pcasey
Junior Member
Posts: 58
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Post by pcasey on Jun 13, 2019 10:53:32 GMT -6
There are various mission types I can set for ships.
Active Fleet Raider Foreign Service Trade Protection Mothball Reserve
What I'd like to understand is, for each mission type, what are the expected parameters?
For example:
Active Fleet
Takes part in battles Can Engage in off-camera combat with raiders Can be torpedoed off camera Cannot attack enemy commerce (doesn't raid) Cannot sink enemy submarines Contributes towards sea zone control
Can lay mines? (Not sure)? Can discourage raiders from raiding? (Not Sure)
I'm really fuzzy on the particulars of some of the other mission types though (like trade protection, raider, etc) and would appreciate if folks could fill in some of the blanks for me.
I swear I've even seen the deeply counter-intuitive outcome of a Mothballed ship being torpedoed off camera.
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Post by alsadius on Jun 13, 2019 11:03:03 GMT -6
Here's my understanding:
Active fleet = 100% maintenance peacetime, 150% maintenance wartime. Participates in battles normally, doesn't move unless ordered.
Raider = Unavailable in peacetime, 150% maintenance wartime. Attacks enemy merchants(which can cause enemy unrest, and technically earns a few VP), moves by itself, avoids fleet battles, can be involved in raider battles. Range is very important for these ships.
Foreign service = 120% maintenance peacetime, 150% maintenance wartime. Moves by itself, covers foreign service requirements for colonies. Note that its tonnage counts towards any FS shortages, regardless of which zone the ship is currently located in. Will participate in combat normally, I think?
Trade protection = Unavailable in peacetime, 150% maintenance wartime. Defends against enemy raiders, can participate in raider combats, often shows up as AI-controlled ships in fleet battles. Presumably sinks enemy subs. Lack of sufficient TP will likely cause VP losses (but I've never tried).
Mothball = 20% maintenance (peacetime or wartime). Unavailable for combat, crew quality capped at Poor.
Reserve = 50% maintenance (peacetime or wartime). Unavailable for combat, crew quality capped at Fair.
To answer your questions: > Can lay mines? (Not sure)? I have no idea how mines work tbh.
> Can discourage raiders from raiding? (Not Sure) Trade protection will scare off raiders for sure. I get "Raider was scared off by..." messages most months in wartime, often in multiples.
> I swear I've even seen the deeply counter-intuitive outcome of a Mothballed ship being torpedoed off camera. I think the game will activate ships for combat, or even resurrect dead ships, in extreme cases (such as when the necessary ship types for a battle are unavailable). Never seen it myself, but I saw it said on the forum.
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Post by mycophobia on Jun 13, 2019 12:44:27 GMT -6
I've seen FS ships participate in combat, so I assume they are at least able to participate if they happen to be in the zone. The fact that they wonder around does make it unreliable.
TP ship really like to show up in convoy battles as well, but I think almost always AI controlled.
Mine seems to work as long as your ship have them and is on either AF or TP. If they are on TP, being able to lay mines reduce their ability to ASW and minesweep, due to need to divide their time. I am pretty sure AF ships still lay mines but I cant confirm.
AF can contribute to the raider scaring off at least during a blockade, where raiders maybe engaged by AF ship in the blockaded zone. AF ship also sometime ran into raider interceptions, but I think TP ship will be more reliable.
Never seen mothballed ship getting harmed in any event either, but I rarely have ship mothballed at war.
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pcasey
Junior Member
Posts: 58
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Post by pcasey on Jun 13, 2019 13:04:05 GMT -6
Mine seems to work as long as your ship have them and is on either AF or TP. If they are on TP, being able to lay mines reduce their ability to ASW and minesweep, due to need to divide their time. I am pretty sure AF ships still lay mines but I cant confirm. Do you know for sure if this is the case? Logically it makes sense, but its a game mechanic I was unaware of. My typical trade protection is full of obsolete destroyers where I add mines and ASW equipment. If I'm reducing the effectiveness of each, I'd be better off making some dedicated mine layers, and some dedicated ASW ships, but not trying to put both capabilities on a single hull.
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Post by alsadius on Jun 13, 2019 13:07:45 GMT -6
I know minesweepers get their ASW score reduced by half (rounded down) to reflect that. Mines don't seem to lower ASW skills, but I can't see how mines affect minesweeping, or vice-versa.
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Post by mycophobia on Jun 13, 2019 13:14:16 GMT -6
Mine seems to work as long as your ship have them and is on either AF or TP. If they are on TP, being able to lay mines reduce their ability to ASW and minesweep, due to need to divide their time. I am pretty sure AF ships still lay mines but I cant confirm. Do you know for sure if this is the case? Logically it makes sense, but its a game mechanic I was unaware of. My typical trade protection is full of obsolete destroyers where I add mines and ASW equipment. If I'm reducing the effectiveness of each, I'd be better off making some dedicated mine layers, and some dedicated ASW ships, but not trying to put both capabilities on a single hull. It is confirmed by the manual, but I don't have the exact wording on top of my head. I am sure that two of: minelaying/minesweeping/asw interfere with eachother, and probably all three. The manual was clear on this so you can take a look, I don't have it available on my laptop right now.
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Post by aeson on Jun 13, 2019 14:03:28 GMT -6
I know minesweepers get their ASW score reduced by half (rounded down) to reflect that. Mines don't seem to lower ASW skills, but I can't see how mines affect minesweeping, or vice-versa. You can see the total minelaying and minesweeping values in each sea zone under the Area Overview tab. Minesweeping and minelaying values do not appear to care whether the ship has only minesweeping, minelaying and minesweeping, or minelaying, minesweeping, and ASW equipment.
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Post by tortugapower on Jun 13, 2019 15:04:29 GMT -6
You can see the total minelaying and minesweeping values in each sea zone under the Area Overview tab.
Minesweeping and minelaying values do not appear to care whether the ship has only minesweeping, minelaying and minesweeping, or minelaying, minesweeping, and ASW equipment.
This is also my experience.
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