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Post by hschuster44 on Jul 17, 2015 17:13:31 GMT -6
How is it possible to blockade another nation? I know I must have 110% of the enemy’s naval strength in the build area of the enemy nation - but is blockading happening automatically in this case or do I have to give an additional order?
And: (How) can I enforce a decisive battle with all my available Bs (Status AF) when the enemy is blockading me? I have a large number of Bs in an French-German war (1904) but so far I didn't find a way to use them. They just don't appear on the scene for months and I seem to have no influence on that. Instead the enemy is getting his VPs every turn with just a small advantage in naval strength (sort of "money for nothing" as some guys would call it).
Thanks for every comment!
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Post by eisenengel on Jul 17, 2015 17:49:06 GMT -6
1) Automatically
2) You can't.
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Post by Fredrik W on Jul 17, 2015 22:41:35 GMT -6
It wasn't so easy to force a decisive battle to end a blockade IRL. It is probably easier in RTW than in reality. Fleet battles will pop up now and then if the two sides have battleships in the same area. In WW1, after august 1916, the RN avoided major fleet battles in the Southern North Sea, and even if the IGN had tried harder for a decisive battle, it takes two to tango.
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Post by eisenengel on Jul 18, 2015 0:46:03 GMT -6
It wasn't so easy to force a decisive battle to end a blockade IRL. It is probably easier in RTW than in reality. Fleet battles will pop up now and then if the two sides have battleships in the same area. In WW1, after august 1916, the RN avoided major fleet battles in the Southern North Sea, and even if the IGN had tried harder for a decisive battle, it takes two to tango. If the IGN had just made an attack against the blockade line the RN would have come out to play. If they had sailed up the Thames to shell London, the Grand Fleet would have been waiting for them when they came back. That's my main issue with the game implementation. It should always possible to force a decisive battle if you are aggressive enough (quite possibly aggressiveness bordering on suicidal, of course). Avoiding a fleet battle should come with severe, war-altering consequences (a prestige loss at minimum).
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Post by hschuster44 on Jul 18, 2015 3:28:07 GMT -6
Thanks for your comments. According to the current blockading design it probably a good strategy to send at least your bigger ships (ACs) in colonial service back to your home region as soon as tensions with a neighbor grow since you can't compensate VP losses resulting from a blockade with raider VPs. On the other hand it might make sense to have a considerable number of ships in colonial service as soon as tensions with an overseas competitor grow ... ?
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krawa
Junior Member
Posts: 90
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Post by krawa on Jul 18, 2015 4:25:35 GMT -6
It wasn't so easy to force a decisive battle to end a blockade IRL. It is probably easier in RTW than in reality. Fleet battles will pop up now and then if the two sides have battleships in the same area. In WW1, after august 1916, the RN avoided major fleet battles in the Southern North Sea, and even if the IGN had tried harder for a decisive battle, it takes two to tango. Frederik,
it's totally clear that it is not easy to force a decisive battle and if one side seeks to avoid such a battle it should only happen on rare occasions. But on the other hand I think the blockaded Nation should always have the option to force such a battle or, if the blockading Nation declines such a battle despite "superiority" the Blockade counts as lifted.
Beside the examples given by eisenengel think what would have happened had the Germans in WWI assembled their whole merchant fleet in one convoy and sent the whole HSF with sufficient supply ships for escort duty. Either Britain had accepted this battle of the effects of the "Blockade" would have been nullified for months.
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