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Post by mikemcn on Aug 11, 2015 17:19:07 GMT -6
Thanks! Sorry about that, but the game isn't really tested beyond 1925, and the ability to play on was added as a result of player requests. It is sort of play at your own risk beyond that. Could you post a save of your game, it will help me investigate the problem. Yea I figured it's just an effect of going beyond the game boundaries, but here's a save anyways: link It's a zip including all the ship stuff, I don't now if you need that but it's there...
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Post by Fredrik W on Aug 12, 2015 9:48:56 GMT -6
Thanks! Sorry about that, but the game isn't really tested beyond 1925, and the ability to play on was added as a result of player requests. It is sort of play at your own risk beyond that. Could you post a save of your game, it will help me investigate the problem. Yea I figured it's just an effect of going beyond the game boundaries, but here's a save anyways: link It's a zip including all the ship stuff, I don't now if you need that but it's there... Good save, thanks. It will be fixed in the next version. And yes, all ship files are needed to recreate a game, so that was good.
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Post by mikebrough on Aug 15, 2015 5:30:45 GMT -6
I've been assigned a bombardment mission with two cruisers whose gun range is too short to reach over the minefield. I think it was against Colon - I'm Germany.
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Post by Fredrik W on Aug 15, 2015 6:11:45 GMT -6
I've been assigned a bombardment mission with two cruisers whose gun range is too short to reach over the minefield. I think it was against Colon - I'm Germany. That has been adjusted in 1.1, but since there is some randomization involved it can still happen. Sometimes there might also be low visibility that prevents a bombardment target being seen. In those cases, just hunt around and you will likely find merchants and patrol boats to sink instead that will let you win the scenario.
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Post by mikebrough on Aug 15, 2015 8:41:41 GMT -6
I've been assigned a bombardment mission with two cruisers whose gun range is too short to reach over the minefield. I think it was against Colon - I'm Germany. That has been adjusted in 1.1, but since there is some randomization involved it can still happen. Sometimes there might also be low visibility that prevents a bombardment target being seen. In those cases, just hunt around and you will likely find merchants and patrol boats to sink instead that will let you win the scenario. That's exactly what I did. A fine game.
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Post by gornik on Aug 15, 2015 18:20:34 GMT -6
Old problem from SAI still here. Strange DD behaviour spotted several times: seem they now don't check, is there our battleline between their torpedo mounts and target or not. They just launch torpedoes through battleline and hit allies instead of enemies. This happen at close range engagements, in any time and weather. I may understand this in night/rain/storm (maybe their officers didn't see other ships or made mistake in their distance/speed), but this happen in daylight in obvious situations too. Here is typical scheme (forgot to screenshot): (sorry, I'm not good in Paint) Attachment DeletedNote:This last friendly torpedoing happen in calm cloudy day at 16.21. Distance to enemy-nearly 2 miles. Flotilla attack: was ordered Torpedo max range: 6500@22 Target: CL Friendly ships: CL division (2xCL), supporting by DD flotilla (2xDD) Crew quality: 0 at all ships No manoeuvres/speed changes performed last 5 minutes before accident Fate of damaged cruiser: She sunk Fate of DD captain: Was whipped and banished to Siberia (I played Russia)
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