|
Post by wurstsalat on May 6, 2019 1:58:25 GMT -6
I reckon since we got this that there will be playermade taskforces in RTW2: Id have some questions regarding those if thats the case and we do get playermade Taskforces (i do know that this is something alot of ppl wanted since it reduces the randomness and you can actually plan what types supplement others etc).
1. Will taskforces always enter combat together ? (or is the probabillity just higher?) 2. Are we able to ad non CV ships to taskforces ? (only CVs shown in the dev diary) 3. Is there a drawback for putting ships into taskforces ?
Thx in advance and i really like to see this feature ingame
Greetings
|
|
fifey
New Member
Posts: 28
|
Post by fifey on May 6, 2019 5:31:41 GMT -6
"2. Are we able to ad non CV ships to taskforces ? (only CVs shown in the dev diary)" There's BCs as a screen in the dev diary, and a "woeful lack of destroyers" that's deliberate, I assume the BCs are deliberate as part of the taskforce in lieu of the destroyers.
|
|
|
Post by akosjaccik on May 6, 2019 5:52:21 GMT -6
Personally, I'm not overly optimistic with the TFs, looking at the OB that could very well be an AI-selected, maybe player-post-tailored (rearranging the given OB was something if I recall correctly on the "may or may not be present in the game"-list) force. If I had to guess, the force composition indicates for me rather maybe a new kind of "Carrier engagement"-style battle type (which would make sense) than the presence of task forces assembled on the strategic screen. Best case scenario I'll get positively surprised.
|
|
|
Post by rob06waves2018 on May 6, 2019 6:12:39 GMT -6
I would love for player-made taskforces to be a thing, but I think the chances of getting them in the first release are quite small. It would be a whole new layer of complex coding to access from the main player screen. Next to AI-wars and a whole host of other 'wants', I don't think it's high on the list. Fiddling around in the OB tab might be an option though.
|
|
|
Post by wurstsalat on May 6, 2019 7:57:39 GMT -6
I would love for player-made taskforces to be a thing, but I think the chances of getting them in the first release are quite small. It would be a whole new layer of complex coding to access from the main player screen. Next to AI-wars and a whole host of other 'wants', I don't think it's high on the list. Fiddling around in the OB tab might be an option though. Well according to the dev diary theres already something in place or it was just for the purpose of story.
|
|
|
Post by rob06waves2018 on May 6, 2019 9:15:48 GMT -6
I would love for player-made taskforces to be a thing, but I think the chances of getting them in the first release are quite small. It would be a whole new layer of complex coding to access from the main player screen. Next to AI-wars and a whole host of other 'wants', I don't think it's high on the list. Fiddling around in the OB tab might be an option though. Well according to the dev diary theres already something in place or it was just for the purpose of story. Possibly. If it is, it's a major part of the new game that they've kept under wraps before spilling the beans in an almost trivial way.
|
|
|
Post by wurstsalat on May 6, 2019 9:22:56 GMT -6
Well according to the dev diary theres already something in place or it was just for the purpose of story. Possibly. If it is, it's a major part of the new game that they've kept under wraps before spilling the beans in an almost trivial way. Yeah and thats why im uncertain if its actuallly a feature. So well have to wait for either an answer or release i guess
|
|
bubby
Junior Member
Posts: 66
|
Post by bubby on May 6, 2019 14:30:04 GMT -6
I NEED player-made taskforces or formations to be in Rule the Waves 2.
Plenty of times in RTW1 I would build Capital Ships in pairs or quads with different design philosophies and the AI would mix-match my Fast BB's with their slower and heavily armored cousins. This resulted in abysmal performance from my battle formations because of their inability to utilize their design advantages, and numerous headaches when the AI would assign ships erroneously.
I don't want this to be a feature, I need this to be a feature.
|
|
|
Post by rob06waves2018 on May 6, 2019 15:48:45 GMT -6
I NEED player-made taskforces or formations to be in Rule the Waves 2. Plenty of times in RTW1 I would build Capital Ships in pairs or quads with different design philosophies and the AI would mix-match my Fast BB's with their slower and heavily armored cousins. This resulted in abysmal performance from my battle formations because of their inability to utilize their design advantages, and numerous headaches when the AI would assign ships erroneously. I don't want this to be a feature, I need this to be a feature. The way to avoid that is to pick a line of battle speed (for me, around 22-24 knts). Then build faster ships as BCs which will be in separate task groups. Just make sure to scrap all slow battleships as soon as your dreadnought line is big enough (>4) otherwise you can guarantee that an 18 knt pre-dread will be in the same task force as a 24 knt 16" armed behemoth.
|
|