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Post by dallan007 on May 16, 2020 18:17:57 GMT -6
See! Killer corvettes are a thing! That was with a 4" gun, just imagine what a 5" Super Corvette could do! "Say hello to my little friend!" amiright?
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Post by rimbecano on May 17, 2020 3:07:47 GMT -6
See! Killer corvettes are a thing! That was with a 4" gun, just imagine what a 5" Super Corvette could do! Why stop at 5"? If the gun weighs less than the rest of the ship, you're undergunned. 29" is a minimum, and a full meter caliber is what you *really* want on a corvette.
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Post by brygun on May 17, 2020 8:48:44 GMT -6
See! Killer corvettes are a thing! That was with a 4" gun, just imagine what a 5" Super Corvette could do! Why stop at 5"? If the gun weighs less than the rest of the ship, you're undergunned. 29" is a minimum, and a full meter caliber is what you *really* want on a corvette. Sadly the game has a gun limit for Corvette making 5" the max. 4" is a common Corvette gun so if up gunning a dreadnought makes is a super dreadnought then the 5" "little friends" are super corvettes! I mean really, I think you could put an 8" gun on that tonnage. You'd want some catamaran out riggers to deal with how much the ship tilts on firing.
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Post by trenton59 on May 17, 2020 15:20:47 GMT -6
Why stop at 5"? If the gun weighs less than the rest of the ship, you're undergunned. 29" is a minimum, and a full meter caliber is what you *really* want on a corvette. Sadly the game has a gun limit for Corvette making 5" the max. 4" is a common Corvette gun so if up gunning a dreadnought makes is a super dreadnought then the 5" "little friends" are super corvettes! I mean really, I think you could put an 8" gun on that tonnage. You'd want some catamaran out riggers to deal with how much the ship tilts on firing. If you want heavy guns on corvette sized ships, the British fit 9.2" guns to the M15 class monitors, which were only 540 tons, so too small to even build in peacetime. Admittedly I'm not sure how well such a ship would survive firing its weapons, but they built 14 and only lost 4 so presumably the recoil didn't tear them apart or cause them to capsize.
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lucur
Junior Member
Posts: 72
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Post by lucur on May 17, 2020 17:37:17 GMT -6
It's 1916 playing as Germany. Within two months i got tech for triple turrets and q1 14 inch guns. Just as i was about to design our new BB, my top spy rounds the corner, with the newest plans for those mew french improved quad turrets (I personally dislike quad turrets, but fielding 16 14" guns, while most nations around field 8-10 guns around 12/13"on their BBs is hilarious to me ^^)
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Post by wlbjork on May 18, 2020 7:12:37 GMT -6
Sadly the game has a gun limit for Corvette making 5" the max. 4" is a common Corvette gun so if up gunning a dreadnought makes is a super dreadnought then the 5" "little friends" are super corvettes! I mean really, I think you could put an 8" gun on that tonnage. You'd want some catamaran out riggers to deal with how much the ship tilts on firing. If you want heavy guns on corvette sized ships, the British fit 9.2" guns to the M15 class monitors, which were only 540 tons, so too small to even build in peacetime. Admittedly I'm not sure how well such a ship would survive firing its weapons, but they built 14 and only lost 4 so presumably the recoil didn't tear them apart or cause them to capsize. Italian "Castore-class" Rendel (Flat-iron) Gunboat: 678t mounting a 16" primary weapon.
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Post by brygun on May 18, 2020 8:31:30 GMT -6
If you want heavy guns on corvette sized ships, the British fit 9.2" guns to the M15 class monitors, which were only 540 tons, so too small to even build in peacetime. Admittedly I'm not sure how well such a ship would survive firing its weapons, but they built 14 and only lost 4 so presumably the recoil didn't tear them apart or cause them to capsize. Italian "Castore-class" Rendel (Flat-iron) Gunboat: 678t mounting a 16" primary weapon. Real world ship designer: MUHAHAAAHAHHAHAAAA! Me: Oh, game devs.... about the gun restrictions on corvettes...
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Post by tordenskjold on May 18, 2020 15:42:34 GMT -6
If you want heavy guns on corvette sized ships, the British fit 9.2" guns to the M15 class monitors, which were only 540 tons, so too small to even build in peacetime. Admittedly I'm not sure how well such a ship would survive firing its weapons, but they built 14 and only lost 4 so presumably the recoil didn't tear them apart or cause them to capsize. Italian "Castore-class" Rendel (Flat-iron) Gunboat: 678t mounting a 16" primary weapon. ...at 8 kts. I wonder if anyone here ever has built such a snail of a ship on purpose.
