lumpy
New Member
Posts: 30
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Post by lumpy on May 21, 2019 7:25:24 GMT -6
I learned that KEs below 600t are considered to be conscripted civilian vessels that are sold/given back once a war concludes. But it seems that even KEs above this threshold disappear at some point, without any notification whatsoever. What is happening here? Can someone enlighten me?
For the reason stated above, I've shifted to using outdated destroyers for TP duty exclusively. They don't disappear eventually, so it seems the economically prudent choice. Also, they can be very cheaply retrofitted for ASW duty later in the game, and their torpedo capability comes in quite handy for those nightly coastal raid missions. Is there any downside to using exclusively destroyers for patrol duty? Am I overlooking something?
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Post by HolyDragoon on May 21, 2019 7:28:05 GMT -6
They do leave a message... in the end of turn messages like RtW1's minesweepers did, so if you let them go obsolete...
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Post by Antediluvian Monster on May 21, 2019 7:28:18 GMT -6
They disappear once they go obsolete. I'd honestly prefer to do without this mechanic. Force them into mothball if you have to, but don't delete them.
Okey, I consulted the book of armaments (Conway's) and discovered some of the British WW1 escorts were retained to WW2. I rest my case.
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lumpy
New Member
Posts: 30
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Post by lumpy on May 21, 2019 7:46:27 GMT -6
Okay, must have missed the message about those KEs becoming obsolete. What exactly makes them non-obsolete again? Just any rebuild? Or do I have to swap out the machinery? Also, is refitting KEs even economically feasible, or would I be better off just building new ones?
The auto-delete of KEs does seem a bit strange, especially since obsolete destroyers are not forcefully decomissioned.
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Post by Antediluvian Monster on May 21, 2019 7:49:23 GMT -6
Blank refit with no changes is sufficient, since it resets the (O) for obsolete timer.
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luna
New Member
Posts: 25
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Post by luna on May 21, 2019 7:50:19 GMT -6
Just slap a new coat of paint on them in refit. That'll fix 'em. I didn't realize they'd be auto decommissioned and had like 20 of them obsolete at once and disappear on me. The next war was a rocky start with less than 1/3rd of trade protection available.
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lumpy
New Member
Posts: 30
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Post by lumpy on May 21, 2019 7:51:54 GMT -6
Blank refit with no changes is sufficient, since it resets the (O) for obsolete timer. This makes the automatic decomissioning of KEs even more strange and unnecessary, since it only adds a microing step which doesn't even have to have any effect on the vessels in question. An option to turn off automatic decomissioning of KEs would be appreciated.
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Post by director on May 21, 2019 7:52:35 GMT -6
@antediluvian Monster - I think you meant that WW1 escorts were retained to WW2?
I also would prefer for escorts to not simply disappear. I could sort-of go along with that in RtW1, where minesweepers would go obsolete and then scrap themselves, because minesweepers of that era were mostly wooden. But in RtW2 I really see no reason for them to be treated differently from other ships. Perhaps the developers will weigh in on this?
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Post by Antediluvian Monster on May 21, 2019 7:53:33 GMT -6
Blank refit with no changes is sufficient, since it resets the (O) for obsolete timer. This makes the automatic decomissioning of KEs even more strange and unnecessary, since it only adds a microing step which doesn't even have to have any effect on the vessels in question. An option to turn off automatic decomissioning of KEs would be appreciated. I agree, I just made a suggestion in the suggestions thread to do something else than just remove them. director, World War and World War, what's the difference.
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Post by warlock on May 21, 2019 7:53:37 GMT -6
They disappear once they go obsolete. I'd honestly prefer to do without this mechanic. Force them into mothball if you have to, but don't delete them. Okey, I consulted the book of armaments (Conway's) and discovered some of the British WW2 escorts were retained to WW2. I rest my case. I would go further than this and point to this example -> The US Coast Guard. Basically right now in the US we have a large standing fleet of TP vessels who operate just fine in a peace time environment and should a war arise, they would be out there patrolling just like they did in WWII. Honestly I best pretty much every maritime nation has a standing fleet of small, coastal protection vessels so it makes absolutely no sense that small KE's can only be built in war and disappear.
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Post by southkraut on May 21, 2019 8:31:29 GMT -6
If changing the lightbulbs on the wheelhouse is sufficient to mark a ship as not obsolete, then maybe the obsolescence mechanics need a looking-at.
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Post by marauder on May 21, 2019 8:33:06 GMT -6
A real shame about the disappearing KEs. And here I was looking forward to creating some gun-heavy colonial gunboat KEs in a future playthrough without having to worry about them being scrapped when I'm not looking.
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Post by zardoz on May 21, 2019 8:44:04 GMT -6
The disappairing KE would be no problem if one could still build MS. This would allow to build a core of forces for patrol/ASW/MS/trade protection and augment that in war case. I tried to circumvene that in the DEMO with 400 t DDs. It might be possible to build 300 t destroyer but only without large DC storage.
This is still a bit expensive.
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Post by namuras on May 21, 2019 9:46:27 GMT -6
If changing the lightbulbs on the wheelhouse is sufficient to mark a ship as not obsolete, then maybe the obsolescence mechanics need a looking-at. Considering that this is most of the time an "extensive" docking of atleast 3 months... there is a bit more changed than just the lightbulbs. Like every ship they have to be maintained and get the bottoms scraped, repainted and the engines overhauled.
Obsolete in RtW doesn't mean it's unusable... just that it is worn out. And to be fair: 10 years grace period for docking is very generous. The feeling that they are old and useless comes from technological advancement that make ships obsolete at times. But depending on your futureproofing most ships can be used from mid 30s to the end with some refits inbetween.
Also KE do not simply dissapear after 10 years. I have had 600tn KE from 1900 still minehunting in 1940... they get the (O) and you have some time to send them off to the dock. If you forget that, they dissapear since they are in such a bad shape that there is no chance in saveing them. After all they are just large wooden fishingboats (in my mind) that never got a lick of fresh paint...
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Post by southkraut on May 21, 2019 9:53:20 GMT -6
Makes sense, but then a warning of some sort would be nice - or automation, even. Taking away player assets without so much as a notification is irksome.
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