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Post by williammiller on May 15, 2019 10:25:09 GMT -6
Sneaky sneaky sneaky If someone can figure out how to make it forever 1925, I’d be happy. Technological advancement is always ruining my plans! Great biplanes? What the f*ck is that monoplane flying at 400kph!? Airships finally coming into their own? Medium bombers ruin everything! War Plan Orange with a ship designer, I can life with that. Set the tech trees to slowest progression rate in the game options, 1925 will last a lot longer...
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Post by cogsandspigots on May 15, 2019 10:27:43 GMT -6
Sneaky sneaky sneaky If someone can figure out how to make it forever 1925, I’d be happy. Technological advancement is always ruining my plans! Great biplanes? What the f*ck is that monoplane flying at 400kph!? Airships finally coming into their own? Medium bombers ruin everything! War Plan Orange with a ship designer, I can life with that. Set the tech trees to slowest progression rate in the game options, 1925 will last a lot longer... Please no! I want to get past the era where our naval architects have figured out how to slap a flight deck on some old ship, but haven’t figured out how to build a ship with said flight deck already on it.
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Post by yemo on May 15, 2019 11:08:46 GMT -6
Sneaky sneaky sneaky If someone can figure out how to make it forever 1925, I’d be happy. Technological advancement is always ruining my plans! Great biplanes? What the f*ck is that monoplane flying at 400kph!? Airships finally coming into their own? Medium bombers ruin everything! War Plan Orange with a ship designer, I can life with that. Assuming you are talking about the full game released on friday, you make a backup of the Data/ResearchAreas2.dat file and then edit it with a txt editor (eg notepad++), like you could for RTW1. Afair, in RTW1 you could simply add eg 10 years to all the technology years past the date you want to preserve (in this case 1926+ techs) and that gives you about 8-9? years where tech is frozen at eg 1925 levels.
It is arduous, but if you really want to, it should be possible.
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Post by dorn on May 15, 2019 11:33:04 GMT -6
Sneaky sneaky sneaky If someone can figure out how to make it forever 1925, I’d be happy. Technological advancement is always ruining my plans! Great biplanes? What the f*ck is that monoplane flying at 400kph!? Airships finally coming into their own? Medium bombers ruin everything! War Plan Orange with a ship designer, I can life with that. Assuming you are talking about the full game released on friday, you make a backup of the Data/ResearchAreas2.dat file and then edit it with a txt editor (eg notepad++), like you could for RTW1. Afair, in RTW1 you could simply add eg 10 years to all the technology years past the date you want to preserve (in this case 1926+ techs) and that gives you about 8-9? years where tech is frozen at eg 1925 levels.
It is arduous, but if you really want to, it should be possible.
It works however you will get nice carrier with 60 terrible biplanes. I did not look where is planes setup and I will not as Friday is quite close. Practically you can build mighty armoured carriers however 20s era planes have even issue to sink modern capital ship not mentioned carrier with heavy AA fire and with high TDS and armour protection.
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Post by dougphresh on May 15, 2019 11:39:14 GMT -6
Sneaky sneaky sneaky If someone can figure out how to make it forever 1925, I’d be happy. Technological advancement is always ruining my plans! Great biplanes? What the f*ck is that monoplane flying at 400kph!? Airships finally coming into their own? Medium bombers ruin everything! War Plan Orange with a ship designer, I can life with that. Assuming you are talking about the full game released on friday, you make a backup of the Data/ResearchAreas2.dat file and then edit it with a txt editor (eg notepad++), like you could for RTW1. Afair, in RTW1 you could simply add eg 10 years to all the technology years past the date you want to preserve (in this case 1926+ techs) and that gives you about 8-9? years where tech is frozen at eg 1925 levels.
It is arduous, but if you really want to, it should be possible.
I’ll try that out! I sometimes want to play an entire campaign with a certain tech level. I never really get to enjoy wing turrets or crossfiring guns before they’re already obsolete.
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Post by dorn on May 15, 2019 12:04:36 GMT -6
Just for an information.
I have just get this event:
"The naval conference in Geneva abrogates the treaty limitating the size of German ships!"
So it can happen.
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Post by pirateradar on May 15, 2019 19:08:28 GMT -6
It seems that someone made a full version for himself xD I think it is a noob thing to do... But that does not change the fact that I would like to have Deutschland class as well... Well at least it's a justification and vindication for the decision to adopt a DRM. Can't believe someone would hack/modify the exe (least it looks that way), and then post here complete with screenshots. There's no reason to think the APS would have prevented someone from doing something like modifying the demo files to unlock Germany (which we know is in there since the flag is greyed out in the nation select screen, like an unlockable character in a fighting game).
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Post by warspite1995 on May 17, 2019 10:40:43 GMT -6
I wish it would designate ships like this as a CA - the way the battle maker works means that i never seem to hunt shipping in ships i have make like this in RTW1 and every other time it would get battles with other BC's which always outgun/armour it. It's possible to create a legal Deutshland-type CA:
Works in Rule the Waves 1, too.
In RWT 1 It says this is a BC want to reclassify, i don't think CA's can have guns bigger than 10" in RWT 1. Not sure about 2 though yet .
