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Post by yemo on Jun 17, 2019 12:17:23 GMT -6
I see lots of designs where belt armor = turret armor.
How is turret armor modeled? Is the turret armor value for the front of the turret?
Then all designs should have considerably more turret armor than belt armor.
Because 1) The turret faces the enemy head on, while the belt is usually somewhat angled. 2) If the belt is penetrated, the ship has some flooding and perhaps engine problems. If the turret is penetrated, the ship might blow up.
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Post by mycophobia on Jun 17, 2019 14:02:58 GMT -6
Bear in mind that if turret is hit, with proper safe guard and handling it’s likely to that just the turret itself is knocked out. The risk is there but....
The belt protect the actual magazine, which if hit, will be much much more likely to actually blow up the ship.
The chance of of both getting hit isn’t all that different either, while it is true that magzines are often buried below water line, turrets, depending on how many you have, is not always going to be prone to hits. Tiger in Jutland iirc took 20+ hits and only one hit the aft turret.
Not saying turret shouldn’t get more armour, but there are atgument the other way as well
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Post by dorn on Jun 17, 2019 14:42:46 GMT -6
It seems that in RTW turrets are hit quite often. But I think that "turret hit" includes hits to barbette which increase probability of "turret hit" in RTW terminology.
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Post by yemo on Jun 17, 2019 15:41:57 GMT -6
Wait, when a ship blows up in RTW2, can that happen when the turret or the belt is penetrated, or can it happen in both instances?
I vaguely remember T* and TT** to blow up ships, but I do not remember B* or D* to cause flash fires. But I m not certain (mostly since I tend to overarmor anyway and thus have few flash fires).
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Post by aeson on Jun 17, 2019 16:00:10 GMT -6
Wait, when a ship blows up in RTW2, can that happen when the turret or the belt is penetrated, or can it happen in both instances? I vaguely remember T* and TT** to blow up ships, but I do not remember B* or D* to cause flash fires. But I m not certain (mostly since I tend to overarmor anyway and thus have few flash fires). Flashfires specifically only result from turret penetrations. However, there is another ship-killing critical hit - the magazine explosion - which can result from a belt or deck penetration.
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Post by yemo on Jun 17, 2019 16:03:17 GMT -6
Wait, when a ship blows up in RTW2, can that happen when the turret or the belt is penetrated, or can it happen in both instances? I vaguely remember T* and TT** to blow up ships, but I do not remember B* or D* to cause flash fires. But I m not certain (mostly since I tend to overarmor anyway and thus have few flash fires). Flashfires specifically only result from turret penetrations. However, there is another ship-killing critical hit - the magazine explosion - which can result from a belt or deck penetration. Oh, ok. Never noticed that, only focused on the "ship exploded" part and assumed a flash fire.
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Post by dorn on Jun 17, 2019 16:33:44 GMT -6
Magazine explosion is quite rare. I think it is because magazine is deep in ship, difficult to be hit if it is not plunging fire.
Magazine can explode after torpedo hit too.
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Post by arminpfano on Jun 17, 2019 16:48:41 GMT -6
I just had a magazine explosion yesterday: In 1904 I tried a desperate torpedo attack with a CL on a B, to hinder the evil British landing in my posession. But the first hit of the B at 3000 m was directly into the magazine - apparently a 2" belt doesn´t help too much against a 12" shell...
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Post by mycophobia on Jun 17, 2019 17:06:48 GMT -6
Lost a 40000 ton BC to a single AI DD that charged my battleline(2FBB,2BB 4BC, all the escort you'd imagzine), torped and 1 shot the BC with a magazine explosion before.....
I also see occasional DD mag blow ups once in awhile, probably most common forms of ship blowing up to be honest.
In general Mag are harder to hit than turrets, but flashfire is only a risk, that iirc reduces with each explosion to represent your navy's effort to up safety procedures. Flash fire also only happen on larger caliber gun mountings. On the other hand, there is a magazine on every ship at least, and its always possible for that to get hit, and that happens, I believe the ship always blow up in RTW.
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Post by abclark on Jun 17, 2019 18:41:46 GMT -6
I just had a magazine explosion yesterday: In 1904 I tried a desperate torpedo attack with a CL on a B, to hinder the evil British landing in my posession. But the first hit of the B at 3000 m was directly into the magazine - apparently a 2" belt doesn´t help too much against a 12" shell... CLs are generally more vulnerable to magazine explosions than most ships in RTW2 since the chance of a magazine hit now scales with the number of turrets. So those early CLs with 8 or 10 turrets get that a lot.
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Post by alsadius on Jun 17, 2019 20:34:33 GMT -6
Lost a 40000 ton BC to a single AI DD that charged my battleline(2FBB,2BB 4BC, all the escort you'd imagzine), torped and 1 shot the BC with a magazine explosion before..... Cool to see that they coded in the Battle off Samar
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