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Post by dorn on Sept 28, 2019 1:57:07 GMT -6
And we are allied with USA, I think we should try to get some technology exchanges.
We could get them to build us a ship, then go over it to see what technology is on it. Also Germany and Britain have advanced ship-building industries; maybe we could get those nations too to build a ship for us with the same basic design.
I don't know if any Italian company wants to have a business partnership with a foreign firm? If so, it should be encouraged.
Certainly it is possible. But nations with AoN is certainly more appaling for construction.
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Post by dorn on Sept 27, 2019 5:31:29 GMT -6
imrynI usually have some capital ships in the Mediterranean as RN in real history had. These ships are still easily recalled to home area in any war especially as RN is usually with USN the largest which allow them to send some ships around the globe for different missions.
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Post by dorn on Sept 25, 2019 13:18:48 GMT -6
I thought it lasted until the ships that were part of the request are completed. Not sure though because I usually decline them. I can usually fit the submarine requests in, but who leaves space in the budget to build the 10 cruisers he always seems to want? Be realistic Mr. Secretary! I am playing succession game and I start as Italy with construction program of 4 battleships (2 to 6 months to finish), 3 battlecruisers, 7 cruisers, 10 destroying. Except battleships every ship is blocked by Naval Secretary. Previous Admiral accept 3 battlecruisers and there is no budget for that. They are around 33 months left for them. 7 cruisers has 9 to 14 months left, they are large 6000 tons in 1913, destroyers are 200 tons so no issue.
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Post by dorn on Sept 25, 2019 11:17:33 GMT -6
the hold stops after a few months so keep construction halted until you'r allowed Do you know how long it takes about? Certainly 8 months is not enough.
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Post by dorn on Sept 25, 2019 10:34:57 GMT -6
Besides getting the budget to 12% is there anything I can do? I’d assume design studies, construction, and fleet exercises/sorties might help, but is that true? Also, are there ahead of time penalties, or can I expect my progression rate to be relatively constant? There are time ahead penalties. If you are not playing very rich nation as UK or USA your chance getting time ahead with your research is very low. At start of game ASW tech is time ahead so I suggest not to focus before 1907. You can help your research by buying inventions. You need some fund reserve and be allied with technological advanced nation will increase chance. Another way is using intell but I do not know how good this strategy is.
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Post by dorn on Sept 25, 2019 9:40:50 GMT -6
Is there any way how to go around this? Having 82 % of income spending on construction of ships which are not allowed to scrap is something that is dead stop for several years.
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Post by dorn on Sept 25, 2019 9:17:42 GMT -6
Do you know how it works?
It seems that it costs some money but there is unknown % around 9 %.
See table bellow.
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Post by dorn on Sept 25, 2019 8:48:16 GMT -6
Personal log - the 10th of December 1913
I have just been promoted to Ammiraglio d'armata a several weeks before plan. Probably previous Ammiraglio wanted nice Christmas. Now it is my task to lead Regia Marina for next 7 years. It will be change after 2 years on sea however I am not completely unfamiliar with administration as I was supervising design of Taranto class battleships. I have know that from time I changed my post several other designs were finished and we can see them under construction in La Spezia, Naples and Genoa. It was Mosca class destroyers for coast patrol, Quintino Sella class destroyers for fleet duty, Umbria class battlecruisers and Milano class light cruisers.
As international politics are quite quite place without major issues it seems that at least at the beginning there will be mainly managing new ships for Regia Marina, securing enough finance and supervising status and quality of our Marina. And we are allied with USA, I think we should try to get some technology exchanges.
Personal log - the 11th December 1913
This day was very sunny even if quite cold. Much better than floods in Pisa during early days of 1913. This was completely changed when I read report on financial situation I requested yesterday.
I can read we have 10.8M balance with monthly expenditure for at least next 2 months -8.9M. Now what I should think about early promotion. I would rather not to think. But it clearly needs immediate action. I one moth to make analysis and save 10 milions on costs. I will start reviewing our investment costs in construction.
