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Post by fredsanford on Aug 24, 2017 9:43:29 GMT -6
Flotilla attack button is only active for your flagship divisions (square flag) and when in sight of the enemy. You can also access it by going to the OB tab, and right clicking on the top line force, where you'll get buttons for Flotilla Attack, Rally, Disengage, Change Lead Flag Division and Battle Turn Away(if German (SAI) or have the fleet tactic researched (RTW)).
edit- once pressed, give the attack time to develop, it may take a few minutes. A black flag will appear on the left side of the battle screen to indicate that the command is active. Right clicking the black flag will give the option to recall and break off the attack. Note that flotilla attack button applies only to the DD's of a particular force, so if you have the Grand Fleet and BCF present in a battle, you will enable flotilla attack for the DD's of each force individually.
edit 2: Get used to having a bunch of lost/shot up DD's. They are expendable, especially as the British.
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Post by cv10 on Aug 24, 2017 12:56:52 GMT -6
Flotilla attack button is only active for your flagship divisions (square flag) and when in sight of the enemy. You can also access it by going to the OB tab, and right clicking on the top line force, where you'll get buttons for Flotilla Attack, Rally, Disengage, Change Lead Flag Division and Battle Turn Away(if German (SAI) or have the fleet tactic researched (RTW)). edit- once pressed, give the attack time to develop, it may take a few minutes. A black flag will appear on the left side of the battle screen to indicate that the command is active. Right clicking the black flag will give the option to recall and break off the attack. Note that flotilla attack button applies only to the DD's of a particular force, so if you have the Grand Fleet and BCF present in a battle, you will enable flotilla attack for the DD's of each force individually. edit 2: Get used to having a bunch of lost/shot up DD's. They are expendable, especially as the British. Thanks for the Advice: it worked like a charm! My Battlecruisers (16 of them) were intercepting a German raid on the Norway Convoy (which was not even in the area) and I ran into the German pre-dreadnought squadrons (as it turned out, the German BCs retreated after one of them was torpedoed by one of my subs). It was a massacre. The big thing is that I ordered a flotilla attack, and for the first time I felt that my destroyers were more dangerous to the enemy than to my own ships! Placing the destroyers as support for the scout cruisers also helped a bunch!
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Post by fredsanford on Aug 24, 2017 15:56:00 GMT -6
Glad it worked for you. One thing I liked in SAI campaigns that I wish we had in RTW was the ability to tinker with the organization and employment of ships. Of course, that's something the AI can't really do well, except maybe copy player innovations (don't know about that either). Maybe go into the save files and set the Germans up like that and see what it's like to face the same tactic?
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Post by cv10 on Aug 24, 2017 18:43:10 GMT -6
edit 2: Get used to having a bunch of lost/shot up DD's. They are expendable, especially as the British. Boy is this true! I've got a repair roster a mile long
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Post by fredsanford on Aug 25, 2017 15:58:35 GMT -6
In case you weren't aware, the repair list works from top to bottom. To get the maximum number of ships back into duty asap, you may want to move up the lesser-damaged or refit ships, and move the longer repair times to the bottom. Those might end being considered constructive total losses as you never quite get to them. Also, the repair system divides ships into heavy (BB/BC/CA), medium (CL), and light (DD) queues. So if your repair capability is 8, you can repair 8 heavies, 8 CL's, and 8 DD's at a time. The rest have to wait for a spot to open up. If you don't have any large/medium ships in repair, I think they may help a little on small guys, but am not sure on the mechanics/probability of that.
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Post by cv10 on Aug 25, 2017 16:38:44 GMT -6
In case you weren't aware, the repair list works from top to bottom. To get the maximum number of ships back into duty asap, you may want to move up the lesser-damaged or refit ships, and move the longer repair times to the bottom. Those might end being considered constructive total losses as you never quite get to them. Also, the repair system divides ships into heavy (BB/BC/CA), medium (CL), and light (DD) queues. So if your repair capability is 8, you can repair 8 heavies, 8 CL's, and 8 DD's at a time. The rest have to wait for a spot to open up. If you don't have any large/medium ships in repair, I think they may help a little on small guys, but am not sure on the mechanics/probability of that. I did not realize that there was a division of a repair line in that manner. I did think (because I always put battleships at the top of the list for easy reference) That there had to be at least some division, as there'd be 10 heavies at the top of the list and destroyers further down were coming back from the yard. I think my style of play also tends to impact this: I have an unfortunate tendency to run into the enemy at night, and my light forces take it in the teeth!
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Post by JagdFlanker on Aug 25, 2017 18:07:53 GMT -6
the campaigns manual is very short so well worth reading - i attached it for your convenience if you don't want to dig for it REPAIR When ships are damaged, they will need to be repaired. This might take a number of weekly turns. Each side has a limited repair capacity, determining how many large ships (BB, BC, B, CA) that can be repaired at the same time. In addition, the same number of CL and DD can be repaired for free. In the repair list, you can move ships up and down, or click the top button to move a ship to the top of the repair queue. Only the large ships in the top of the repair list up to the repair capacity will be repaired. In addition, the first CL and the first DD up to the repair capacity will also be repaired for free. You can rearrange the order in the repair queue every turn if you want.