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Post by wlbjork on May 19, 2020 2:21:14 GMT -6
Italian "Castore-class" Rendel (Flat-iron) Gunboat: 678t mounting a 16" primary weapon. ...at 8 kts. I wonder if anyone here ever has built such a snail of a ship on purpose. Oh, the entire type of ship was pretty much useless for anything other than coastal bombardment. There's a report on wiki of one of the type launching an attack on enemy ships, completely missing it's target - and getting smashed by the return fire of a smeg-load of secondary guns. I think most of them were muzzle-loaders as well, which aren't considered in game, for even lower rates of fire. P.S. Brygun, design the ship, then tell the designer "no" when it wants to reclassify on saving.
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Post by tordenskjold on May 19, 2020 4:39:37 GMT -6
So, there was a Kriegsmarine battleship called "Bismarck", the heaviest of its kind. Armed with 8 heavy guns in 4 turrets in an ABXY layout. And yes, she went down in the North Atlantic, having had her rudder jammed, been crippled and disabled within some 30 minutes, but not a single shell penetrated her armor, so she wasn't exactly sunk, but rather abandoned (and possibly scuttled, but this detail is of course disputed).
But of course, it wasn't torpedos that did the trick, but SSMs...
09 16:14 Medium missile Engine room hit B (DD Kiyonami) 09 16:15 Medium missile Superstructure hit * . Fire started! (CA Ibuki) 09 16:16 Medium missile Hull hit BE *. Fire started! (DD Shikinami) 09 16:16 Medium missile Fore/aft hull hit *. Fire started! (CA Ibuki) 09 16:16 Medium missile Turret Y hit T (DD Kishinami) 09 16:20 Medium missile Superstructure hit BE (DD Kiyonami) 09 16:21 Medium missile Turret B hit T Turret disabled (DD Hayashimo) 09 16:22 Medium missile Hull hit BE *. Fire started! (CA Biei) 09 16:22 Medium missile Hull hit BE *. Fire started! (DD Tanikaze) 09 16:22 Medium missile Turret Y hit T Turret disabled (DD Hayashimo) 09 16:24 Medium missile Superstructure hit BE (DD Natsushio) 09 16:24 Medium missile Superstructure passthrough hit * . Fire started! (CA Ibuki) 09 16:24 Medium missile Superstructure hit BE (DD Maikaze) 09 16:26 Medium missile Engine room hit B (DD Kishinami) 09 16:26 Medium missile Superstructure passthrough hit * . Fire started! (DD Natsushio) 09 16:26 Medium missile Turret B hit T (DD Hayanami) 09 16:27 Medium missile Turret B hit T (CA Biei) 09 16:27 Medium missile Hull hit BE *. Fire started! (DD Asashimo) 09 16:28 Medium missile Turret A hit TT * Turret disabled. Fire started! (DD Tanikaze) 09 16:30 Medium missile Turret Y hit T Turret disabled (DD Shiranui) 09 16:30 Medium missile Hull hit BE *. Fire started! (DD Hayanami) 09 16:30 Medium missile Turret A hit TT (DD Hayanami) 09 16:30 Medium missile Turret A hit T Turret disabled (DD Kiyoshimo) 09 16:30 Medium missile Hull hit (DD Shiranui) 09 16:30 17 in 21258 yds Turret A hit T Turret disabled (BB Dewa, AP) 09 16:31 Medium missile Superstructure hit * . Fire started! (DD Maikaze) 09 16:31 Medium missile Turret X hit T Turret disabled (DD Maikaze) 09 16:34 Missile near miss (CA Ibuki) 09 16:34 Medium missile Superstructure hit. Splinters perforate uptakes . Fire started! (CL Kiso) 09 16:34 Radar disabled! 09 16:34 Medium missile Conning tower hit! (DD Yukikaze) 09 16:35 Medium missile Turret B hit T (CL Niitaka) 09 16:37 Medium missile Turret A hit TT (DD Maikaze) 09 16:38 Medium missile Hull passthrough hit *. Fire started! (CA Biei) 09 16:39 Medium missile Engine room hit B (DD Natsushio) 09 16:43 Medium missile Superstructure passthrough hit * . Fire started! (BB Dewa) 09 16:44 Missile near miss (DD Kishinami) 09 16:48 Missile near miss (DD Shikinami) 09 16:48 Fires raging out of control! Ship abandoned! 