kaiww
New Member
Posts: 12
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Post by kaiww on Jun 7, 2018 23:07:10 GMT -6
I'm just going to throw this out there, I would pay a pretty good chunk of money literally right now if you guys had a sort of early access program for Rule the Waves 2. I love hunting down bugs and exploits in games/programs and figuring out how they work or how to reproduce them, so I wouldn't even care about issues or it just not being complete. If it makes the game better in the end, I would be all about that.
Don't know if its likely, but we will keep it mind - thanks for the suggestion.
I Second onearmy statement. I have searched for a game like RTW2 for along time (Tried a lot including Monsters like Pacific War). So my hype is big enough to be willing to pay for early access.
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Deleted
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Post by Deleted on Jun 8, 2018 1:50:43 GMT -6
Don't know if its likely, but we will keep it mind - thanks for the suggestion.
I Second onearmy statement. I have searched for a game like RTW2 for along time (Tried a lot including Monsters like Pacific War). So my hype is big enough to be willing to pay for early access. Im a Victory at sea veteran player. It is a nice WWII naval strategy, but even when I heavily modded it, it is nowhere near as realistic as RTW.
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Post by tbr on Jun 8, 2018 3:34:57 GMT -6
I Second onearmy statement. I have searched for a game like RTW2 for along time (Tried a lot including Monsters like Pacific War). So my hype is big enough to be willing to pay for early access. Im a Victory at sea veteran player. It is a nice WWII naval strategy, but even when I heavily modded it, it is nowhere near as realistic as RTW. Writing as the first guy to heavily modify it there are too many abstractions in VaS for true "realism inspired balance", most jarring the uniform firing rates (normal, slow and torpedo). I have high hopes for VaS2, Evil Twins will shortly provide us more information...
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Deleted
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Post by Deleted on Jun 8, 2018 6:17:40 GMT -6
There will be VaS2? Well thats news for me, this info is nowhere to be found.
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Post by tbr on Jun 8, 2018 9:27:08 GMT -6
There will be VaS2? Well thats news for me, this info is nowhere to be found. The had been talk about it since about half a year in the VaS board on Steam and yesterday the steam page and website went live:
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Post by oldpop2000 on Jun 8, 2018 11:14:38 GMT -6
I just thought I would pass along something for all to think about. We are all awaiting the ability to develop, deploy and use radar whether surface search, air search or whatever. Be advised, turning on a radar is like turning on a flashlight in dark crowded room. Everyone in that room will now know where you are. You might want to consider this before use. This is why chirp radar was developed.
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Post by cheetar on Jun 8, 2018 11:14:56 GMT -6
in the dev journal thread, in the screenshot post there is a button labeld history. i wonder what will be in there.
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Post by aeson on Jun 8, 2018 12:52:20 GMT -6
in the dev journal thread, in the screenshot post there is a button labeld history. i wonder what will be in there. Probably the same stuff as is in the Show History button available post-game in RtW - plots of prestige, fleet tonnage, and base resources over time, plus a summary of ships lost.
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Deleted
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Post by Deleted on Jun 8, 2018 14:10:11 GMT -6
There will be VaS2? Well thats news for me, this info is nowhere to be found. The had been talk about it since about half a year in the VaS board on Steam and yesterday the steam page and website went live:
Thanks. Shame its only pacific now. I´ve enjoyed atlantic combat better. I hope they´ll add it later like they´ve done in the original VaS. Anyway, RtW2 will be better.
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Post by atlanticghost on Jun 8, 2018 19:21:34 GMT -6
I just thought I would pass along something for all to think about. We are all awaiting the ability to develop, deploy and use radar whether surface search, air search or whatever. Be advised, turning on a radar is like turning on a flashlight in dark crowded room. Everyone in that room will now know where you are. You might want to consider this before use. This is why chirp radar was developed. An excellent point. I hope the RtW2 research tree will include the ability to develop ESM, HF/DF and the like, and ideally we'll face the difficult choice of when to turn the radar on. Perhaps we could even have some sort of doctrinal options, as we do with gunnery shell selection now, to have certain ships or groups radiate all the time while others stay quiet. Once you get into the 1940s, and potentially even earlier, there's lots of scope for electronic warfare, whether under player control or abstracted. This led me to thinking about how research in RtW plods along at a very steady rate, depending on research budget. It would be nice to have an option for accelerated R&D during major wars, as happened historically. There could be certain conditions, such as research budget being above a certain minimum level and a war lasting more than a certain time. For example, I wouldn't expect a three-month war between Italy and Austria-Hungary in 1935 to lead to radar and rocket bombs, but a three-year war between Britain and France or Germany and the USA might, with more rapid research results arriving in the latter part of the war once there has been time to mobilize industry. This might not work, but it's something to think about.
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Post by garrisonchisholm on Jun 8, 2018 23:10:14 GMT -6
Except the Japanese in the slot had no idea Washington was out there, so using radar is not Always like as described, just, "eventually" always like that. :] Detection should be a separate skill, so at the beginning of the radar era it might be possible to have radar and not have your foe be able to detect you.
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Post by oldpop2000 on Jun 8, 2018 23:34:33 GMT -6
Except the Japanese in the slot had no idea Washington was out there, so using radar is not Always like as described, just, "eventually" always like that. :] Detection should be a separate skill, so at the beginning of the radar era it might be possible to have radar and not have your foe be able to detect you. All your opponent needs is dipole antenna and a tunable receiver to be able to pickup your radar transmission. Radar signals will cause a hum in you FM radio and your record player. The German FuMB-1 Metox was a simple antenna consisting of two pieces of wood tied together in to across with wires wrapped around and connected to a receiver. This system was available by August 1942. There is no reason the Japanese could not have had something along this lines.
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Post by Airy W on Jun 9, 2018 0:13:35 GMT -6
I think a hard limit is better for ships then a soft limit. A hard limit blocks something 100% of the time while a soft just does it 99% of the time. So what a soft limit really does is add the feature of simulating that 1% of the time. And I just dont think that 1% is very good in this case because that 1% might come at the expense of throwing off the balance somewhere else. Since reduced research rates have been indirectly confirmed in the developer journal, can we also expect varied technology and its fun little modifiers like heavier engines or ineffective torpedoes to make a return?
Ever since that feature was first introduced in RtW1, I don't think I've run a single playthrough without varied tech enabled.
Varied tech will be in RTW2 as well. And it may include things like for example lighter than air aviation being more effective compared to heavier than air than OTL. Or naval aviation in general being less effective (the dream of the battleship aficionado). This might be too much of an ask but could we have the ability to pick variant rulesets "a la carte"? So maybe there would be a bunch of fields like this: Torpedoes: [*]Historical | []Slower Development | []Accelerated Range Development | []Accelerated Payload Development Aircraft: [*]Historical | []Improved lighter then air | []Accelerated Development | []Slow Development | []Autogyros etc. If you want to, you could just pick a specific ruleset in a category and by default historical is the only one selected. However you could also pick several, in which case the game would secretly pick one of them from your selections. That way if the player wanted to play a game without those pesky airplanes ruining the fun they could do so. You could also try a maximum chaos where you make sure every possible result is a-historical, but it's random which a-historical you get.
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Post by thatzenoguy on Jun 9, 2018 2:01:34 GMT -6
Question, will owners of RtW1 get some form of discount for RtW2?
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Deleted
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Post by Deleted on Jun 9, 2018 4:12:16 GMT -6
Question, will owners of RtW1 get some form of discount for RtW2? They will, this was answered a few months ago by the devs on RtW1 thread.
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