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Post by dizzy on Jun 5, 2019 7:28:33 GMT -6
Usually we do not see end of war rewards higher than 10, although a few have been reported. I was wondering if there are any special differences to the invasion mechanic working on lower vs higher value targets, say Burma as compared to India, for example.
EDIT: and does the invasion cost scale with the Value of the target?
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Post by southkraut on Jun 5, 2019 8:21:34 GMT -6
You can manually invade any possession other than home areas.
Invasion cost scales with base resources.
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Post by dizzy on Jun 5, 2019 8:23:22 GMT -6
Thank you!!!
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Post by yemo on Jun 5, 2019 9:47:37 GMT -6
You can manually invade any possession other than home areas. Invasion cost scales with base resources. Theoretically yes, practically no. I can designate a target for invasion. But it does not let me invade. The weaker the enemy, the less likely it seems, that the invasion fires. At least the chance is so low/random that it makes no sense to designate a target for invasion.
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Post by warlock on Jun 5, 2019 12:56:54 GMT -6
You can manually invade any possession other than home areas. Invasion cost scales with base resources. Theoretically yes, practically no. I can designate a target for invasion. But it does not let me invade. The weaker the enemy, the less likely it seems, that the invasion fires. At least the chance is so low/random that it makes no sense to designate a target for invasion. I am having that issue as well. I am playing as France and my goal is to control the Mediterranean which means taking over Sardinia and Sicily but both are like a 10-12 point possession to take away from the enemy which rarely happens. So I thought I would just skip that step and "Invade" Sicily during one of my conflicts with Italy. I set Sicily as an invasion target on day one. The war lasted 18 months. 4 months in I had a decisive engagement where using overwhelming Carrier and Land based aircraft, managed to sink 90% of their BB/BC fleet thus rendered them virtually unable to carry out Naval operations so for the remaining 14 months I had an overwhelming naval presence in the area and still the invasion didn't fire off. It was pretty frustrating because the "Invasion" was costing me nearly 3.5 million every month to supply/prepare or whatever it is that they were doing.
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Post by dizzy on Jun 5, 2019 13:19:08 GMT -6
Theoretically yes, practically no. I can designate a target for invasion. But it does not let me invade. The weaker the enemy, the less likely it seems, that the invasion fires. At least the chance is so low/random that it makes no sense to designate a target for invasion. I am having that issue as well. I am playing as France and my goal is to control the Mediterranean which means taking over Sardinia and Sicily but both are like a 10-12 point possession to take away from the enemy which rarely happens. So I thought I would just skip that step and "Invade" Sicily during one of my conflicts with Italy. I set Sicily as an invasion target on day one. The war lasted 18 months. 4 months in I had a decisive engagement where using overwhelming Carrier and Land based aircraft, managed to sink 90% of their BB/BC fleet thus rendered them virtually unable to carry out Naval operations so for the remaining 14 months I had an overwhelming naval presence in the area and still the invasion didn't fire off. It was pretty frustrating because the "Invasion" was costing me nearly 3.5 million every month to supply/prepare or whatever it is that they were doing. Got ya beat on that. Try spending 3 years on it and not having it fire. Be nice if the RNG added a small percentage to the roll for every month you were on stations consecutively with 4:1 superiority.
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Post by southkraut on Jun 6, 2019 2:25:40 GMT -6
Yeah, it's RNG.
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Post by fleet5 on Jun 6, 2019 3:49:10 GMT -6
What I don't understand is why does the owner change instantly after a succesful invasion? Let's say The British take Port Arthur, but lose a war against Japan, they still get to keep what they invaded after the war.
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Post by bidius on Jun 6, 2019 4:22:42 GMT -6
What I don't understand is why does the owner change instantly after a succesful invasion? Let's say The British take Port Arthur, but lose a war against Japan, they still get to keep what they invaded after the war. Invasion targets should be conditional after the war, so if you get a result of whitepeace or lower the possessions should go back to the owner before the war, totally agree with that. The invasion mechanic is a neat idea but implemented poorly I'd say. Leaving it to RNG is fair enough if there was at least some feedback to show how likely it is to the player. Just a simple % chance next to the invasion target UI would suffice. At the rates they're currently set to and the hefty chunk of the naval budget required, I'd prefer the old system. Unless we're all doing something wrong, the fact that we can sink hundreds of millions into invasions that never happen is a bit silly.
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Post by gimlet on Jun 6, 2019 16:43:00 GMT -6
Same here, in 4 wars against Italy as Austria-Hungary, over 2 games, each of which I won decisively and which were 14-20 months each, with Sicily as invasion target from day 1 it never fired. I realize that's a small sample and it's a huge prize, so I'll keep experimenting, but from what I can see I'd rather have the half a battlecruiser it costs each war (3500 or so per month iirc)
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Post by hoffmads on Jun 6, 2019 17:36:16 GMT -6
After a couple instances of paying out nearly there monthly cost of a new capital ship for a couple of years and not having an invasion fire, I quit using the invasion mechanic and invest the money in ships instead. I'll try it again once it becomes more transparent and reliable. It seems to work pretty well for the AI though.
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