|
Post by fredsanford on Dec 29, 2018 16:58:23 GMT -6
Most offensive minelaying in WW 2 was anti-commerce in nature. I'm having a hard time thinking of any capital ship from any nation that was lost to mines. Cruisers and destroyers (and smaller), sure. But I think most navies were able to manage the risk to capital ships. Thus, my own (unofficial) opinion is that most minelaying can be abstracted. Well, the British lost the HMS Blanche, HMS Gallant to mines and aircraft, Acheron, Jupiter, Kandahar, Exmoor, Hurworth, Southwold, Quail, Swift, Grenville, Hyperion. In total, mines caused the losses of 54 warships including two cruisers, 26 destroyers and 26 submarines. The United States lost the Halligan, Meredith, Perry, Tucker, Rich, Albacore, Possibly the Capelin, Flier, Escolar, Robalo, PGM-18, Cythera. That is a total of 66 ships lost to mines by both the Royal Navy and the US Navy. Total Allied and Neutral ships sunk during war by mines was 534 for 1.406 million tons. These would be merchant losses. Total losses due to mines in World War 1 were 497. www.naval-history.net/WW2CampaignsMineWarfare1.htmWas this meant as a rebuttal or confirmation? I said I can't think of any CAPITAL ships lost to mines, and acknowledged that mines took a toll of smaller vessels.
|
|
|
Post by fredsanford on Dec 29, 2018 16:04:52 GMT -6
Most offensive minelaying in WW 2 was anti-commerce in nature. I'm having a hard time thinking of any capital ship from any nation that was lost to mines. Cruisers and destroyers (and smaller), sure. But I think most navies were able to manage the risk to capital ships. Thus, my own (unofficial) opinion is that most minelaying can be abstracted.
|
|
|
Post by fredsanford on Dec 25, 2018 16:17:54 GMT -6
How many planes were shot down in WW2 by Type 3 rounds? Approximately zero from my recollection.
|
|
|
Post by fredsanford on Dec 24, 2018 16:38:26 GMT -6
If not anything else, at least let us choose which ships should return to the porn before the battle. I...ummm...am not sure what game you're playing. Must be a mod (shrugs).
|
|
|
Post by fredsanford on Dec 11, 2018 6:29:48 GMT -6
That is true...but I mostly eat torpedoes while attempting to disengage from an unexpected night engagement. That comes down to crew training, I think.
I've gotten most of my torpedo hits on enemy capital ships during those same engagements. Live by the sword...
I think that I saw in one of your posts that one of your emphasis areas was night battles. I don't have any proof, but I feel like I get more night battles when I have that selected, so I have stopped selecting that to lessen the change of night battles where my capital ships are so vulnerable. I've come to accept that I just want to disengage from night battles and avoid contact until the clock runs out. I'll accept a draw and then I'll crush the AI during the next battle where I can keep its destroyers and cruisers at arms length.
Agreed. Best thing to do with a night battle is immediate turn together away with your big ships, and put DDs on Flotilla Attack. I also switch any scout cruisers to 'Support' so they don't linger around trying to sight the enemy.
|
|
|
Post by fredsanford on Nov 13, 2018 3:46:00 GMT -6
Occasionally you can get messages like "gun crew cut down by near miss shell splinters", and near misses can and will do damage.
|
|
|
Post by fredsanford on Sept 13, 2018 14:02:30 GMT -6
I start games with the "Reduced Flash Fire Risk" box unchecked. After the first capital ship magazine blows up, I will check the box about 6-12 months after, in order to simulate the investigation and mitigation procedure. I found out after I've been doing this that the game does something similar internally, but that's my habit now.
|
|
|
Post by fredsanford on Aug 23, 2018 22:37:08 GMT -6
Gives the director bonus to secondary armament
FC positions = fire control positions. The number of locations where directors are mounted. 2 is fine, I've never gone more than that. On small ships like small CLs or DDs I'll often just have one for weight reasons.