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Post by dougphresh on May 17, 2019 10:44:45 GMT -6
I appreciate the random treaties limiting me to 10 or 8in guns, but my leader is still asking for BBs and BCs which I cannot build.
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Post by williammiller on May 17, 2019 11:13:51 GMT -6
It's possible to create a legal Deutshland-type CA:
Works in Rule the Waves 1, too.
In RWT 1 It says this is a BC want to reclassify, i don't think CA's can have guns bigger than 10" in RWT 1. Not sure about 2 though yet . You will be able to a legal Deutshland-type CA in RTW2, I have confirmed that.
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Post by aeson on May 17, 2019 11:29:06 GMT -6
It's possible to create a legal Deutshland-type CA:
Works in Rule the Waves 1, too.
In RWT 1 It says this is a BC want to reclassify, i don't think CA's can have guns bigger than 10" in RWT 1. Not sure about 2 though yet . There are several ways to have CAs with guns larger than 10" in Rule the Waves v1.34b1: - CAs larger than 10,000 tons design displacement can have: -- up to eight heavy (>10") guns in at most two turrets if their design speed is at most 22 knots and their belt armor is at most 6". -- Up to three heavy (>10") guns in at most two turrets if their design speed is at most 23 knots and their belt armor is at most 6". -- One heavy (>10") gun without speed restriction if their belt armor is at most 6".
- CAs of at most 10,000 tons design displacement can have up to eight heavy guns in at most two turrets without speed restriction; there might be a belt limit, but I don't know it because fitting six to eight >10" guns and decent speed onto 10,000 tons design displacement doesn't leave much room for armor.
There may be some other legal heavy-gun CA configurations; these are just the ones that I can think of off the top of my head.
I've built 2x2x11-12" 22kn ~14,000t (Tsukuba-type) CAs for the legacy fleet and 2x3x11-12" 10,000t (Deutschland-type) CAs in the late game a number of times in Rule the Waves v1.34b1. Confirmation that the latter type (the Deutschland type) is legal within both Rule the Waves v1.34b1 and the Rule the Waves 2 Demo version RC5: The above image should offer more than enough information to replicate these designs successfully on your end, at least in the same version of the game, if you still don't believe that these are legal designs. I'm not sure if it still works in Rule the Waves 2, but in Rule the Waves you could build predreadnought/semidreadnought battleships to fulfill a battleship request, and the following is a legal "predreadnought battleship" in the Rule the Waves 2 Demo version RC5:
I doubt that there's a treaty in the game which would forbid construction of that, though whether you'd really want to build it is debatable.
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Post by warspite1995 on May 17, 2019 13:21:27 GMT -6
In RWT 1 It says this is a BC want to reclassify, i don't think CA's can have guns bigger than 10" in RWT 1. Not sure about 2 though yet . There are several ways to have CAs with guns larger than 10" in Rule the Waves v1.34b1: - CAs larger than 10,000 tons design displacement can have: -- up to eight heavy (>10") guns in at most two turrets if their design speed is at most 22 knots and their belt armor is at most 6". -- Up to three heavy (>10") guns in at most two turrets if their design speed is at most 23 knots and their belt armor is at most 6". -- One heavy (>10") gun without speed restriction if their belt armor is at most 6".
- CAs of at most 10,000 tons design displacement can have up to eight heavy guns in at most two turrets without speed restriction; there might be a belt limit, but I don't know it because fitting six to eight >10" guns and decent speed onto 10,000 tons design displacement doesn't leave much room for armor.
There may be some other legal heavy-gun CA configurations; these are just the ones that I can think of off the top of my head.
I've built 2x2x11-12" 22kn ~14,000t (Tsukuba-type) CAs for the legacy fleet and 2x3x11-12" 10,000t (Deutschland-type) CAs in the late game a number of times in Rule the Waves v1.34b1. Confirmation that the latter type (the Deutschland type) is legal within both Rule the Waves v1.34b1 and the Rule the Waves 2 Demo version RC5:
The above image should offer more than enough information to replicate these designs successfully on your end, at least in the same version of the game, if you still don't believe that these are legal designs. I'm not sure if it still works in Rule the Waves 2, but in Rule the Waves you could build predreadnought/semidreadnought battleships to fulfill a battleship request, and the following is a legal "predreadnought battleship" in the Rule the Waves 2 Demo version RC5:
I doubt that there's a treaty in the game which would forbid construction of that, though whether you'd really want to build it is debatable.
Many Thanks for this, i am not the best at the game and so didn't know all the conditions for RWT1, Just that each time i tried it tried to reclassify to a BC, but i will defiantly be using this thank you! My first RWT2 game will be as Germany so i want to a a fleet focused on quality CV's and CVL's with BC that all focus on speed rather than armour so i can beat/starve the British and not fight them in a brawl.
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Post by stairmaster on May 17, 2019 13:35:49 GMT -6
Lol some of you people are such narcs
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Post by yemo on May 17, 2019 13:40:40 GMT -6
Maybe a wiki would help for RTW2.
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Post by stairmaster on May 17, 2019 14:35:14 GMT -6
It's not even worth it to circumvent the nation restrictions in the demo. It takes like an hour of messing around in notepad just swapping country ids and bulk renaming the file extensions on ship designs. I gotta give props to the OP for his dedication
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