Post by williammiller on May 18, 2019 1:59:41 GMT -5
I am working on a fix for those of you that receive the "(error: xxxxxxxxx) Unable to obtain lock!" error, I am testing it right now. Would any of you with a Mac book with this issue want to help me test the fix, as I do not have one to try it on at the moment?
A bit of weirdness with 1900 start AI generation. Attached picture is a ship that spawned in from my ally. Checking the almanac its an 1899 design with above-water tubes and a bunch of light AA guns which AFAIK should not be possible.
Can confirm that basically this exact ship exists in my save as well. Same name too.
Also, the 1900 AI doesn't seem to like starting with a lot of battleships for some reason. I built 4 in a well balanced navy for Austria Hungary. Britain also had 4. Italy had 2 (and they were tiny). Germany had 1. The US had 1. Russia had 1. France had 0. On very large fleet settings mind you.
If needed I can get proof. I streamed it on Twitch, and plus it's 1904 and none of them have been sunk yet, so I could just get screengrabs if needed. Although right now I want to go to bed, so that's a tomorrow thing.
Auto Design (and AI Design) doesn't seem to respect research, I've had the aformentioned triple above water tubes (even on CAs) guns that I didn't have, DP secondaries and mains that I can't use, secondaries that are too large, AA before I have AA, etc.
"Ships equipped for colonial service count as 1.5 times their tonnage on foreign stations." - Page 5 of manual
In actuality, the number is 1.25.
Also: " There is a diminishing colonial value for ships above 6000 tons (to encourage using smaller cruisers for colonial service)" - page 71 of manual
Maybe clarify that this does not count the colonial service equipment multiplier? (a 6k CL gives 7500 FS) Also, I could have sworn my 11k CA was still giving me 11k FS value. I'll need to check again though.