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Post by joebob73 on Nov 22, 2017 13:33:47 GMT -6
Interesting; I didn't realize that, though it seems to me that with a 22-23kn speed restriction there would only be a very short window of time in which such a cruiser was useful or worth building, at least in a standard research game. Not that I'd really consider the 10,000t version to be all that much better off in regards to the window of time in which building it makes any kind of sense despite its lack of a speed limit before being reclassified to some other type of ship. It is really just interesting from a design rules perspective. The 11" or 12" armed AC is just useful in a early game niche role. Thus they should only be legacy or under construction at game start. I consistently get good showings from 13" gun ACs well into late game, as long as I give them a refit.
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Post by garrisonchisholm on Dec 5, 2017 10:34:40 GMT -6
I had... son of a gun, let me try to find it... Here; I had this ship, a custom Legacy design launched in 1901, defeat in 1935 *this* ship; After only a modest 2 knot refit in 1931, as far as I can tell. Now, yes, luck certainly played a part that day, but running was out of the question so to attack aggressively our only recourse! It was an epic battle, and this was the first vessel from any of my games that I bestowed a laurel upon. These screen captures were from an archive of 2000+ from which I intended to write my first AAR. However, merely taking a screen shot every page is a horrible way to catalog thoughts and plans, motives and emotions, so no AAR will be forthcoming from this early attempt. I have learned much since my failure at the cave then, including great experience on how Not to write an AAR! My next attempt shall, I think, stand upon the shoulders of giants...
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Post by joebob73 on Dec 19, 2017 14:35:03 GMT -6
The only CDF Dreadnought design I've ever built, because I didn't have superimposed B turret. Ended up being the most effective BB in the world for 10 years. Despite not even having directors, she maintained a hit rate of 8%, even at range. Didn't hurt that 10 barrels of 14" was the heaviest broadside afloat in that timeframe, either. Armor was very thin compared to my usual designs, but it worked well enough.
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Post by dimovski on Dec 19, 2017 16:53:45 GMT -6
Name: Kirov-class Armored Cruiser Ships in class: 6 completed ( Kirov, Frunze, Kamenev, Blyukher, Kalinin, Voroshilov), 2 building ( Dzerzhinsky, Sergeyev) Reason for design: The immensely successful Dekabrist-class (a floating arsenal of 4x13in, 24x6in and 24x3in guns, later 2x17in, 18x6in and 24x3 in) was starting to show its age in the late twenties (even after replacing the twin 13in with single 17in guns and upgrading the machinery to attain a top speed of 28 knots) and the Supreme Soviet gave the Navy a blank cheque to build a worthy successor. The result was the Kirov-class. Short summary of service life: Frunze was completed 1st in 1930, Kirov in 1931. Both participated in the war against Germany, and it is very likely that Frunze landed the devastating 17in hit which caused the German battlecruiser Posen to blow up. The whole class participated in yet another war against Germany (which started in June 1941, I kid you not), and was absolutely instrumental in disabling the German battleships of the Ostfriesland-class in multiple engagements, each leading to an immobile Ostfriesland getting finished off by torpedoes. In the war against France and Austria Hungary (started 1947), Kamenev, Blyukher and Kirov managed to destroy the French battlecruiser Dupleix, heavily damaging another 3 and almost sinking yet another battlecruiser. In addition, they are responsible for the elimination of just about any 17000t CAs left in the French, Austro-Hungarian and German navies. They have also enjoyed good success in actions against enemy light cruisers and raiders, aided my capital ships on multiple occassions and overall turned out to be surprisingly effective.
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Post by bramborough on Dec 19, 2017 17:31:25 GMT -6
this was the first vessel from any of my games that I bestowed a laurel upon. Wait...what's this? One can designate particularly noteworthy ships in some way other than racking up the battle stars? Is it a mod?
