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Post by pashahlis on Apr 23, 2019 15:36:21 GMT -6
These very niche strategy games often have a severe lack of players due their very niche nature. Now, most of them, including this one, are Singleplayer games, so that isn't such an issue. But I still think that RTW2 would benefit from moving to Steam, as it gives it a lot more reach to potential buyers.
Just a thought.
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Post by theliberator117 on Apr 23, 2019 15:56:05 GMT -6
It would be a lot more convenient for me at least to have an OPTION to get it on steam. It's annoying that there isn't even an option for it.
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Post by thatzenoguy on Apr 23, 2019 19:10:39 GMT -6
The Developers have made it pretty clear that they pretty much want 100% control and production over their game. Is it a bit antiquated in this day and age? Yeah, kinda. But it is their choice I suppose.
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Post by William Miller on Apr 23, 2019 20:35:23 GMT -6
There are a variety of reasons we are not involving any 3rd party entity for RTW2 distribution, security, communications, tech, etc.. plus RTW2 would not work with their SDKs to start with.
Thanks
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Post by gurudennis on Apr 23, 2019 20:54:33 GMT -6
RTW2 would not work with their SDKs to start with. I recall this was mentioned before. Would you consider expanding on the technical side of it?
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Post by pirateradar on Apr 23, 2019 20:56:16 GMT -6
There are a variety of reasons we are not involving any 3rd party entity for RTW2 distribution, security, communications, tech, etc.. plus RTW2 would not work with their SDKs to start with. Thanks RtW2 wouldn't even work with itch.io?
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Post by William Miller on Apr 23, 2019 21:17:59 GMT -6
RTW2 would not work with their SDKs to start with. I recall this was mentioned before. Would you consider expanding on the technical side of it? All I can say is we already know they would not work, and there are other concerns we would have with their arrangements that would not fit our business model - even IF the SDKs did work. Thanks
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Post by williammiller on Apr 23, 2019 21:27:27 GMT -6
RTW2 would not work with their SDKs to start with. I recall this was mentioned before. Would you consider expanding on the technical side of it? Specifically for Steam, incompatibility with the dev environment used for the SAI/RTW lineup will not allow the game to have full/proper linkage into the Steamworks SDK, meaning it would likely have minimal Steam feature functionality, assuming it would even be able to utilize the SteamPipe portion of the SDK (SteamPipe is the part of the SDK that uploads and places your game into the Steam environment).
pirateradar: I think it would prob work fine with itch.io if we wished to use that.
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Post by tortugapower on Apr 23, 2019 22:50:23 GMT -6
If you can avoid paying another person ~30% by doing something yourself, I think that's a strong argument to avoid using Steam.
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Post by gurudennis on Apr 23, 2019 23:21:59 GMT -6
I recall this was mentioned before. Would you consider expanding on the technical side of it? Specifically for Steam, incompatibility with the dev environment used for the SAI/RTW lineup will not allow the game to have full/proper linkage into the Steamworks SDK, meaning it would likely have minimal Steam feature functionality, assuming it would even be able to utilize the SteamPipe portion of the SDK (SteamPipe is the part of the SDK that uploads and places your game into the Steam environment).
pirateradar : I think it would prob work fine with itch.io if we wished to use that. Let's see if I understand correctly. They supply an import library and a DLL if I recall. A pretty common setup. Even if the *.lib won't link, which it should given that it's just an import library, it should be possible to link dynamically (LoadLibrary/GetProcAddress). If the code is in Pascal/Delphi like I think it is, that is a supported feature. Interacting with it might take some work, but not impossible. Perhaps a bit of C++ proxy code would be practical for ease of calling into the SDK. The Borland environment has an (ancient) C++ compiler bundled. What am I missing? Edit: I suppose you already found this? github.com/Relfos/steamworks_wrappers
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Post by thatzenoguy on Apr 24, 2019 0:14:58 GMT -6
If you can avoid paying another person ~30% by doing something yourself, I think that's a strong argument to avoid using Steam. Oh jesus not this. If you use someone's store, you owe them SOMETHING at the least, and Steam offers so much that 30% is a bargain. If you really want to be stingy, use keys only, they don't take sales from that.
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Post by pirateradar on Apr 24, 2019 1:06:51 GMT -6
pirateradar : I think it would prob work fine with itch.io if we wished to use that. Makes sense. Though, even having been the one to say it, I'm not sure it would save you time with RtW2 specifically, since Christopher would still have to implement the APS himself.
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Post by corsair on Apr 24, 2019 3:28:55 GMT -6
If you can avoid paying another person ~30% by doing something yourself, I think that's a strong argument to avoid using Steam. Oh jesus not this. If you use someone's store, you owe them SOMETHING at the least, and Steam offers so much that 30% is a bargain. If you really want to be stingy, use keys only, they don't take sales from that. The Epic Game Store has made a big splash recently, having locked up several forthcoming games with exclusivity deals. Its store has considerably less functionality than Steam's, but it does take a smaller percentage. It remains to be seen how the entry of EGS into the PC game online retail space will affect things.
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Post by thatzenoguy on Apr 24, 2019 3:57:04 GMT -6
If you can avoid paying another person ~30% by doing something yourself, I think that's a strong argument to avoid using Steam. Oh jesus not this. If you use someone's store, you owe them SOMETHING at the least, and Steam offers so much that 30% is a bargain. If you really want to be stingy, use keys only, they don't take sales from that. The Epic Game Store has made a big splash recently, having locked up several forthcoming games with exclusivity deals. Its store has considerably less functionality than Steam's, but it does take a smaller percentage. It remains to be seen how the entry of EGS into the PC game online retail space will affect things. Epic Game Store is blatant anti-consumer garbage spyware from China, and should not be used by anyone.
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Post by thenewteddy on Apr 24, 2019 5:02:31 GMT -6
If you can avoid paying another person ~30% by doing something yourself, I think that's a strong argument to avoid using Steam. I agree. What I'm not sure of is why you are bringing this up in a topic about selling your game on Steam. Steam is more than just a place to sell your game. If it were just that and nothing more, it wouldn't be where it is today.
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