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Post by dorn on May 16, 2019 2:03:22 GMT -6
I can see that it has 10 % increased in price but weight same. So I expect that the difference between standard belt armour is that it is under 10 % angle meaning not going so deep as normal belt.
But I have questions. As it has higher chance of deck hit and higher chance of lower belt edge hits, I expect that it is more like HMS Hood than American WW2 battleships. So this is reason why there is higher chance of deck hit as rotation (angling) is practically supposed to be somewhere in the middle of belt. And that there is no increase of flooding after non-penetrating hits as inclined belt is still part of the hull.
However I have question. Does TDS helps in case of lower belt edge hit? I would expect that it would help as TDS system started when belt ended.
Comment: As I understand increase costs of inclined belt indirectly increase costs for repairs as maintenance costs are higher.
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Post by dorn on Dec 27, 2019 5:01:32 GMT -6
We can now see exact belt thickness in gun data window.
As it can be seen 12" inclined belt is shown as 13" thickness for penetration purposes.
Does it mean that in gun data window thickness is rounded to .5" as penetration power of guns are used with 3 digits or game does rounding effectivness armour to .5" as some simplification?
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Post by brygun on Dec 28, 2019 18:08:45 GMT -6
Its been talked about that internally the game uses some form of "armor value" that also includes the quality of the ship's armor at the time of production. The UI displays shows more of what an Admiral could see that Ship A has X inches of armor and ship B made 10 years later has Y inches.
The inclined belt has an affect that isnt necessarily a fixed 10%. At longer ranges the affect is much greater. Its about angles of fall vs angle of the armor and effective thickness. Hard to describe in just text. Some youtube videos likely talk about. (anyone with links?)
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Post by generalvikus on Dec 28, 2019 22:29:18 GMT -6
Its been talked about that internally the game uses some form of "armor value" that also includes the quality of the ship's armor at the time of production. The UI displays shows more of what an Admiral could see that Ship A has X inches of armor and ship B made 10 years later has Y inches. The inclined belt has an affect that isnt necessarily a fixed 10%. At longer ranges the affect is much greater. Its about angles of fall vs angle of the armor and effective thickness. Hard to describe in just text. Some youtube videos likely talk about. (anyone with links?) Is that verifiably the case in game? As far as I know, it's just a fixed 10%.
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Post by wlbjork on Dec 29, 2019 1:00:45 GMT -6
Its been talked about that internally the game uses some form of "armor value" that also includes the quality of the ship's armor at the time of production. The UI displays shows more of what an Admiral could see that Ship A has X inches of armor and ship B made 10 years later has Y inches. The inclined belt has an affect that isnt necessarily a fixed 10%. At longer ranges the affect is much greater. Its about angles of fall vs angle of the armor and effective thickness. Hard to describe in just text. Some youtube videos likely talk about. (anyone with links?) There is a value called "ArmourMod", and it does appear to change through time - my pre-1900 B has a mod of 0, a later BB from about 1915 has a mod of 4. That suggests a hidden multiplier for armour quality.
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Post by dorn on Dec 29, 2019 1:41:28 GMT -6
Its been talked about that internally the game uses some form of "armor value" that also includes the quality of the ship's armor at the time of production. The UI displays shows more of what an Admiral could see that Ship A has X inches of armor and ship B made 10 years later has Y inches. The inclined belt has an affect that isnt necessarily a fixed 10%. At longer ranges the affect is much greater. Its about angles of fall vs angle of the armor and effective thickness. Hard to describe in just text. Some youtube videos likely talk about. (anyone with links?) In real history you are right and with increase range effect of inclined armour rose (just compare several modern european battleships with expected shorter range of fights with pacific ones) but it was told that in RTW it is simply flat 10 %.
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