|
Post by thesovietonion on Jun 24, 2019 18:37:55 GMT -6
Do not defend your statement that you can manually provide CAP using that method. It does not work except for the brief moment your ships traverse that part of the sea and then your fighters are doing nothing but twiddling their thumbs until they run low on fuel and finally come home. It's a ludicrous statement and misleading in the extreme to someone not familiar with flight operations. Just stop. Please. Can you "Just stop. Please." with your entire elitist attitude? There's just no pleasing some types of people. They'll be upset regardless of your best intentions to help them out with an admittedly sub-optimal solution to a problem they are facing. While I appreciate you and rob06 coming to my defense, it's all good as far as I'm concerned. I try to help, he bashes, anyone reading this can figure out who is what from what is written
|
|
|
Post by dizzy on Jun 24, 2019 19:54:31 GMT -6
Do not defend your statement that you can manually provide CAP using that method. It does not work except for the brief moment your ships traverse that part of the sea and then your fighters are doing nothing but twiddling their thumbs until they run low on fuel and finally come home. It's a ludicrous statement and misleading in the extreme to someone not familiar with flight operations. Just stop. Please. Come, now. Don't you think you're being just a tiny bit unfair? He answered the question to the best of his knowledge. It may be 'misleading' to some questions and sensible to others. Even if it is complete nonsense (which it isn't), a gentle factual correction is all that is necessary. This is a new game which hasn't been fully completed and tested yet so we're all muddling about trying to help each other. I commented recently in the AV thread and was totally wrong. Someone corrected me and we moved on. No good ever comes from bashing someone over the head for putting their head above the parapet and trying. Use the misunderstanding as a springboard to suggest improvements to the system and added clarification from the devs rather than pouncing like a tiger on everything. (not a lecture, just my humble point of view) My sarcasm must not have been clear enough. Yes I was completely unfair. Nevertheless I cannot defend using bad game design to cover the flaws from the devs. That being said, I completely agree with you that 'this is a new game which hasn't been fully completed and tested yet so we're all muddling about...' On the bright side, the devs are a responsive bunch and engage with our bug reports and ideas and are leagues apart from other game companies when it comes to interaction with their players. It's all good. I'm sure at some point this issue of CAP will get some attention.
|
|
|
Post by williammiller on Jun 24, 2019 19:56:23 GMT -6
I'm keeping an eye on this thread - I have had several reports it may be heading south. Let's be professional, polite, and follow the rules. Thanks.
|
|
|
Post by dizzy on Jun 24, 2019 21:16:54 GMT -6
In fact, looking at it right now, I don't see why we cannot have our Divisions listed on the Target drop down menu of the Airstrikes panel. That would enable us to manually set CAP for Divisions that do not have CAP (the whole 'density' part of the CAP rules confounded me completely), as I'm sure some of you have experienced. williammiller.
|
|
|
Post by dohboy on Jun 25, 2019 14:06:17 GMT -6
Does anyone know if you can change CAP settings on the fly? Or does it only update once per day like patrol settings?
|
|
|
Post by entropyembrace on Jun 26, 2019 16:30:03 GMT -6
This is really bothering me now. Since I unlocked separate carrier task force my battleships are always without CAP. I even built some CVLs in the hopes that I could still set those to support the battleships but they're getting placed in a separate carrier force too.
Since the separate carrier force can't be told to provide proper CAP for the surface fleet it feels like a major debuff to unlock this tech. I'd rather go down in tech just to get CAP over my surface fleet again.
|
|
|
Post by dizzy on Jun 26, 2019 16:56:56 GMT -6
This is really bothering me now. Since I unlocked separate carrier task force my battleships are always without CAP. I even built some CVLs in the hopes that I could still set those to support the battleships but they're getting placed in a separate carrier force too. Since the separate carrier force can't be told to provide proper CAP for the surface fleet it feels like a major debuff to unlock this tech. I'd rather go down in tech just to get CAP over my surface fleet again. That's why I suggest being able to have a Target drop down list in Air Strikes panel for your Capital Divisions to be able to select an Escort mission for your fighters. Alas, my idea is treating a symptom of the disease which is that CAP does not work as intended. CAP 'should' have fighters be split among all capital divisions. Period. Tech for Fleet prevents this when Carriers stop being able to 'Support', via Orders, another division. So that's another broken part of CAP. Ideally, separate CAP and Recon. We could have two buttons instead of one. I'd like to RECON whenever and wherever as many times as I want. I want Recon to work like an Ready>Launch system for torpedo or dive bombers. You select the parameters of the Recon, and click OK, and automatically, your planes ready and begin their sortie, multiple timesper day, Not limited to once per day. Also, be nice to set CAP for various divisions at differing levels. Oh well... I hope they do something with it. It's frustrating having a division with no fighter cover and it's debilitating in places like the Mediterranean that have so many airbases nearby. Unescorted divisions are just mercilessly sunk late game.
|
|
|
Post by entropyembrace on Jun 26, 2019 17:00:49 GMT -6
This is really bothering me now. Since I unlocked separate carrier task force my battleships are always without CAP. I even built some CVLs in the hopes that I could still set those to support the battleships but they're getting placed in a separate carrier force too. Since the separate carrier force can't be told to provide proper CAP for the surface fleet it feels like a major debuff to unlock this tech. I'd rather go down in tech just to get CAP over my surface fleet again. That's why I suggest being able to have a Target drop down list in Air Strikes panel for your Capital Divisions to be able to select an Escort mission for your fighters. Alas, my idea is treating a symptom of the disease which is that CAP does not work as intended. CAP 'should' have fighters be split among all capital divisions. Period. Tech for Fleet prevents this when Carriers stop being able to 'Support', via Orders, another division. So that's another broken part of CAP. Ideally, separate CAP and Recon. We could have two buttons instead of one. I'd like to RECON whenever and wherever as many times as I want. I want Recon to work like an Ready>Launch system for torpedo or dive bombers. You select the parameters of the Recon, and click OK, and automatically, your planes ready and begin their sortie, multiple timesper day, Not limited to once per day. Also, be nice to set CAP for various divisions at differing levels. Oh well... I hope they do something with it. It's frustrating having a division with no fighter cover and it's debilitating in places like the Mediterranean that have so many airbases nearby. Unescorted divisions are just mercilessly sunk late game. This is why it's especially frustrating for me. I'm playing France in a war against Italy. Even though my surface fleet can dominate theirs my battleships are at serious risk from their air bases.
|
|
|
Post by JagdFlanker on Jun 27, 2019 2:37:56 GMT -6
This is really bothering me now. Since I unlocked separate carrier task force my battleships are always without CAP. I even built some CVLs in the hopes that I could still set those to support the battleships but they're getting placed in a separate carrier force too. Since the separate carrier force can't be told to provide proper CAP for the surface fleet it feels like a major debuff to unlock this tech. I'd rather go down in tech just to get CAP over my surface fleet again. as soon as i get DD Screen i put fleet tactics tech on Low to put off getting Separate BC Scouting Force and Separate Carrier TF as long as possible - i only want to control a single flagship in battle, and i want my CVs to support my BBs, not be a separate flagship
if i do happen to get either tech during a turn i exit without saving and re-do the turn because chances are i won't get that tech when i re-resolve that turn
i also play at 60% or lower research rates so i won't get either tech until late game if at all
|
|