09 16:49 Medium missile ## Turret A hit T Turret disabled (DD Yukikaze) 09 16:51 Medium missile ## Hull hit BE *. Fire started! (DD Nowaki) 09 16:53 Medium missile ## Engine room hit B (DD Shiranui) 09 16:53 Medium missile ## Turret A hit T Turret disabled (CA Ibuki) 09 16:54 Medium missile ## Hull hit BE *. Fire started! (DD Shiranui) 09 16:55 Medium missile ## Hull hit (DD Tanikaze) 09 16:55 Medium missile ## Hull hit BE *. Fire started! (DD Natsushio) 09 16:56 Medium missile ## Critical hit *! Rudder damaged!. Fire started! (CL Kiso) 09 16:57 Medium missile ## Superstructure hit BE (DD Hayashimo) 09 16:58 Medium missile ## Fore/aft hull hit *. Fire started! (DD Nire) 09 16:58 17 in 22117 yds ## Superstructure hit DE * Fire spreads (BB Dewa, AP) 09 17:00 Medium missile ## Hull hit BE *. Fire started! (DD Nowaki) 09 17:00 Medium missile ## Hull hit B (DD Hayanami) 09 17:00 Medium missile ## Hull hit BE *. Fire started! (DD Hayanami) 09 17:04 Missile near miss (DD Asashimo) 09 17:04 Medium missile ## Turret X hit T (BB Dewa) 09 17:06 Medium missile ## Turret A hit T (DD Asashimo) 09 17:07 Medium missile ## Hull hit B (DD Kishinami) 09 17:11 Medium missile ## Engine room hit B (BB Dewa) 09 17:12 Medium missile ## Turret B hit T Turret disabled (BB Dewa) 09 17:19 Missile near miss (DD Shiranui) 09 17:19 Medium missile ## Fore/aft hull hit *. Fire started! (CL Niitaka) 09 17:20 Medium missile ## Secondary battery hit (CA Biei) 09 17:22 Medium missile ## Hull hit (DD Shiranui) 09 17:23 Medium missile ## Hull hit (DD Nowaki) 09 17:27 Medium missile ## Secondary battery hit (CL Kiso) 09 17:28 Medium missile ## Superstructure hit BE (DD Shikinami) 09 17:31 Medium missile ## Superstructure passthrough hit * Fire spreads. Fire started! (DD Urakaze) 09 17:34 Medium missile ## Fore/aft hull hit * Fire spreads. Fire started! (DD Hayanami) 09 17:35 Medium missile ## Turret Y hit T Turret disabled (DD Maikaze) 09 17:40 Medium missile ## Turret A hit T Turret disabled (DD Nowaki) 09 17:42 Medium missile ## Aircraft catapult hit Fire started! (DD Kiyoshimo) 09 17:42 Medium missile ## Superstructure hit * Fire spreads. Fire started! (DD Hayashimo) 09 17:52 Medium missile ## Turret Y hit T (CL Chitose) 09 17:52 Medium missile ## Turret A hit T Turret disabled (DD Shiranui) 09 17:58 Medium missile ## Secondary battery hit (CL Naniwa) 09 18:00 Medium missile ## Hull hit BE *. Fire started! (CL Naniwa)
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Post by brygun on May 19, 2020 6:48:59 GMT -6
Frankenstien vs ColossusIts the fight of the century! See it to believe it! Monster on monster. Carrier on Carrier in short range action! Frankenstien vs the Colossus! See the madman assembly of converted parts go fist to fist with the regal beast! See the flames engulf the giant! Its not just a movie its naval history! Night action starts with the converted ~16,000 ton GER CVL Frankenstien sighting at short range the ~32,000 ton UK CV Colossus. Firing its secondary guns its start a fire preventing Colossus from launching aircraft! The action continues with GER cruisers finishing it off but it all began with an awesome movie title! Attachments:
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Post by director on May 19, 2020 10:54:57 GMT -6
I'll see your gunboat with one 16" gun and raise you a dynamite cruiser with THREE 15" pneumatic tubes: en.wikipedia.org/wiki/USS_Vesuvius_(1888)One wonders if they named her 'Vesuvius' because of what would happen if her dynamite magazine was hit?
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Post by captainloggy on May 19, 2020 13:03:27 GMT -6
I'll see your gunboat with one 16" gun and raise you a dynamite cruiser with THREE 15" pneumatic tubes: en.wikipedia.org/wiki/USS_Vesuvius_(1888)One wonders if they named her 'Vesuvius' because of what would happen if her dynamite magazine was hit? Ironically, she would have a relatively small magazine for 3 15in guns because there isn't any propellant. Also, dynamite just was for the primer of the shells.
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Post by director on May 19, 2020 14:59:19 GMT -6
My understanding was that dynamite guns had dynamite for the main explosive charge. They were pneumatic because metallurgy and explosive technology wouldn't permit dynamite to be used as propellant - it would shatter a gun. One was used by Roosevelt's Rough Riders in the Spanish American War and apparently functioned quite well. Its disadvantage was short range but the advantage was a lack of smoke and noise, so an enemy would not know where the bombs were coming from.
Dynamite guns were abandoned as cordite was developed.
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Post by garrisonchisholm on May 20, 2020 7:35:25 GMT -6
I just launched an airstrike against- ...a droplet of apple juice on my screen. "Um, when they return to the carrier lets skip the debrief on this one, ...or at least I will..."
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