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Post by cv10 on Aug 25, 2017 21:42:02 GMT -6
the campaigns manual is very short so well worth reading - i attached it for your convenience if you don't want to dig for it REPAIR When ships are damaged, they will need to be repaired. This might take a number of weekly turns. Each side has a limited repair capacity, determining how many large ships (BB, BC, B, CA) that can be repaired at the same time. In addition, the same number of CL and DD can be repaired for free. In the repair list, you can move ships up and down, or click the top button to move a ship to the top of the repair queue. Only the large ships in the top of the repair list up to the repair capacity will be repaired. In addition, the first CL and the first DD up to the repair capacity will also be repaired for free. You can rearrange the order in the repair queue every turn if you want.I've read the manual, but for me the problem is with remembering what's in it! I tend to remember the important things (glare shifts from east to west as the sun rises and sets, wind can affect smoke, which in turn impacts accuracy), but as far as the repair stuff goes, I sort of just take it that my ships will be ready when they're ready. The other big one with regard to repair is that hard use will require more frequent refits: ideally, a ship would need one only once a year, but since they're being used on active service, they tend to age much quicker. Didn't one country actually have a standard that 1 year of war service aged a ship as much as 3 years of peacetime service? I do tend to prioritize quick repairs over the long ones. When HMS Conquerer got torpedoed by HMS Fury, she needed months of yard time, and a dreadnought in line is worth two in the yard.
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Post by Airy W on Aug 27, 2017 6:42:42 GMT -6
Didn't one country actually have a standard that 1 year of war service aged a ship as much as 3 years of peacetime service? That sounds like an excellent way to justify your budget to the politicians.
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Post by cv10 on Aug 27, 2017 22:13:18 GMT -6
Didn't one country actually have a standard that 1 year of war service aged a ship as much as 3 years of peacetime service? That sounds like an excellent way to justify your budget to the politicians. Yes it would be, but it tended to cause politicians to look for ways to reduce the need for them: The Washington Naval Treaties came about, among other reasons, because the U.S Congress did not want to pay for the navy it had authorized in the 1916 Act (They didn't actually allocate money for the ships when they were authorized), and the British Government did not want to have to continue to pay ever higher naval estimates (Their reforms under Lord Fisher actually held them down to an extent as they decommissioned older expensive ships) and was particularly alarmed that the first generation of dreadnoughts was becoming obsolete. You kinda see this after World War II: The Royal Navy really downsized (by comparison to the downsizes of other navies) after the war because the Attlee government did not want to spend a, and had a big problem in that their pre-war ships were either very elderly or had seen too much active service, and their more modern wartime ship classes required crews larger than the Navy could allocate to them in peacetime. During the Suez Crisis, HMS Jamaica (a wartime Crown Colony class cruiser) only had enough sailors to man two of its 4 main gun turrets.
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Post by babylon218 on Aug 28, 2017 3:46:49 GMT -6
It's also worth mentioning that during the Suez Crisis many reservists refused to answer their activation papers. But yes, that is a big reason why the RN was downsized so massively after WWII: there wasn't money in the Empire for a large battle fleet, and even less in the home isles (Britain had already agreed to Indian independence during the war to ensure India's loyalty, and in any case Britain hadn't the manpower to enforce colonial rule any longer).
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Post by Airy W on Aug 28, 2017 7:24:25 GMT -6
It's surprising to me that the cost of crews would be a significant factor compared to the cost of construction. Even when we are talking about the minimal cost of construction that post-war modernization required.
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Post by rimbecano on Aug 28, 2017 13:46:16 GMT -6
The Washington Naval Treaties came about, among other reasons, because the U.S Congress did not want to pay for the navy it had authorized in the 1916 Act (They didn't actually allocate money for the ships when they were authorized), and the British Government did not want to have to continue to pay ever higher naval estimates (Their reforms under Lord Fisher actually held them down to an extent as they decommissioned older expensive ships) and was particularly alarmed that the first generation of dreadnoughts was becoming obsolete. The thing that boggles my mind about the Naval treaties is that pretty much every nation involved (most notably the big three) acted contrary to its interests in terms of its attitude towards the treaty. The US and the UK could have ensured that Japan wouldn't dare touch them by continuing with their pre-treaty building plans, and the treaty was vital to Japan's ability to have even half a chance in a war against the English-speaking world. Yet Japan was very unhappy with being constrained by the treaty, and the English-speaking world jumped for it.
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Post by garrisonchisholm on Aug 28, 2017 16:17:39 GMT -6
The Washington Naval Treaties came about, among other reasons, because the U.S Congress did not want to pay for the navy it had authorized in the 1916 Act (They didn't actually allocate money for the ships when they were authorized), and the British Government did not want to have to continue to pay ever higher naval estimates (Their reforms under Lord Fisher actually held them down to an extent as they decommissioned older expensive ships) and was particularly alarmed that the first generation of dreadnoughts was becoming obsolete. The thing that boggles my mind about the Naval treaties is that pretty much every nation involved (most notably the big three) acted contrary to its interests in terms of its attitude towards the treaty. The US and the UK could have ensured that Japan wouldn't dare touch them by continuing with their pre-treaty building plans, and the treaty was vital to Japan's ability to have even half a chance in a war against the English-speaking world. Yet Japan was very unhappy with being constrained by the treaty, and the English-speaking world jumped for it. That is indeed quite the fascinating turn in history. If I were ever going to write a history it would be on the Washington Naval Treaty. Unfortunately (fortunately for everyone else) there is no need for such a text as several excellent ones have already covered the topic, so there is no new ground that I can see to cover. Kaigun summarizes it quite capably in a single chapter in fact.
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Post by Airy W on Aug 30, 2017 14:16:13 GMT -6
by continuing with their pre-treaty building plans That would have been very expensive.
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