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Post by sarastro on May 29, 2019 13:16:50 GMT -6
This might not be a bug in the classic sense but sometimes the bombardment targets, which are the lamest mission types anyway ('Oh God, not the fifth AH bombardment mission in a row!' ), are protected by the mine fields of cities plus bad weather. Your ships can't get close to identify the targets. When it's night you have to wait till dawn, which is already soul crushing enough. If you are especially unlucky, there's heavy rain or mist and the mission becomes literaly unwinnable. Place those pescy rectangels outside the interference of the citie's minefields. Other strange mission are battles in which the fleets just simply pass by without sightings. After a short time the engagement is over, because the enemies get too far away from one another. I think the scouts should spott each other almoust imediately, even in bad weather.
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Post by brygun on May 29, 2019 18:04:02 GMT -6
I've had a few and in part attribute it to my fleet design choices.
I often use some some small 4000 - 6000 ton CL as light scouts. If these with their small guns are the ones to be the biggest ship for a bombardment fleet Im screwed.
So sometimes the target is too far inland or minefield to be engaged by smaller guns.
To me it felt like a viable game mechanic to make it a choice to build bigger ships with big guns to have the ranges and having a down side to choosing to build many small gun scouts.
However, I am still somewhat perplexed by bombardment missions when the target is inside the minefield zones.
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Post by sekullbe on May 30, 2019 9:59:35 GMT -6
In my game I've gotten three of these for the same target with the same ship class over a course of a war. It's night and moderately bad weather so while the ship has plenty of gun range it can't see the target. I was able to beat it eventually by scraping the edge of the shoals at 2 knots until it just got close enough to find the target, then stop engines and bang away before moving out of range. That the ship was a CLAA with a crapload of 5" DP guns, and the three CVs I had in the zone could have leveled the place in ten minutes is a different issue
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Post by Fredrik W on May 30, 2019 11:34:39 GMT -6
This might not be a bug in the classic sense but sometimes the bombardment targets, which are the lamest mission types anyway ('Oh God, not the fifth AH bombardment mission in a row!' ), are protected by the mine fields of cities plus bad weather. Your ships can't get close to identify the targets. When it's night you have to wait till dawn, which is already soul crushing enough. If you are especially unlucky, there's heavy rain or mist and the mission becomes literaly unwinnable. Place those pescy rectangels outside the interference of the citie's minefields. Other strange mission are battles in which the fleets just simply pass by without sightings. After a short time the engagement is over, because the enemies get too far away from one another. I think the scouts should spott each other almoust imediately, even in bad weather. The unwinnable bombardment missions can be a problem.
As for missions where the fleets pass by without sightings, in RTW2 they are more frequent than in RTW1. That is because there should be some tangible advantage in game to having scouting aircraft, so fleets tend to start further apart. That means that in poor weather or without aircraft, there is a risk that they may miss each other.
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Post by sarastro on Jun 1, 2019 4:07:36 GMT -6
The unwinnable bombardment missions can be a problem.
As for missions where the fleets pass by without sightings, in RTW2 they are more frequent than in RTW1. That is because there should be some tangible advantage in game to having scouting aircraft, so fleets tend to start further apart. That means that in poor weather or without aircraft, there is a risk that they may miss each other.
Thank you Fredrik for elevating this thread. Is ist possible to give a different advantage for having scout aircraft like more or/and better information about the enemies fleet when deciding if you get into the fight? I think there are technologies, which improve pre battle intel. If that is impossible maybe the spawn distance between fleets could be reduced in the starting years. As it is now there is a non trivial chance in the early game that you just miss your opponent, especially if you play with slower tech progress.
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sage2
Junior Member
Posts: 56
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Post by sage2 on Jun 9, 2019 11:49:05 GMT -6
This might not be a bug in the classic sense but sometimes the bombardment targets, which are the lamest mission types anyway ('Oh God, not the fifth AH bombardment mission in a row!' ), are protected by the mine fields of cities plus bad weather. Your ships can't get close to identify the targets. When it's night you have to wait till dawn, which is already soul crushing enough. If you are especially unlucky, there's heavy rain or mist and the mission becomes literaly unwinnable. Place those pescy rectangels outside the interference of the citie's minefields. Other strange mission are battles in which the fleets just simply pass by without sightings. After a short time the engagement is over, because the enemies get too far away from one another. I think the scouts should spott each other almoust imediately, even in bad weather. The unwinnable bombardment missions can be a problem. ... I'm getting these unwinnable bombardment missions repeatedly, and in different locations. It's super annoying. IMO, there should be an option to "force" your ships to pass through suspected minefields (with some risk of course). These are super frustrating to receive, enough that I'm going to stop playing for now.
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