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Post by sloanjh on Sept 14, 2019 10:01:22 GMT -6
V1.08 I've got a CVL with a deck capacity of 19 (which I didn't realize) and a squadron of 20 TB on board. Miraculously I had all 20 a/c available, so I readied them for a full strike. When I went to launch them, I was unable to because 20>19. I was unable to simply launch 19 of them and strike the other one below; the only way I'm aware of is to strike them all below then re-ready them. This A) delayed the strike by ~45 minutes and B) ate 20 of my torpedoes, since striking below expends torpedoes. The former is annoying, the latter is a significant issue IMO. Potential fixes: 1) Change "Strike below" to not consume torpedoes. 2) Warn/forbid if trying to ready more planes from a single squadron that exceed the deck load limit. Note that I'm not as concerned about multiple squadrons exceeding deck load, since you can simply omit one of the squadrons when you launch the strike. 3) Allow a partial "strike below", where you can send just a few planes from a readied strike below. I realize this is a whole new GUI/code path to code up, so I understand this is probably the least likely to be implemented. PS - I'm putting this in bugs (rather than suggestions) because it's a behavior that wouldn't happen IRL and significantly impacts game play.
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Post by dizzy on Sept 15, 2019 11:49:16 GMT -6
Yeah, it shouldnt happen. But that would only affect CVL's and only when you max your airwing. It's a nasty surprise the first time you discover it. I always check my spotting ability before I design my air wings to make sure I know what I can spot and launch.
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