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Post by sittingduck on Jun 16, 2019 17:33:26 GMT -6
Soooooo, how is it in, let's say 1912, I have to suspend fire on a ship I've been dueling with for half an hour because we went through a rain squall, but in 1940 I can start banging away at an Unidentified Ship that I've never seen because I have radar?
Just askin'. Seems a bit contradictory.
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Post by garrisonchisholm on Jun 16, 2019 19:47:26 GMT -6
I for one endorse this observation.
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Post by stevethecat on Jun 17, 2019 10:11:20 GMT -6
Having to wait for daylight to do bombardment missions is my bugbear. It hasn't moved... Just keep firing at it.
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Post by fredsanford on Jun 17, 2019 10:31:14 GMT -6
Maybe instead of "unidentified", what it really means is "too indistinct in these lighting conditions to either make out the target or the fall of shot using visual means".
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Post by wevets on Jun 17, 2019 10:48:27 GMT -6
Having to wait for daylight to do bombardment missions is my bugbear. It hasn't moved... Just keep firing at it. That actually seems pretty legit to me. If you're unlikely to hit the target in the best conditions, it's just a waste of ammo to keep shooting at it during nighttime - you won't know as your shells randomly walk off the target and you'll just keep broadcasting your position to the enemy every time you fire. Those anti-shore battery duels in the Dardanelles cost a lot of lives for a pretty negligible affect on the Turkish fortresses. Hell, just trying to *look* at the same spot on a darkened shore from a moving ship at night is hard, much less trying to shoot at it.
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Post by stevethecat on Jun 17, 2019 11:02:34 GMT -6
Sat stationary next to shore for 10 hours waiting for daylight isn't especially realistic either but that's my mission...
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Post by wevets on Jun 17, 2019 11:19:27 GMT -6
Sat stationary next to shore for 10 hours waiting for daylight isn't especially realistic either but that's my mission... For realism, I'd recommend moving your ships away from shore so they've got some sea room and don't get silhouetted for subs/light forces to attack. However, for boredom mitigation, I recommend the game only give you bombardment missions during the daytime.
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Post by alsadius on Jun 17, 2019 11:41:35 GMT -6
Having to wait for daylight to do bombardment missions is my bugbear. It hasn't moved... Just keep firing at it. How do you correct your missed shots at night?
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Post by stevethecat on Jun 17, 2019 12:22:42 GMT -6
Having to wait for daylight to do bombardment missions is my bugbear. It hasn't moved... Just keep firing at it. How do you correct your missed shots at night? By firing a flare round or watching whats burning on shore. Somehow the allies conducted night bombardments of the Japanese home islands, Force H did night bombardments of Italian airbases and facilties in the Med, British cruiser divsions did night time bombardments of oil facilities to support the African campaign. During D-day there was night gunfire against at on shore emplacements (although this was very early morning).
The war didn't stop just becuase it got dark.
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Post by alsadius on Jun 17, 2019 13:27:59 GMT -6
Sure, but that's in keeping with you being able to keep firing and just having shorter view ranges.
I do want a better simulation of lighting conditions at night, though. Burning ships should be visible at more than three miles on a clear night.
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Post by wevets on Jun 17, 2019 14:43:16 GMT -6
How do you correct your missed shots at night? By firing a flare round or watching whats burning on shore. Somehow the allies conducted night bombardments of the Japanese home islands, Force H did night bombardments of Italian airbases and facilties in the Med, British cruiser divsions did night time bombardments of oil facilities to support the African campaign. During D-day there was night gunfire against at on shore emplacements (although this was very early morning).
The war didn't stop just becuase it got dark.
And yet even most shore bombardments of the time period were pretty ineffective even if they were in daytime - the Dardanelles, Henderson Field (day or night), Yarmouth. The most effective bombardments took a great deal of time - like at Betio - slowly firing and assessing how close to the target the fire fell, and painstaking readjustment of aim. But for game purposes, I agree with you - if you're going to get bombardment missions at night, giving the opportunity for a limited effectiveness bombardment is better than making the player wait.
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