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Post by williammiller on Oct 22, 2018 9:02:43 GMT -6
ASW is treated in a more statistical/abstracted manner somewhat as in RTW, yes. At this point I cant get into greater detail, as some things are subject to change...
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Post by ccip on Oct 22, 2018 10:52:09 GMT -6
I know some have asked for more detail/control over submarines/ASW - personally, I am 100% fine with how it functions in RTW's and I hope it mostly stays that way. However, I certainly would love to see aircraft factor into it
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Post by orkel on Oct 23, 2018 17:21:03 GMT -6
I'm wondering if there'll be any improvements/extra detail to the damage models of ships themselves, or simply more information. It would be interesting to see, for example, what penetration your shells rolled on impact and what effective armor thickness they hit.
As an example, "BB boatyboat hit B* [14.20in / 10.60in]" would show the penetration roll and effective armor thickness of the impact area. I'm sure they're in there currently, just hidden in the background algorithms.
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Post by thatzenoguy on Oct 23, 2018 18:53:20 GMT -6
I'm wondering if there'll be any improvements/extra detail to the damage models of ships themselves, or simply more information. It would be interesting to see, for example, what penetration your shells rolled on impact and what effective armor thickness they hit. As an example, "BB boatyboat hit B* [14.20in / 10.60in]" would show the penetration roll and effective armor thickness of the impact area. I'm sure they're in there currently, just hidden in the background algorithms. I second this. More information, even as a setting, would be greatly appreciated!
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Post by itrefel on Oct 24, 2018 3:24:45 GMT -6
ASW is treated in a more statistical/abstracted manner somewhat as in RTW, yes. At this point I cant get into greater detail, as some things are subject to change... Thats fair, and understandable. I was never expecting to be actually directing mortar attacks on submarines in the battle engine, to be clear, I was just wondering if ASW would be accounted for somwhat in ship design - having to factor in tonnage/space compromises for ASW weapons (on smaller ships obvs) would be another design challenge.
The game isn't (I assume!) built around WWII convoy escort corvette type missions anyway, so the types of ships affected are more marginal to the main game. (probably mostly DD refits).
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Post by Fredrik W on Oct 24, 2018 10:02:21 GMT -6
ASW is treated in a more statistical/abstracted manner somewhat as in RTW, yes. At this point I cant get into greater detail, as some things are subject to change... Thats fair, and understandable. I was never expecting to be actually directing mortar attacks on submarines in the battle engine, to be clear, I was just wondering if ASW would be accounted for somwhat in ship design - having to factor in tonnage/space compromises for ASW weapons (on smaller ships obvs) would be another design challenge.
The game isn't (I assume!) built around WWII convoy escort corvette type missions anyway, so the types of ships affected are more marginal to the main game. (probably mostly DD refits).
ASW will still be abstracted in RTW2, but you will be able to add equipment like K-guns and ASW mortars to your ship designs that affect their ASW value. Thus you can design specialized ASW destroyers or corvettes, or destroyers designed more for fleet work or torpedo attacks.
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ilyusin28
New Member
I'm Japanese,so I can't write English well.
Posts: 35
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Post by ilyusin28 on Oct 24, 2018 12:01:50 GMT -6
How far is the development going? Beta test? I am anxious because the development journal is not updated.
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Post by Fredrik W on Oct 24, 2018 12:22:11 GMT -6
How far is the development going? Beta test? I am anxious because the development journal is not updated. More like Alpha testing. I'll admit things are going more slowly than anticipated. The air system adds a lot of complications.
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Post by axe99 on Oct 24, 2018 14:55:07 GMT -6
More like Alpha testing. I'll admit things are going more slowly than anticipated. The air system adds a lot of complications. Much understanding from over this way - take as long as you need (or at least want ). Looking forward to playing it when it's done . Also - being able to build ASW equipment into our designs = awesome .
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ilyusin28
New Member
I'm Japanese,so I can't write English well.
Posts: 35
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Post by ilyusin28 on Oct 25, 2018 8:33:04 GMT -6
How far is the development going? Beta test? I am anxious because the development journal is not updated. More like Alpha testing. I'll admit things are going more slowly than anticipated. The air system adds a lot of complications. I will wait patiently, so please do your best.
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Post by itrefel on Oct 25, 2018 10:29:03 GMT -6
Thats fair, and understandable. I was never expecting to be actually directing mortar attacks on submarines in the battle engine, to be clear, I was just wondering if ASW would be accounted for somwhat in ship design - having to factor in tonnage/space compromises for ASW weapons (on smaller ships obvs) would be another design challenge.
The game isn't (I assume!) built around WWII convoy escort corvette type missions anyway, so the types of ships affected are more marginal to the main game. (probably mostly DD refits).
ASW will still be abstracted in RTW2, but you will be able to add equipment like K-guns and ASW mortars to your ship designs that affect their ASW value. Thus you can design specialized ASW destroyers or corvettes, or destroyers designed more for fleet work or torpedo attacks. That is awesome and I am grateful for the reply. Many thanks.
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Post by alexbrunius on Nov 1, 2018 3:31:43 GMT -6
How far is the development going? Beta test? I am anxious because the development journal is not updated. More like Alpha testing. I'll admit things are going more slowly than anticipated. The air system adds a lot of complications. Totally understandable, if you want a deep and historical air system that can support for example the Pacific war you need to look into features like: - Airstrikes from Carriers ( confirmed implemented ) - Airstrikes from Land based air - Ship AA ( confirmed implemented ) - Radar ( confirmed implemented ) - Island airbases - Automated air patrols looking for ships, from both own ships and island airbases - Carriers with Combat Air patrol (CAP) - Combat between Carrier CAP and scouts ( and air scouts shadowing fleets ) - Ability/Missions to attack airbases on islands ( or other targets ) with both ships and planes to neutralize them - Static AA making and planes on these island airbases able to defend against above airstrikes - Experience of aircrew/airwings - Air units that are Carrier capable and those that are not - Ability to move above Carrier capable units from Carriers to land airbase and vice versa - ASW support from escort Carriers - Plane ferrying Carriers - Tokyo express style missions to support invasions - Doolittle raid style mission? - Air dropped naval mines like Operation Starvation? - Pearl Harbor style surprise attacks? ( strongly hinted at will be implemented ) - Kamikazes? And that is just a list after 10 min of brainstorming, I'm sure I missed a few. I am very curious about how many of these you are looking to trying to implement, and hearing more details about in what way in the future development updates.
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Post by garrisonchisholm on Nov 1, 2018 10:20:11 GMT -6
Rest assured, we are all over these, and our 'hashing-it-out' thread is reams deep with such points and suggestions. In addition to Fredrik and William, we have a very insightful tester who is a true historian of the period, and he has been extremely, voluminously helpful. We are covering everything in our discussions; all that remains is how the cruel knife of time is applied to Fredrik's labors!
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Post by sittingduck on Nov 1, 2018 10:37:06 GMT -6
...We are covering everything in our discussions.... Have you reached the stage where you need some incompetent, impossibly inept players to start blindly falling into loopholes and unseen glitches? The line starts here, uh, Sir!
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Post by garrisonchisholm on Nov 1, 2018 10:49:27 GMT -6
When we reach that point (we are not there yet), I am sure williammiller will gleefully announce such activities. :] Be warned though, we are Not There Yet. At the moment, treat it like Bozo Show tickets from back in the day. (the 8 people who grew up in Chicago will know what I mean!)
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