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Post by jorgencab on May 29, 2019 3:25:54 GMT -6
I know from history that some ships used double turret of heavier guns when their hull might not have supported a tipple turret of the same type of weapon, and I also guess they were less expensive and easier to maintain.
But in the game these restrictions does not seem to be part of the picture in the same way. A triple gun turret ship having the same number of guns as a double turreted ship always seem to come of both cheaper and weigh less, even if the single turret in and if itself is more expensive per gun, the reason is that a similar ship with triple mounts need less superimposed position which are more expensive for the same number of guns.
Triple turrets also require less weight increase for more armour per gun. I know there is a ROF penalty to triple turrets but this will go away eventually.
Are there any other reasons besides redundancy?
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Post by noshurviverse on May 29, 2019 4:14:37 GMT -6
Triple turrets tend to jam more often, even with the improved tech. A ship with a trio of twin turrets will, on average, have more guns firing than a ship with a pair of triple turrets. As (I think) you said, redundancy can be quite useful. I generally prefer lightly armored single or twin secondaries over moderately armored variants.
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