Post by gornik on Jul 5, 2019 10:21:21 GMT -6
First of all, thanks for this great game! Despite some bugs and errors, it is the best naval game I've ever played!
Bugs, from this list are 100% repeatable at least for me. I didn't make saves, but if they are needed, I will do them.
- "Total war" stance of Nazi Germany disappeared after reload of game, and then "normal" peace may be accepted. I played Russia and Japan, saw this in three games in a row.
- Shallow water near Norway prevents ships from entering Bergen and Stavanger.
- Bombardment target at Tanganyika was out of range of my ships due to minefield (BTW, I doubt, should "suspected minefields" be so extensive in colonies?)
- "MTB possibly on the wrong side" messages during every trade attack or bombardment mission in SE Asia (war against France, they controlled Annam and Cochin China at that moment. I had no MTB there)
- AI Japan couldn't make surprise attack at the beginning of any war against Russia (and maybe others), error message appeared instead (this happen in two Russian games, three times. When controlled by player, everything went normally. Russian possessions didn't change from start)
- As others here I never saw separate scout force, though I had 8 BB+3 B and 9 BC+4 CA active at one war
Maybe not bug: problematic CV behavior:
CV are always in "line abreast" formation, so they are prone to loose contact in night\rain even with best tech. This is odd, as then for whole night the ship stay completely alone and may be sunk by anybody, especially with radar (I killed 3-4 "lost" CV in present game without any search of them - the just approached my fleet in dawn). What is worse, seem that they don't react to radar contacts and move straight to clearly visible enemy formation (CV, attached to BB formation have this problem too). Strangely, though player is not allowed to command anything to "lost" ship, he may manage her airgroup without any problems. Also, AI airgroups are prone to bomb ground targets even if it is fleet/invasion battle and they should expect enemy fleet nearby.
Bugs, from this list are 100% repeatable at least for me. I didn't make saves, but if they are needed, I will do them.
- "Total war" stance of Nazi Germany disappeared after reload of game, and then "normal" peace may be accepted. I played Russia and Japan, saw this in three games in a row.
- Shallow water near Norway prevents ships from entering Bergen and Stavanger.
- Bombardment target at Tanganyika was out of range of my ships due to minefield (BTW, I doubt, should "suspected minefields" be so extensive in colonies?)
- "MTB possibly on the wrong side" messages during every trade attack or bombardment mission in SE Asia (war against France, they controlled Annam and Cochin China at that moment. I had no MTB there)
- AI Japan couldn't make surprise attack at the beginning of any war against Russia (and maybe others), error message appeared instead (this happen in two Russian games, three times. When controlled by player, everything went normally. Russian possessions didn't change from start)
- As others here I never saw separate scout force, though I had 8 BB+3 B and 9 BC+4 CA active at one war
Maybe not bug: problematic CV behavior:
CV are always in "line abreast" formation, so they are prone to loose contact in night\rain even with best tech. This is odd, as then for whole night the ship stay completely alone and may be sunk by anybody, especially with radar (I killed 3-4 "lost" CV in present game without any search of them - the just approached my fleet in dawn). What is worse, seem that they don't react to radar contacts and move straight to clearly visible enemy formation (CV, attached to BB formation have this problem too). Strangely, though player is not allowed to command anything to "lost" ship, he may manage her airgroup without any problems. Also, AI airgroups are prone to bomb ground targets even if it is fleet/invasion battle and they should expect enemy fleet nearby.