|
Post by williammiller on Apr 9, 2019 12:42:08 GMT -6
Wow, it is really great to hear that players are planning to take off work time for the game release...but, I feel the need to put in a word of caution - right now the 25th looks...doable, but when the final decision to launch/not launch comes, if the game is not ready to my satisfaction it will not launch right at that point; we will take whatever moderate/extra time we need to get it fully ready. Please, please bear this in mind when you consider your plans, I will feel really bad if we have to delay for a few days/week and you kind folks have made ahead-of-time arrangements that I would have to spoil . Thanks!
|
|
|
Post by cogsandspigots on Apr 9, 2019 13:07:07 GMT -6
Wow, it is really great to hear that players are planning to take off work time for the game release...but, I feel the need to put in a word of caution - right now the 25th looks...doable, but when the final decision to launch/not launch comes, if the game is not ready to my satisfaction it will not launch right at that point; we will take whatever moderate/extra time we need to get it fully ready. Please, please bear this in mind when you consider your plans, I will feel really bad if we have to delay for a few days/week and you kind folks have made ahead-of-time arrangements that I would have to spoil . Thanks! Considering I’m going on vacation and won’t have my computer from the 26th to the 30th, I wouldn’t be *devastated* if the game was delayed by a few days.
|
|
|
Post by alexbrunius on Apr 10, 2019 6:42:03 GMT -6
Personally i'm waiting to see if Imperator : Rome is just 40% of a game, with the remaining 60% portioned into $20 DLC over the next 6 years. Seems to be their montra, and i'm not interested in waiting out another early access product from Paradox masquerading as a finished title. The problem with Paradox is that due to them working for years after release on all of their games, now any new title they release feels "barren" compared to their own high standards of what a Paradox Grand Strategy game should be. Compare the new game to what kind of a game any competitor can release for the same price point + provide free support and updates for years to come though... and suddenly the Paradox game looks like a whole lot better deal. There is a reason we keep coming back to play their games For example when it comes to HoI4 I could get the base game + the 4 first expansions in the expansion pass, for the same price as WiTE without any expansion.
|
|
|
Post by thehistoricalgamer on Apr 10, 2019 12:59:21 GMT -6
Personally i'm waiting to see if Imperator : Rome is just 40% of a game, with the remaining 60% portioned into $20 DLC over the next 6 years. Seems to be their montra, and i'm not interested in waiting out another early access product from Paradox masquerading as a finished title. The problem with Paradox is that due to them working for years after release on all of their games, now any new title they release feels "barren" compared to their own high standards of what a Paradox Grand Strategy game should be. Compare the new game to what kind of a game any competitor can release for the same price point + provide free support and updates for years to come though... and suddenly the Paradox game looks like a whole lot better deal. There is a reason we keep coming back to play their games For example when it comes to HoI4 I could get the base game + the 4 first expansions in the expansion pass, for the same price as WiTE without any expansion. I get what you're saying here but WITE is probably a bad example because I'd argue it's still a deeper and a more compelling game than HOI, with admittedly inferior graphics and UI.
|
|
|
Post by dorn on Apr 10, 2019 13:26:20 GMT -6
I can see most problem with HOI4 that they get something right in HOI3 and they change it. The theatres in HOI3 were good as AI estimates needed army, planes, navy. It was good way how to manage but they change it a lot.
AI in HOI4 is terrible. Just save the game and load any other main power and you can see that AI is completely incompetent.
And they are adding additional content which give more diversity to player to feel good but make AI even more lost.
It is normal as today audiance is just I like to have ability to choose a lot of things and without difficulty win. It is pitty as their overall view (as game) is very nice but AI is very bad.
There even some nice things especially until war starts game is very good but AI is still not even compete with research not mentioned production. I do not understand as production is something which AI can calculate and player not as some important information is misssion (long term production curves).
|
|
|
Post by spartyon on Apr 10, 2019 15:25:36 GMT -6
Wow, it is really great to hear that players are planning to take off work time for the game release...but, I feel the need to put in a word of caution - right now the 25th looks...doable, but when the final decision to launch/not launch comes, if the game is not ready to my satisfaction it will not launch right at that point; we will take whatever moderate/extra time we need to get it fully ready. Please, please bear this in mind when you consider your plans, I will feel really bad if we have to delay for a few days/week and you kind folks have made ahead-of-time arrangements that I would have to spoil . Thanks! Appreciate the info and respect the decision if it gets delayed. I have to put in for time off a week in advance (unless it's an emergency and I dont know if my boss would consider anything RTW related an emergency) so I'll hold off a few more days.
|
|
|
Post by mycophobia on Apr 10, 2019 17:16:38 GMT -6
Having recently failed to secure a couple job openings that starts in May, I can take feel but feel happy that now I got a month to play RTW. XD
|
|
|
Post by alexbrunius on Apr 11, 2019 5:29:41 GMT -6
I get what you're saying here but WITE is probably a bad example because I'd argue it's still a deeper and a more compelling game than HOI, with admittedly inferior graphics and UI. They are both very deep and compelling games but in very different ways. It's like comparing someone trying to make a miniature figurine with someone making a model of an entire city. WITE is focusing on a single front, during very narrow scenarios or at most a full campaign from start to end of war, and has immense detail. It really only shines when you play 1 vs 1 or against yourself since it's AI is almost as bad as that of HoI4 once you get the same hundreds of hours of experience under your belt in both games and understand how the AI operates. HoI4 attempts to support everything from buildup, research, politics, divisions and also is a huge sandbox allowing you greater level of control over things like battalion and equipment composition of individual divisions which even WITE doesn't give you that much control over. HoI4 gives you so much control over everything that it's not very well balanced and the AI is really confused over what it's supposed to be doing.
|
|
ironduke666
New Member
Forum residential Furry
Posts: 27
|
Post by ironduke666 on Apr 11, 2019 13:04:17 GMT -6
Luckily the release would be on friday in europe, I could probably quit early, make the purchase and play through the whole evening (evenings end at sunrise, right?).
|
|
|
Post by shadepiece on Apr 12, 2019 9:32:09 GMT -6
I have my last final on the 25th, so I'll probably have to wait until that Friday.
|
|
|
Post by akosjaccik on Apr 12, 2019 11:26:54 GMT -6
I have my last final on the 25th, so I'll probably have to wait until that Friday. Good luck with that, man!
|
|
|
Post by shadepiece on Apr 12, 2019 13:07:11 GMT -6
I have my last final on the 25th, so I'll probably have to wait until that Friday. Good luck with that, man! Thank you!! Straight A's so far, so ought to finish strong. Then I can sail to my heart's content.
|
|