darkness falls. No risks will be taken at night so we head home and find two more transports, ripe for our taking. As the results show, this has been a huge boost for our sailors morale. Only the onset of darkness prevented us from further damaging the Hun. Attachment Deleted
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Post by cleveland on Jan 31, 2014 16:10:46 GMT -6
The Germans are lined up, posing as easy targets for our deadly fish. Yet the Germans have one last maneuver in their salty, godless veins and order their Battleships to turn away as the torpedoes attempt to find their mark. Attachment Deleted
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Post by cleveland on Jan 31, 2014 16:06:42 GMT -6
Darkness will be coming very soon, any truly decisive result will have to come from our destroyers.
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Post by cleveland on Jan 31, 2014 16:03:31 GMT -6
It looks like the only way to get out of range of the German 9-inch guns is to reverse course and order a flotilla attack. Attachment Deleted
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Post by cleveland on Jan 31, 2014 16:00:37 GMT -6
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Post by cleveland on Jan 31, 2014 15:58:21 GMT -6
While our guns can outrange the Wittelsbachs, we find ourselves unable to open the range even at full speed (a laughable 18 knots). The Germans respond. Attachment Deleted
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Post by cleveland on Jan 31, 2014 15:55:25 GMT -6
We find ourselves in an advantageous position, practically crossing the "T" and the Pavel finds the range. Attachment Deleted
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Post by cleveland on Jan 31, 2014 15:50:32 GMT -6
Turn 37 - Bloody Nose in the BalticWell, another harsh winter has come and gone and our fleet is in desperate need of training and repair. The Germans are determined to gain an upper hand and since the end of winter have been running operations to that end. Our pathetic attempts to thwart them have been comical in nature. The still too short days along with heavy rains have forced our ships to abort every mission thus wasting valuable coal stocks. Once again we get word of a German operation and once again we have to make a decision on whether to meet yet another threat. It's decided that we sally. Our forces are laughable due to diminished resources so we can only put to sea the modern cruiser Rurik (flagship), two well drilled Pre-Dreadnought Battleships (Pavel, Pervozvanny), one light cruiser division and one destroyer division. If the enemy has even one Battle Cruiser or Dreadnought out there it could get bad. After sinking a transport we decide to head for home thinking once again that another German operation has went on without any opposition. It was just then that we caught sight of the Germans. Attachment Deleted
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Dilema
Jan 28, 2014 19:40:15 GMT -6
Post by cleveland on Jan 28, 2014 19:40:15 GMT -6
I raised the same point in my Baltic AAR thread where a German light cruiser allowed itself to get hit 30 plus times and sunk by a shore battery. I can't tell you the exact circumstances because it happened outside of my sight but it seemed odd. However, I'm on turn 31 right now and that's the only time it's happened. Not sure if an AI pathing issue got the cruiser stuck or if it was just the fortunes of war. I'm going with the latter unless I see this happen routinely. (two on the same turn, in your case, seems odd though)
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