|
|
|
Post by fredsanford on Aug 23, 2018 22:05:21 GMT -6
How do I refit new rangefinders? I keep inventing new ones but I don't see any new ones on the list. Weren't these a huge deal back in the day? What is XX? Most fire control upgrades are implemented automatically, but there are several very important exceptions: 1. Central Firing (usually around 1903-04)- applies to all CL and larger 2. Director (usually around 1911-14)- applies to CA and larger 3. Secondary Director (1917-18)- allows director for CL and secondary armament for CA and larger 4. Improved Director (1918-20)- CL and larger 5. Advanced Director (1925+)- CL and larger For DD's, their allowed fire control lags 2 levels behind until secondary director, and from there lags one level behind IIR. All dates approximate, and based upon max research budget (10%), and max research rate. When these hit, make a concerted effort to get your ships into refit, it's worth it. Sometimes secondary director, improved director, and increased elevation hit at close to the same time, allowing you to do one refit that incorporates all three improvements. Sometimes. I don't know what you mean by "XX". Context?
|
|
|
Post by fredsanford on Aug 23, 2018 18:28:09 GMT -6
If you are still in the early game (pre-1914 or so), don't expect too much from torpedoes. If you look at your torpedo tech details (right click on Torpedoes in the research areas), you'll see the stats for your torps listed as "Torpedoes now have range@speed 800@25/2000@15" for example- the earliest torpedoes. These stats are high speed and slow speed range and speed. Thus, the "high speed" setting only has a range of 800 yards at a speed of 25 knots. Slow speed only goes out to 2000 yards at 15 knots. So if your target is moving at any sort of decent speed, getting a valid firing solution is very difficult. Even if you're playing Captain's mode that allows manual targeting, you have to get very close and ahead of your target to have much of a chance. Your DD will probably eat high explosive before that happens.
Later game, torpedoes are much more dangerous since they are much faster and much longer ranged. "Flotilla Attack" is your friend in that case.
Night time actions are very dangerous for large ships, btw. Fighting them is pretty much a sucker's bet.
|
|
|
Post by fredsanford on Aug 10, 2018 2:50:02 GMT -6
Something I'd like to see changed is the instant, total immobilization of vessels when the electrical system is knocked out, even in the earliest years of the game. SoDak was not immobilized when she lost electrical power at Guadalcanal, and we can expect that a ship in the 1940s would be much more dependant on electricity than one in 1902 or so. A ship with turbo-electric drive might totally lose propulsion to certain types of machinery hit, but that should be limited to turbo-electric, and probably wouldn't affect the ship's main electrical system. This can happen already.
|
|
|
Post by fredsanford on Jul 30, 2018 9:07:03 GMT -6
One naval game I'd really like to see is a remake of War in the Pacific. Update the interface and graphics, streamline the logistics and tone down the extreme micromanagement. A WitP treatment of the Mediterranean theater in WW2 would be good also.
|
|
|
The AI
Jul 4, 2018 10:51:05 GMT -6
Post by fredsanford on Jul 4, 2018 10:51:05 GMT -6
Your battleline will hold together better if you stay a few knots below your maximum. If you are going max speed, and a following division can't catch up, the AI will tend to do its own thing.
In fleet engagements, I will usually keep my battleline at cruising speed, or just a little faster, until I get to point where I need to chase or run away.
|
|
|
Post by fredsanford on Jun 19, 2018 17:45:31 GMT -6
I thought hippies were mellow and all about peace and love and whatnot? Those Imperial German hippies must be different from regular hippies. Chill out, doooooooooooooooooooooooooooooooood...
|
|
|
Post by fredsanford on Jun 13, 2018 18:13:08 GMT -6
Conflicting Fredrik quotes. Only slightly less dangerous than crossing the streams. Maybe my Fredrik quote was referring to main guns since yours specifies secondaries. Not really sure why there should be a difference between main and secondaries though and considering the full context of his statement which you were kind enough to provide I'll go with yours until somebody shows up with evidence otherwise. Also remember "medium guns" goes up to 10".
|
|