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Post by arminpfano on Jun 13, 2019 16:55:35 GMT -6
I just started my first new game in RTW2 version 1.3 a couple of times. I had an unrest level of 2 at every start, right from the beginning, rising to 4 - 6 within some months after getting the first war in 1902 or 1903. This seems to be new - was the algorithm changed? Before I rarely had any problems with the unrest level.
Played with Germany, 1900, small, manually built legacy fleet, else normal.
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Post by garrisonchisholm on Jun 13, 2019 16:59:48 GMT -6
No changes to unrest have been discussed, and in my many games I have not noticed a meaningful deviation from RTW1 performance. Barring excessive evidence to the contrary I would guess you have simple random chance in operation.
To test this, try starting a bunch of games for Germany, at various levels of fleet size and resources, and log the starting unrest for each. - & if you find something deviating let us know. :]
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Post by rodentnavy on Jun 13, 2019 17:09:16 GMT -6
I suspect there might be a glitch in the social v navy budget events. Now I cannot be sure as I have only had the one play thru at 1.03 but it seemed like the option to go with social programs saw no diminution or even an increase in social unrest. Either I had to tough it out long enough for economic growth to solve the problem or get involved in a short victorious war.
Still I should caution that was one game and I may be missing a trick.
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Post by arminpfano on Jun 14, 2019 11:20:14 GMT -6
Ok, I tried about 20 different games: 1900/1920, from XS to XL, different nations etc. etc. - ALL of my nations are starting with an unrest level of 2. I even re-installed the game itself. Didn´t change anything, also patch 1.4 does not help.
I guess I am the only one encountering this problem? If so, is it possible to tweak some data file or so? Thanks for help!
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pcasey
Junior Member
Posts: 58
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Post by pcasey on Jun 14, 2019 11:20:31 GMT -6
I've played three complete games through at this point, all as Germany. In two of them, unrest was a non issue. In the other one I had very bad unrest in my first war for no apparent reason ... I wasn't being blockaded, my people were not starving, and I was winning the war, but unrest kept going up. After ending that war it rapidly declined to zero and stayed under two for the rest of the game. I do suspect there is some sort of situation where, if the military budget gets "out of whack" unrest creeps up. Early war when budgets are smaller, it might be easier to drive the budget up so high relative to what the game suspects that the unrest mallus kicks in. Can't prove it though without a lot more data or the source code .
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Post by garrisonchisholm on Jun 14, 2019 11:29:17 GMT -6
Not as self-aggrandizement, but if anyone has read my PLC AAR that game *painfully* documented a Terrible unrest issue. Based on the number of games I have played it was about a 1 in 300 chance, but within 2 years of 1900 my unrest was 4 and that was the Best it ever got until about 1930.
I do think the code "choked" on something, as no other Polish Lithuanian Commonwealth game acted in such a way & as well no other game of RTW1 or 2 period, but I cannot puzzle out what the chicken-bone was. I think it would take really careful analysis of the starting conditions after AI fleets were created to puzzle out.
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Post by garrisonchisholm on Jun 14, 2019 11:30:41 GMT -6
Ok, I tried about 20 different games: 1900/1920, from XS to XL, different nations etc. etc. - ALL of my nations are starting with an unrest level of 2. I even re-installed the game itself. Didn´t change anything, also patch 1.4 does not help. I guess I am the only one encountering this problem? If so, is it possible to tweak some data file or so? Thanks for help! & Kudos to you for doing the research. I would call this a 'minor' bug, but a bug none-the-less, and worth adding to the Bug thread. *thumbs up*
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Post by JagdFlanker on Jun 14, 2019 11:35:34 GMT -6
even in RtW1 unrest was always up from the start of the game until you win your first war, at which point it generally stays down unless you get blockaded in another war
i never thought anything of it since it didn't seem out of the ordinary
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Post by dorn on Jun 14, 2019 11:51:19 GMT -6
Unrest in society can have different reasons and it is perfectly fine that there is some unrest from start.
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Post by arminpfano on Jun 14, 2019 11:58:32 GMT -6
Re-installed RTW2 again, this time with a windows de-installation beforehand. Same effect, every game starts with unrest 2. I had (also in RTW1) occasionally games with a significant touchier people than usual, leading to high unrest. But not with each and every game.
So finally I found the "unrest level" entry in the save file "RTWGame1.bcs", so I think I can change it here if neccessary.
One more thought: Maybe a higher unrest level right from start would be a good counterbalance for a manually build legacy fleet. That would feel like a price you have to pay for an advantage you get ;-)
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Post by gimlet on Jun 14, 2019 13:42:44 GMT -6
"High naval budget compared to base resource value" is definitely one factor. It's noticeable if you say provoke tensions to keep budget up, or constantly go for the +budget events. It would be nice if there was a bit more of a hint sometimes as to the causes though.
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Post by hoffmads on Jun 14, 2019 13:52:30 GMT -6
I just started a game as Japan a few hours before 1.4 came out, and my unrest is already at 4 in 1905. Granted that my budget is rather high in relation to resources, but I seem to recall from RTW 1 that Japan was more resistant to unrest than other countries, so this seems odd.
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Post by alsadius on Jun 14, 2019 14:06:47 GMT -6
For reference, when does unrest start to be harmful? I've usually seen it in the 1-4 range, and never much worried about it.
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Post by rodentnavy on Jun 14, 2019 14:39:25 GMT -6
I think you get demonstrations around 6. As Spain in RTW1 I saw it go up to 9 (IIRC) without seeing a revolution.
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Post by JagdFlanker on Jun 14, 2019 15:22:08 GMT -6
12 is the collapse fulcrum - unless you win a big battle or something it's pretty much about to happen
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