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Post by sloanjh on Jul 6, 2019 1:33:40 GMT -6
Same coastal bombardment battle, but near the end (turn ~1200 out of 1000). Lots of airstrikes out of visual range - I spent the night with my battle line keeping sporadic radar contact with a bunch of his ships, then hit them with a carrier strike in the morning. Was cruising towards home, and got an access violation (might have been when I clicked "yes" on "do you want to detach XXX to pick up survivors from UNSIGHTED - I got a bunch of those that I was clicking through). The same access violation occurs when I try to save, so I suspect that I'm going to be out of luck in terms of saving the results of this battle. Attaching save directory, which might be exactly the same as my previous post since save is segv-ing and auto-save might not be working [EDIT] Ran some more, and it access violated on auto-save. Running even more, it's access violating every 10 minutes, e.g. 1300, 1310, 1320, ..., so it looks like it's something that happens every 10 minutes. [EDIT2] At 1422 it started dying every time advance, and time was not advancing. I was trying to get all my ships into port and end that way, but they ignored the port. I've got a feeling the problem is in some sort of pop-up - it comes up when I try to end using the yellow button, which should be popping a dialog telling me to save and exit. Attachment Deleted
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Post by sloanjh on Jul 6, 2019 10:16:41 GMT -6
Follow-up: I just restarted RTW2 after doing a save-quit last night (I didn't want to see how much time I'd lost in the battle due to a bad save) and was pleasantly surprised to find that the save had been successful after all - my fleet was clustered around the port! So it looks like the save was robust enough to fight through the access violation message. BTW, was first disappointed to see that my strikes hand only killed 4x Aux, but then noticed that there were heavily damaged 1xCV and 1xBC in there. I think this gives a good (albeit frustrating) user experience in the fog-of-war involved in WWII-ish carrier combat - it's very difficult from day-of-battle reports to understand just what you hit and whether or not ships were sunk, heavily damaged, or lightly damaged. IIRC, the Argentines had this problem in the Falklands war too - they got inflated effectiveness numbers from pilot reports of their airstrikes. I imagine the reports on the news helped them a LOT with their intel here - I remember watching the war on the news and getting pretty precise information on which ships were getting sunk. Note that I've had that experience with level of damage in surface combat too - I tend to think that if a ship slows down it's been significantly damaged, where when checking the logs it's only superficial or superstructure damage. John
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Post by williammiller on Jul 7, 2019 20:54:07 GMT -6
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