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Post by swedewolf on Aug 17, 2019 9:13:11 GMT -6
In the country summary it mention hidden flaws. Anyone encountered any of the during play?
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Post by aeson on Aug 17, 2019 9:36:02 GMT -6
'Hidden flaws,' if I recall correctly, manifests as an increased risk of turret flashfires.
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Post by sloanjh on Aug 17, 2019 9:38:04 GMT -6
Lots of turret flashfires
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Post by swedewolf on Aug 17, 2019 9:39:36 GMT -6
Yeah, I encountered them too.
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Post by stevethecat on Aug 17, 2019 9:49:22 GMT -6
I have been trying to compensate for the flash fire risk with extra turret armour. But unsure if it's making much difference!
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Post by bobert on Aug 17, 2019 9:57:39 GMT -6
There's a button to turn increased flash fire risk off. It was poor safety procedures that doomed the British bc, not any particular design flaw.
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Post by JagdFlanker on Aug 17, 2019 11:16:36 GMT -6
getting flash fires up the ying-yang in my current UK game - by which i mean i'm getting some when i usually never get them
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Post by sloanjh on Aug 17, 2019 11:37:30 GMT -6
I have been trying to compensate for the flash fire risk with extra turret armour. But unsure if it's making much difference! I usually try to armor turrets up to 16". Seems to work fairly well. Can't tell how much it's necessary for non-UK; I don't think I've had a single one in my current game as France (in the late 30's at present).
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Post by JagdFlanker on Aug 17, 2019 11:55:41 GMT -6
i'v always up-armoured my turrets but havn't played UK in years - i'v played 5 other countries in RtW2 before my current UK run and don't remember much if any flash fires until this game
again, not to say it happens a lot in my game, just that it happens noticeably more
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Post by dorn on Aug 17, 2019 12:40:14 GMT -6
I have been trying to compensate for the flash fire risk with extra turret armour. But unsure if it's making much difference! It helps turrets not to be penetrated but if anyone is penetrated it does not help.
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Post by rimbecano on Aug 17, 2019 12:51:19 GMT -6
There's a button to turn increased flash fire risk off. It was poor safety procedures that doomed the British bc, not any particular design flaw. Well, that and exceptionally touchy powder. The USN ran some tests comparing British and American powder in WWII and found that British powder would ignite much further from the vent they were using to deliver the flash, enough so that, in a magazine, about 80 times the amount of powder would light from a given ignition source with British powder.
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Post by jeb94 on Aug 17, 2019 14:57:45 GMT -6
There's a button to turn increased flash fire risk off. It was poor safety procedures that doomed the British bc, not any particular design flaw. Well, that and exceptionally touchy powder. The USN ran some tests comparing British and American powder in WWII and found that British powder would ignite much further from the vent they were using to deliver the flash, enough so that, in a magazine, about 80 times the amount of powder would light from a given ignition source with British powder. British cordite (powder) tended to burn much more violently than others, such as the Germans. You see this not just with the British BCs that blew up at Jutland while the German BCs turrets burned but with the armored cruiser HMS Natal, and dreadnought HMS Vanguard. Both were destroyed while at anchor. HMS Barham which blew up as she was capsizing and of course HMS Hood. The IJN also used British type cordite and suffered similar disasters. The cruiser Tsukuba, pre-dreadnought Mikasa (salvaged and rebuilt), dreadnought Kawachi and the Mutsu. Yamato blew up as she was capsizing much like Barham. Judging by the condition of the wreck the Musashi also blew up as she sank.
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Post by ulzgoroth on Aug 17, 2019 15:15:42 GMT -6
I have been trying to compensate for the flash fire risk with extra turret armour. But unsure if it's making much difference! I usually try to armor turrets up to 16". Seems to work fairly well. Can't tell how much it's necessary for non-UK; I don't think I've had a single one in my current game as France (in the late 30's at present). I lost my first battlecruiser to a flash fire in my current France game.
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Post by bcoopactual on Aug 17, 2019 18:08:51 GMT -6
Hidden Flaws also affects the nation's shells. Here is the quote from Fredrik from the Tidbits file for RTW1. No reason to think this was changed for RTW2 although of course that is possible. The flash fires associated with the hidden flaws trait goes away as the UK suffers magazine explosions. It simulates their navy investigating and applying their lessons learned and quit stacking their powder cases throughout the turret. It does say that the learning function is specific to flash fires so I don't know if the increased dud rate and poor AP shell performance goes away over time but since the British fixed that historically* as well I would hope so. The developers would have to confirm one way or another though. * 15 inch APC Mark IIIa 4crh 'Greenboy' shell
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Post by kidcharlemagne on Aug 17, 2019 22:48:33 GMT -6
I do believe it's more flash fires, most wars against the UK in my games is about 30 mins of frustration then an absolute laugh when I instantly sink one of their battleships with a lucky hit
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