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Post by gord96 on Jul 23, 2015 8:56:57 GMT -6
This game really does an amazing job of capturing just how technology changes naval warfare. In my Spanish game in 1900 to 1910 or so the big ships duked it out, missing most of their shots and when shots did connect, their wasn't a ton of damage. Torpedoes also weren't overly reliable, requiring close range shots and missing more often then not. Fast forward to my Spanish game in 1918 and ships are putting more powerful shells on target and torpedoes are hitting their targets far more often and from longer ranges. BB and BC's are getting chewed up just as quickly as a B would chew up a CL in 1900. In my early wars losing a ship was rare. Now it's rare if I don't lose a ship! Well done devs in capturing this feeling.
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Post by hschuster44 on Jul 23, 2015 9:11:04 GMT -6
This game really does an amazing job of capturing just how technology changes naval warfare. In my Spanish game in 1900 to 1910 or so the big ships duked it out, missing most of their shots and when shots did connect, their wasn't a ton of damage. Torpedoes also weren't overly reliable, requiring close range shots and missing more often then not. Fast forward to my Spanish game in 1918 and ships are putting more powerful shells on target and torpedoes are hitting their targets far more often and from longer ranges. BB and BC's are getting chewed up just as quickly as a B would chew up a CL in 1900. In my early wars losing a ship was rare. Now it's rare if I don't lose a ship! Well done devs in capturing this feeling. In my current campaign I just had to sign a treaty (duration: more than a decade (!), starting in 1912) which allows no more then 10.000ts and calibre 8 from now on. Exciting to see how tech will develope under these severe restrictions ...
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Post by gord96 on Jul 23, 2015 9:14:51 GMT -6
ha. wow. that will be a different campaign for sure! that's crazy. in my campaign we are seeing 32,000 plus ton BB's and 14" guns as the norm!
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Post by phoenix on Jul 23, 2015 10:19:25 GMT -6
'Spanish game'? How does that work? I don't see Spain on the list of nations.
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Post by gord96 on Jul 23, 2015 10:28:20 GMT -6
It's under 'Custom Nations' or something like that. You can be Spain or the Confederate States of America. Both are 'alternative history. With the Spanish campaign it appears the Spanish-American War never happened and the Empire is still intact (Spain still holds Cuba, Puerto Rico and the Philippines). The CSA campaign of course has them winning the American Civil War and they hold Cuba and Puerto Rico.
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Post by williammiller on Jul 23, 2015 10:35:06 GMT -6
You can find all custom nations in the drop-down box under "Custom Nation" on the "Select Nation" screen when you start a new game.
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Post by phoenix on Jul 23, 2015 13:49:01 GMT -6
Ah-Ha! Stupid me! I really should read the manual. But it's perhaps a tribute of sorts that I can get so far playing it without touching the manual.....
Thanks, William and Gord
Peter
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Post by cleveland on Jul 23, 2015 14:59:57 GMT -6
is there a way to play the US with the CSA as an AI opponent?
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Post by gord96 on Jul 23, 2015 15:36:46 GMT -6
is there a way to play the US with the CSA as an AI opponent? I don't think so. Be cool if it was. My first campaign with CSA, the US and I had a 36 month war.
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Post by Fredrik W on Jul 23, 2015 23:14:41 GMT -6
The addon nature of the custom nations means that they can be played but that they cannot be an opponent when playing the standard nations.
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