rak
New Member
Posts: 10
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Post by rak on Aug 26, 2019 5:35:21 GMT -6
Hello, my suggestion is to add more manual/player control to aviation. In particular, land based aviation and airships, as well as conducting search missions on player demand (similar to setting up a strike), rather than automatically at the beginning of a battle.
I understand the game is trying to simulate fog of war and chain of command, but I'm sure allowing the player a more thorough involvement in the air ops would be beneficial. My suggestion is to make something similar to current naval Captain/Admiral modes, where each player can set whatever level of micromanagement he or she desires. Let me know your thoughts!
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Post by dorn on Aug 26, 2019 5:42:17 GMT -6
Hello, my suggestion is to add more manual/player control to aviation. In particular, land based aviation and airships, as well as conducting search missions on player demand (similar to setting up a strike), rather than automatically at the beginning of a battle.
I understand the game is trying to simulate fog of war and chain of command, but I'm sure allowing the player a more thorough involvement in the air ops would be beneficial. My suggestion is to make something similar to current naval Captain/Admiral modes, where each player can set whatever level of micromanagement he or she desires. Let me know your thoughts!
I agree with having possibility manually start search patterns. Relating to manual control of airbase, I am fine as it is. It would be nightmare to do it manually. I can only imagine that on captain setting there is possibility to switch airbase to manual. For me there are hundreds more important issues need to be done.
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Post by JagdFlanker on Aug 26, 2019 10:56:12 GMT -6
in a similar vein, it'd be nice to give control of my carriers airwings over to the ai and let it handle air operations like it does for land bases
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rak
New Member
Posts: 10
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Post by rak on Aug 30, 2019 3:11:40 GMT -6
I agree! This way, players can customize the gameplay to their liking.
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