|
Post by firefox178 on Jan 25, 2017 12:19:06 GMT -6
Interesting. Since this is the aircraft carrier thread, I was thinking that seaplane carriers could be used as the center for some sort of search and rescue operations of downed pilots. This way seaplane carriers could have use aside from asw. They could use a similar system in RTW 1 where you rescue survivors from sunk ships. And it would also add a major factor that, historically, played a key role in the weakening of the naval air arm of the IJN. Namely losing skilled pilots due to the inability of them being rescued. It would also play to the seaplanes strengths mainly: spotting, endurance and the ability to land on water to pick up pilots. I specifically picked the seaplanes because I remembered how the survivors of the CA Indianapolis were rescued.
|
|
|
Post by firefox178 on Jan 25, 2017 7:46:39 GMT -6
The reason that happens is that the game mimics how ships slow down in real-life. To slow down the ship in a quick manner the propeller would be put into reverse. In other words pulling the ship instead of pushing it along the water. This will slow down the ship. But remember that the ship is in a floating medium. When it losses momentum it will take time for it to get it back. Hence, even if the propeller was immediately put back into pushing the ship along, the momentum lost would take a while to be recovered, hence why your speed dropped lower than you ordered. And why it has to slowly build up again to the speed you wanted. And while you can slow down a ship by simply lowering its speed, that process takes to long to have the immediate effect that you wanted, especially if the ship was going at a very fast speed. Here is an article that explains how ships brake: www.marineinsight.com/naval-architecture/ships-stops-brakes/It concludes that ships are sluggish and would lag behind to the effects you want it to do.
|
|