4x Tarranto class battleships 2.95M per one TOTAL 11.79M note: one finished in 2 months, 1 in 6 month, 2 in 7 month 3x Umbria class battlecruisers 3.63M per one TOTAL 7.6M note: one halted, finished in 33, 33 and 34 months 7x Milano class light cruisers 1.04M per one TOTAL 3.5M note: 4 ships halted, finished in 10,11,11, 11,14,14 and 9 months 10x Mosca class destroyers 0.07M per one TOTAL 0.7M note: requested by politicans
It is clearly seen that previous Admirals had a lot of ideas about Regina Marina but did not secure funds. There will be probably needed to cancel several contracts, probably Umbria class battlecruisers as keels were laid down just months before. However Umbria class battlecruisers are very reasonable design.
Personal log - the 12th December 1913
I have just finished meeting with retired Admiral Captainloggy to discuss catastrophic finance situation of Regia Marina. I have found out that Umbria class and Milano class was response on request by tha Naval Secretary and he will not allow to scrap them. Now I have completely different information and it is really not good news. It seems that our construction program is defined for next 4 years. This is something completely unacceptable, there needs to be a way.
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Post by dorn on Sept 25, 2019 7:53:23 GMT -6
REGIA MARINA - YEAR 1914-1920
I would start here. I will let it open for any interest doing it more interactive. There is no definition how it will be as everything depends on participants. However there some possibilites I have in mind.
- discussing strategy - discussing needs of Regia Marina - discussing designs - design contest So feel free to tell how would like to participate.
SUMMARY
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Post by dorn on Sept 25, 2019 3:50:10 GMT -6
What is advantage of another catapult.
I have noticed it increased deck load by 1 which is completely insignificant. Does it decrease time to launch deckload?
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Post by dorn on Sept 25, 2019 3:45:29 GMT -6
I think it is. It has been already in RTW1.
good to know though i havent seen a single one so im quite sceptical (they were surprisingly common in real life) If I remeber well it is something like "Electricity disabled" and it takes some time. I do not remember if ship can shoot but she was going to stop dead in water. It happened several times to me but I am not sure if it was in RTW1 or RTW2.
I think that game simulate only hits that have severe effect on ship.
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Post by dorn on Sept 25, 2019 3:28:43 GMT -6
also regarding electrical shortages while they arent in game yet should be and would be devastating to systems
I think it is. It has been already in RTW1.
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Post by dorn on Sept 23, 2019 23:31:24 GMT -6
Quite frankly, missiles are not in the game yet. There are certainly minor tech as game ends in 1955. So I cannot see any reason for advanced missiles and sattelites.
The possibility to play after 1955 is for players request but there are almost no tech tree after that period. It means tech advancement will not work well and I have already find out that even 1950-55 tech advancement is not ideal as there is already a lot of research fields without technology so it is a little (not much) unbalanced.
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Post by dorn on Sept 23, 2019 8:29:01 GMT -6
I have harped on about the scenario generator elsewhere so I won't repeat myself here. Instead I would like to see technological advancement affected by being at war or at peace. Historically war drove technology at a much faster rate than during peace time, so what I would like is a simple multiplier be added to the equation that calculates how many points get added to each technology each turn. That multiplier could be 0.50 if the country is at peace and 1.50 if the country is at war (or other more suitable values). This multiplier would be applied to the result of the current calculation that incorporates the players research budget and high/medium/low preference and would simulate the mobilisation of scientific resources during war time. This is already a feature of RTW2. Interesting I did not noticed that more than increase budget means more funds to research.
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Post by dorn on Sept 23, 2019 8:27:22 GMT -6
I have harped on about the scenario generator elsewhere so I won't repeat myself here. Instead I would like to see technological advancement affected by being at war or at peace. Historically war drove technology at a much faster rate than during peace time, so what I would like is a simple multiplier be added to the equation that calculates how many points get added to each technology each turn. That multiplier could be 0.50 if the country is at peace and 1.50 if the country is at war (or other more suitable values). This multiplier would be applied to the result of the current calculation that incorporates the players research budget and high/medium/low preference and would simulate the mobilisation of scientific resources during war time. Quite interesting as I was thinking about it yesterday. Issue is how to make it simple to be easily implemented without large change in AI and the limitation that only player with some AI is in war. The only reasonable solution I have found is increase high priority research by 50 or 100 % and decrease low priority research by 50 % in case of war for everybody simulating war effort and other nations preparing for war.It would more simulate any field of research being more and less priority during war. On top of that during war there could be disabled penalty for research time ahead. Your solution would need some coeficient to adjust total research points and would try be more in wars as player get more RP. Another possibility is locking max. % of budget during peace to 10 % and 15 % in war. As budget increases in war the real advantage is even higher.
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