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Post by ccip on Jul 14, 2015 2:43:42 GMT -6
I thought I'd ask, since we had SAI campaign tools and an editor - are there/could there be some tools made available to make custom nation editing easier? Especially for stuff like mission location - that would not be so hard to do at all if we could just click on a map instead of time-consuming text editing. I decided to try and make a custom Brazil today, and made some good progress - but it is editing the war info file and moving mission locations that ultimately proved a bit too time-consuming - it's a lot of work looking up locations, and really easy to make a mistake...
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Post by Fredrik W on Jul 14, 2015 8:56:33 GMT -6
Neat!
There is a war info file editor, but it is not all that user friendly, and there is no documentation. Once I have worked through the initial suggestions and bug reports and released v 1.1, I will see if I can clean it up so that it can be released.
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Post by ccip on Jul 14, 2015 18:37:17 GMT -6
Thank you, and no rush, I know there's other priorities to deal with right now I was just experimenting with what could be done - and I'm sure it would still be lots easier anyway than having to do all the config editing by hand!
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Post by andrew on Jul 14, 2015 18:48:49 GMT -6
Wow, that looks great Ccip! Do you have any plans to post your Brazil mod on the forums for other users?
I just bought this game yesterday and haven't much time to play with it, cursed day job and all, but I am curious how easy it is to mod because there are a number of minor navies that would be interesting to add. Brazil is certainly one. Ottoman Turkey is another. Maybe even Qing China. Fictional countries or empires would also add a counterfactual twist to the game.
Is it possible to add regions to the map?
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Post by ccip on Jul 14, 2015 23:23:09 GMT -6
It's possible to add anything, from what I've seen - everything is in the config files, which are simple text that relies on coordinates to determine everything. But what you see above is just a placeholder - things like extra possessions and ship names are easy, but the war info files that Frederik mentioned are really hard, and without them, you can't really have a working campaign. And right now, the only way to create a war file that actually represents a nation properly is going on google maps, looking up several hundred sets of coordinates for every mission, patrol, objective, land battery for a nation, and then manually typing them in one by one. So that's a little unwieldy and I obviously couldn't get very far in it! So, even a simple tool will make that work much easier. But as I said, no rush
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Post by mercholein on Jul 15, 2015 7:53:23 GMT -6
Hi all,
could anyone tell me what file includes the yearly and monthly budgets of the nations ? I want to play a bit around with germany and give them more money for yearly / monthly budgets.
Help would be great !
mercholein
P.S. : Great Game !!!!
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Post by elouda on Jul 15, 2015 7:58:58 GMT -6
Hi all, could anyone tell me what file includes the yearly and monthly budgets of the nations ? I want to play a bit around with germany and give them more money for yearly / monthly budgets. Help would be great ! mercholein P.S. : Great Game !!!! BNat.dat in /Data contains the values that control the 'default' nations. Here's my understanding of what some of the values do so far; BaseResources controls the baseline budget when 'historical budgets' is off. HBR controls the same when 'historical budgets' is on. GGP is 0 by default, setting it to 1 enables the 'rapid economic growth' (USA trait). RGP1 & RGP2 I believe are somehow related to budget growth too, but I don't know exactly how yet.
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Post by mercholein on Jul 15, 2015 8:26:34 GMT -6
Thank you elouda. Will have a look !
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Post by galagagalaxian on Aug 17, 2015 22:29:25 GMT -6
Neat! There is a war info file editor, but it is not all that user friendly, and there is no documentation. Once I have worked through the initial suggestions and bug reports and released v 1.1, I will see if I can clean it up so that it can be released. Now that 1.1 is out, how is this looking as a possibility?
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Post by galagagalaxian on Aug 18, 2015 2:15:37 GMT -6
I'd also settle for now with explanations of what all the stats in the [Nation].dat and [Nation]WarInfo.Dat files mean.
Kinda want to make a China or Turkey custom nation. Not sure if Turkey would work, can you create new holdings/locations?
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Post by Fredrik W on Aug 18, 2015 13:48:43 GMT -6
I'd also settle for now with explanations of what all the stats in the [Nation].dat and [Nation]WarInfo.Dat files mean. Kinda want to make a China or Turkey custom nation. Not sure if Turkey would work, can you create new holdings/locations? It's coming, so little time, so much to do...
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Post by galagagalaxian on Aug 19, 2015 20:48:21 GMT -6
I was poking around in the WarInfo.Dat files, working on a custom China mod. To provide a temporary stand-in, I copied Japan's WarInfo.Dat and then edited it to replace Italy with Japan Itself (taken from some other nations WarInfo.Dat, I can't remember which one).
While poking around in these files, I noticed that in some nations some of the [Nation#Mission#] entries are effectively blank, with no useful information inputted (no names, 00000N 00000E coordinates, etc). I decided to experiment a bit and created a version where every [Nation#Mission#] entry was blank.
Surprisingly, in a few quick test games (just speeding through turns trying to start a war ASAP), the game would still produce various random battles. Though it would sometimes spit out a "No war mission found for Home area battle. Enemy: [EnemyNation]" messages, and it also spit out an error with regards to Japan's sneak attack ability.
During testing I got:
Cruiser Battles Fleet Battles Convoy Attacks (enemy convoys) Enemy Coastal Raids Enemy Raider Intercepts Intercepted Friendly Raider
I take it then that the [Nation#Mission#] battles are special/specific scenarios? (IE: To add more spice/variety to the randomly generated missions)
[edit] Actually, could it be pulling info from the enemy nation's WarInfo.dat files?
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