|
Post by vonfriedman on Dec 18, 2013 14:40:48 GMT -6
From what I have read about on Thiess' Tsushima large ships had primitive wireless apparata. I assume that several smaller units did not have them, as in the case of various PN Italian torpedo boats during the early years of WWI. These could convey news only by approaching a semaphore station on the ground or another ship. I'm curious to know how this issue is treated in RJW.
|
|
|
Post by vonfriedman on Dec 18, 2013 14:27:19 GMT -6
Your assumptions are correct. Following your advice I deleted all the custom files generated, since moving them was of no avail, but I get the same error message. I will consider reinstalling. I thank you warmly for your efforts and continued support.
|
|
|
Post by vonfriedman on Dec 16, 2013 4:54:32 GMT -6
I found interesting reading the book of Adm Percy Scott "50 years in the Royal Navy" (www.archive.org) as regards the gunnery problems. It gives also some insight about the situation on fire control and gun elevation on battleships and armored cruisers from the beginning of the conflict until Jutland.
|
|
|
Post by vonfriedman on Dec 16, 2013 4:38:39 GMT -6
I expressed myself badly. I would like to find another scenario about Otranto 1917 (and Otranto 2) mainly because I can not run these stock scenarios. In fact, the following error message appears immediately: "Access violation at address 004C4AA0 in module SAI.exe. Read of address 0000000C." All the other scenarios run smoothly.
|
|
|
Post by vonfriedman on Dec 13, 2013 6:08:41 GMT -6
Also seems to me that these tracks could be shown in a clearer way. In most cases it is interesting to be able to see these tracks, but in some cases they highlight the mode of operation of the AI that the player is then attempted to exploit. I remember an operation in the Baltic during which a weak B division of mine was trying to avoid contact, moving up and down in a cove on the enemy coast, who I knew little frequented by enemy ships. After finishing the scenario I noticed that a powerful enemy force was in the vicinity and had moved up and down almost in the same way as my ships.
|
|
|
Post by vonfriedman on Dec 13, 2013 5:55:29 GMT -6
It seems to me that there are now a lot of threads but that the interesting discussions have been reduced this new forum was introduced. Just to do something, I put a couple of questions. 1) The campaign objectives depend on the level of accumulated OPs or are randomly chosen? 2) Is there somewhere a scenario about the clash on May 15 1917 in the Adriatic that is sometimes called "Battle of the Otranto straits"?
|
|
|
Post by vonfriedman on Dec 6, 2013 3:25:42 GMT -6
|
|
|
Post by vonfriedman on Dec 6, 2013 3:02:28 GMT -6
I think for the centenary of the beginning of WWI it would be appropriate that all SAI campaigns related to that war were completed. Then by May 2015 the Adriatic campaign should be made available. Data and information that may be missing could be found by NWS also addressing the readers, among them the writer.
|
|
|
Post by vonfriedman on Nov 28, 2013 5:52:26 GMT -6
If the expansion to the 2WW period would be very delayed or canceled, personally I would be disappointed.
I recall with pleasure the many Thunder at Sea (TAS) games, e.g. related to scenarios in the Med or around Guadalcanal, while still Fighting Steel ran on my PC, as it is now no longer able to do.
I assume that NWS has already considered - and discarded for some reasons - the possibility of integrating the SAI engine within TAS, in effect replacing the need to use FS.
The carrier air war would not be simulated if not marginally, but that, at least for me, would not matter too much.
|
|
|
Post by vonfriedman on Nov 27, 2013 5:35:18 GMT -6
On www.archive.org there is the Monograph 1 of the Naval War College, 1920, on the Battle of Jutland, which is based on excerpts from several authors, such as von Hase, Pollen, Jellicoe and Scheer. Reginald Bacon wrote not only "The Jutland scandal", which is biased because he was a staunch Jellicoe supporter, but he also wrote the interesting "The Dover patrol", which may be found also on www.archive.orgThere I found the "Tenedos Times 1914", a sort of humour magazine published by the staff of the British naval light forces in the Adriatic. A cartoon showing von Spee and Sturdee in a wargame situation, provides some suggestions about the conduct of simulations in those days. Attachment Deleted
|
|
|
Post by vonfriedman on Nov 18, 2013 15:54:27 GMT -6
I tried a few times to play the scenario about the Goeben raid against the French. It seems very challenging for the German player if the he tries to bombard both Philippeville and Bona. Instead it seemed to me that the french troopships always follow the same direct course. In this case it is rather easy for the Goeben to ambush them and then move away in the night. A small addition. The name of one of the troopships should be La Couronne.
|
|
|
Post by vonfriedman on Nov 18, 2013 8:54:52 GMT -6
In Marder I read that in 1918 most of the big british shells were of a new enhanced type, that would have gone through the german armor, exploding inside their ships. If this is correct, it should be included into the simulation, making the german operation even more similar to a suicide mission.
|
|
|
Post by vonfriedman on Nov 18, 2013 8:39:35 GMT -6
Would it be possible to place a Land Target also there?
|
|
|
Post by vonfriedman on Nov 17, 2013 3:22:33 GMT -6
I intend to create a scenario to simulate some naval operations in the Adriatic in the summer of 1915. The Italians occupied the small island of Pelagosa in July. They fortified it, repelling an attempted Austrian landing, but in August the garrison was withdrawn after undergoing a heavier naval bombardment. On some occasions a naval clash would be possible, but that did not happen. However, I noticed that the small island of Pelagosa (42 ° 22'49 "N 16 ° 20'23" E) does not appear on the map. Any suggestion will be appreciated.
|
|
|
Post by vonfriedman on Nov 16, 2013 7:09:07 GMT -6
I would love to see a U-boat game. I don't need 3-d graphics or even sound. Just a basic SAI-type map where I can deploy boats in response to intelligence reports. Give me a realistic damage system, realistic supply and fuel consumption, realistic shipping density, realistic weather. I could spend many, many Saturday mornings playing such a game, coffee mug in hand. +1. Forget the useless eye candy of the SilentHunter series. A U-boat version of SAI engine would KICK A$$!!! Plus, it would be a good way to test/introduce aircraft into the SAI engine. (before going to a full blown air/naval Pacific/Atlantic WWII game) I too would be interested to play this kind of game. I'd also like a repeat of the TAS scenarios dedicated to hunting merchant raiders.
|
|