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Post by bcoopactual on Dec 19, 2017 17:42:40 GMT -6
this was the first vessel from any of my games that I bestowed a laurel upon. Wait...what's this? One can designate particularly noteworthy ships in some way other than racking up the battle stars? Is it a mod? He may be making up an imaginary event based on historical practice that he does for an AAR or just to immerse himself into the game. There is no recognition I'm aware of in-game other than battle stars except for turning the ship into a museum. It's not a mod, it's part of the regular game but there is low-probability event that when you scrap a vessel with a lot of battle stars that the game will give you the option to turn it into a museum ship rather than get the money for scrapping. I don't know if there are any particular benefits because I don't remember ever getting the event myself. I'm sure others could answer that though.
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Post by aeson on Dec 19, 2017 17:51:41 GMT -6
There is low-probability event that when you scrap a vessel with a lot of battle stars that the game will give you the option to turn it into a museum ship rather than get the money for scrapping. I don't know if there are any particular benefits because I don't remember ever getting the event myself. I'm sure others could answer that though. I think you gain a point of prestige and the museum ship can be returned to service if you say yes when you get the event that asks if you want to mobilize the reserves, but you pay upkeep on the ship as though it were in mothballs. dimovski : I take it at least the first of the Kirovs was built as a 22kn CA and then rebuilt for 28 knots?
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Post by garrisonchisholm on Dec 19, 2017 23:06:11 GMT -6
Wait...what's this? One can designate particularly noteworthy ships in some way other than racking up the battle stars? Is it a mod? He may be making up an imaginary event based on historical practice that he does for an AAR or just to immerse himself into the game. There is no recognition I'm aware of in-game other than battle stars except for turning the ship into a museum. You are correct, my "laurel" was entirely internal. :]
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Post by dimovski on Dec 20, 2017 1:27:53 GMT -6
aesonTwo, in fact. (I'm a tad inept at times...)
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Post by aeson on Mar 3, 2018 15:47:16 GMT -6
A pair of dreadnought battleships I laid down after developing both superfiring turrets while still on just three centerline turrets. Didn't have cross-deck fire at that point, either. Looks like a fairly normal 5-turret dreadnought battleship, doesn't it? Or not. I haven't seen how they perform yet since I've only just laid them down, but they're unusual enough, at least for what I build, that I figured I'd share. Probably a CDF-ready configuration like ABFKY would've been better, but I didn't have CDF when I laid the two of these down and I don't really like building ships in a CDF configuration if I don't have the tech for it, and as I had both superfiring turrets available I wanted to make use of both (though ABV34 or 12BVY would've allowed that, and adding in a pair of wing turrets would've allowed the broadside to be brought up to 8 guns without being any heavier than 12BVW34).
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Post by oldpop2000 on Mar 3, 2018 17:51:44 GMT -6
One of you artist should design a round battleship like the Russian's. It might be kinda cool. Actually it was a monitor but what the heck.
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Post by rimbecano on Mar 3, 2018 18:05:22 GMT -6
With superfiring turrets and three centerline turrets, I've been known to do stuff like 3X2 AXY ships with an 8" secondary battery and 5" tertiaries. I forget if I've done similar ships ABL.
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Post by noshurviverse on Mar 26, 2018 0:02:45 GMT -6
I can't really comment on this design, but I wanted to get maximum caliber guns on the smallest platform without incurring undue penalties. Attachments:
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Post by serger on Mar 26, 2018 3:32:54 GMT -6
Well, that's my colonial trough: In truth, it's not a battle ship, but only a marines and colonial police depot ship. Because of her extremally weak armament and low speed, she isn't very likely to engage in battle, and I'm happy with it!
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Post by dorn on Mar 26, 2018 7:26:48 GMT -6
Well, that's my colonial trough: In truth, it's not a battle ship, but only a marines and colonial police depot ship. Because of her extremally weak armament and low speed, she isn't very likely to engage in battle, and I'm happy with it! And you can be sure, there is nothing which can blow up.
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