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Post by dyermaker on May 25, 2019 16:21:44 GMT -6
I am having some issues here. The design board of course will not allow you to build a CV with less than a certain number of main guns, but the capital ships that I am trying to convert all have centreline turrets, and when I try to replace those with wing turrets for the conversion, it comes up as an error "turret D is a new turret, design not legal" Am I missing something? (likely lol)
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Post by elouda on May 25, 2019 16:24:47 GMT -6
What caliber guns are you trying to put on it? 8in atleast seems to work fine - I often do a set of 8x8in casemates.
As for having done it, this was the evolution of the only conversion CVs I made in my last game as France;
They began life as a 3 ship class of fairly typical first generation BBs, laid down 1906, complete 1908
In 1922, they were chosen for refit as the only 12" gunned ships left in the fleet
They received a fairly extensive refit in 1934, and went on to serve as a reserve force in the Mediterranean until 1942
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Post by dyermaker on May 25, 2019 16:31:30 GMT -6
The board is calling for 8X6" guns. How do you do casemates with primary battery? It will not allow secondary guns with no primary...
I see after your edit that the original design began with wing turrets. I did succeed in converting a CA the same way, but had to match my wing turrets on the CA to the designations on the CVL. Does the original ship have to have wing turrets to be converted to carrier? I hope not...
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Post by elouda on May 25, 2019 16:37:48 GMT -6
The board is calling for 8X6" guns. How do you do casemates with primary battery? It will not allow secondary guns with no primary... In the 'Add Turret' section of the main battery, select 'Casemate' in the gun number drop down.
I've been able to add the casemates to all centerline designs before (I converted a 35kton 8x14in BC in an earlier game), so don't think that is the issue.
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Post by dyermaker on May 25, 2019 16:45:41 GMT -6
When I select casemate in the drop down menu, it will not allow more than 0 guns in that emplacement, AND it still says that the emplacement is "new" & therefore illegal...
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Post by dyermaker on May 25, 2019 17:03:46 GMT -6
I got it to work finally, by fitting 8" twin gun turrets, despite the game telling me I needed only 6" guns...
The CV is only 19.8 ktons, and only embarks 27 aircraft, so I am not sure it's worth it, although I'd much rather have a couple of CVs rather than 2 6x12" gun BBs going forward from 1925 (current yr). Thanks for your input elouda
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Post by archelaos on May 25, 2019 17:05:33 GMT -6
When I select casemate in the drop down menu, it will not allow more than 0 guns in that emplacement, AND it still says that the emplacement is "new" & therefore illegal... First you add planes and flight deck and remove main turrets. Hit red tick button. Game will ask if you want to convert type to CV. Hit yes.
Now you can add your 8in guns, both as casemate (marked as 0 to distinguish from turreted mount, but in reality a single gun mount) and in turrets (Akagi style - position D,E or Lexington style - position E,G,K,T))
This should be legal.
in theory below 20k ton you need only 6in guns, but if you added bulges on 19,8k ton ship it pushes displacement above the threshold.
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Post by aeson on May 25, 2019 17:05:50 GMT -6
When I select casemate in the drop down menu, it will not allow more than 0 guns in that emplacement It may look funny, but the 0 is just the game's way of marking it as a casemated gun rather than a turreted gun.
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Post by dyermaker on May 25, 2019 17:09:59 GMT -6
The trick was making them 8" guns, which I see works for the casemates as well. Thanks all....just funny that the design board insisted on 6" guns, which end up being illegal lol
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Post by ramjb on May 25, 2019 20:50:49 GMT -6
The CV is only 19.8 ktons, and only embarks 27 aircraft, so I am not sure it's worth it The answer is no, if you want an operationally viable fleet CV. Specially not with ships of belt armors as heavy as yours - you can't remove it and it takes a lot of displacement that you can't use for space for planes. On top of that the resulting ship costs more in maintenaince than proper CVs with similar aircraft complement and speed. But if you need an expedient way to get a flattop fast during a war, or if you want to be able to set your research high for carriers (you need an operational CV to keep that research on high) ASAP, or if you, simply stated, don't have the budget to build brand new carriers while keeping the rest of the fleet needs in check, conversions are the way to go, at least for a while.
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Post by dorn on May 25, 2019 23:34:39 GMT -6
I do not find speed of CV as important in RTW.
Main reasons for high speed were historically: - easier aircraft takes off - can escape heavier surface forces
There is no need for that in RTW.
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