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Post by Adseria on Feb 1, 2019 23:03:04 GMT -6
In RTW1, It's always struck me as odd that the capacity of a ship to carry and lay mines was limited to the tonnage of the ship, especially with such a strict limit. As a historical example of what I mean, I found the American Robert H. Smith class destroyer-minelayer. The first ships of the class were commissioned in mid-1944. The ships had a 2200t displacement, 3 twin 5 in guns (6 guns total) and capacity for 80 mines, plus decent (for her size and role) AA and ASW armament. From what I've seen, a similar ship in RTW2 would have similar gun, AA and ASW armament, but could only ever have 22 mines, even with the maximum possible tonnage dedicated to mine capacity. Surely it wouldn't be too hard to adjust the system to allow dedicated minelaying ships, rather than just having a small amount of mine capacity on every destroyer and light cruiser in the fleet?
Side question; do ships sunk by mines or submarines (in either game) affect warscore? If so, allowing dedicated minelaying ships would give extra options to relatively minor nations going up against, say, Britain or the US.
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Post by aeson on Feb 2, 2019 11:45:36 GMT -6
Side question; do ships sunk by mines or submarines (in either game) affect warscore? If so, allowing dedicated minelaying ships would give extra options to relatively minor nations going up against, say, Britain or the US. In Rule the Waves, ships sunk by mines or submarines only affect war score when they are sunk during or at the end of a battle scenario; ships sunk on the strategic interturn outside of battle scenarios do not count. I cannot speak to how it works in Rule the Waves 2.
As to mine warfare ships, bear in mind that minelaying is very abstract in Rule the Waves, and as mines are the only weapon system you can put on a ship that has no role in a battle scenario it's not entirely clear if, like ammunition per gun and torpedoes, 22 mines literally means that the ship only carries 22 mines, or if it instead means "this ship lays on average about 22 mines per (time period)."
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Post by Adseria on Feb 2, 2019 15:18:08 GMT -6
Side question; do ships sunk by mines or submarines (in either game) affect warscore? If so, allowing dedicated minelaying ships would give extra options to relatively minor nations going up against, say, Britain or the US. In Rule the Waves, ships sunk by mines or submarines only affect war score when they are sunk during or at the end of a battle scenario; ships sunk on the strategic interturn outside of battle scenarios do not count. I cannot speak to how it works in Rule the Waves 2.
As to mine warfare ships, bear in mind that minelaying is very abstract in Rule the Waves, and as mines are the only weapon system you can put on a ship that has no role in a battle scenario it's not entirely clear if, like ammunition per gun and torpedoes, 22 mines literally means that the ship only carries 22 mines, or if it instead means "this ship lays on average about 22 mines per (time period)."
This is true. Still, it would make more sense, to me at least, if it was the actual mine capacity.
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