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Post by deeznuts on Jun 5, 2019 4:34:57 GMT -6
anybody else getting long early game treaties and seeing how this affects design decisions?
i started a peaceful Russian game and due To treaties the Dreadnought race has just been erased entirely, currently in 1910 and it will be over 8 years till the treaty expires, naturally this causes refit priorities to get even wackier than with the Washington naval treaty, I’m currently refitting my starting predreads with entirely new engines to turn them into 23 knot Battlecruisers because they will still easily tear the treaty cruisers to shreds, these will be the first Dreadnought/Battlecruisers in this game, which is just absolutely amusing to me.
what other crazy refit choices do you guys make when you get long early game treaties that erase the Dreadnought race?
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