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Post by brygun on Dec 17, 2019 10:02:53 GMT -6
Sometimes Im seeing airbase squadrons having a negative count of planes.
See attached game, Airbase Reval.
Note I've seen higher counts of negative planes.
I wonder if its related to obsoleting planes when the production industry is still in the starting years
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Post by oldpop2000 on Dec 17, 2019 10:44:16 GMT -6
Sometimes Im seeing airbase squadrons having a negative count of planes. See attached game, Airbase Reval. Note I've seen higher counts of negative planes. I wonder if its related to obsoleting planes when the production industry is still in the starting years Let me try to explain. If I have a fighter squadron that normally is assigned 18 aircraft but currently only has 16 aircraft, then I have a -2 in squadron strength. Of those 16 aircraft, 5 could be non-operational due to mechanical difficulties so the squadron's complement, ready for flight, is eleven aircraft. But in terms of documents that might be sent to the commander of the air wing, the actual figures are as follows: 18-Authorized Operating Strength 16- Currently Assigned -2 deficiency 5 - non-operational 11- Available for Combat A carrier report is similar but the 16 assigned would be titled "aboard". So, 18 Authorized, 16 Aboard with a -2. The official Aircraft Allocation Report might show 36 fighters assigned, 31 at a base, like Noumea and 5 aboard. 36 fighters would be 2 x 18 plane squadrons. It might be a good idea for you to suggest a change in naming convention. They should use the following:
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Post by brygun on Dec 18, 2019 16:49:40 GMT -6
I respectively submit oldpop2000 that is not how the game mechanics in RTW2 work. For your real world example we would be seeing in RTW2 an assigned 18 plane squadron is at strength of 16 thus at a -2 deficiencies. Adding 2 planes would bring this squadron to the desired strength of 18. The game is showing an operational strength of -2 planes meaning it needs 20 to get to the desired strength of 18. I also recall in other games seeing a strength of -34 when then max squadron size is 20. This squadron would need a delivery of 54 planes to get to strength.
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Post by oldpop2000 on Dec 18, 2019 18:20:57 GMT -6
I respectively submit oldpop2000 that is not how the game mechanics in RTW2 work. For your real world example we would be seeing in RTW2 an assigned 18 plane squadron is at strength of 16 thus at a -2 deficiencies. Adding 2 planes would bring this squadron to the desired strength of 18. The game is showing an operational strength of -2 planes meaning it needs 20 to get to the desired strength of 18. I also recall in other games seeing a strength of -34 when then max squadron size is 20. This squadron would need a delivery of 54 planes to get to strength. Ok, I was working in the dark but that explains it. Thanks. My suggestion as to a nomenclature change is based on the actual monthly allocation reports generated by the NAVAIR from 1936 to around 1980. This is the nomenclature used, I know, because I have every report on my personal cloud system. But if the team isn't interested, that's fine with me. Nomenclature is vital for a good understanding of the functionality of the game. Anyway, we move on.
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Post by brygun on Dec 24, 2019 18:46:08 GMT -6
Persists into [1.14]
See Da Nang airgroup at -6
Activity notes:
For this game I just invented planes. This is my first ever flying boat type. Therefore this is being triggered by something other than obsoleteing models. Im still on my very first model of each plane type.
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Post by williammiller on Dec 27, 2019 16:18:48 GMT -6
We have an internal report of this IIRC, but your save game will help as well...thanks!
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Post by brygun on Dec 28, 2019 9:34:35 GMT -6
Providing another save file. Same game just farther down the road.
Situation details
A war with France recently ended.
My ability to build airbase sizes recently went to 40
I was starting to develop torpedo planes.
In accordance with my posted airbase plans I was preparing to go from: airbase20 with 14 flying boats, 6 fighters to airbase40 with 16 flying boats, 8 fighters and 16 XXX
The XXX is that since the torp planes were not researched I was selecting flying boats again. This being to start staffing and training programs.
3 new airbases were started after the victory with France. They were now at airbase20 and started their expansion.
Since these new airbases cant hold the extra planes I started squadrons in "Reserve" pool.
Now looking in the reserve pool there are three (3) squadrons with a status of -7 planes.
There are a few more negatives among the airbases too.
Im a bit baffled on these negatives.
Providing the same game to help diagnosis.
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Post by brygun on Dec 28, 2019 10:17:12 GMT -6
Oh... it may help I am for this playthrough using sequential numbers so it should help see if this is related to making new planes.
Plodding a few turns down this game.
Noting that TRB-1 squadrons are the ones with negatives I did check their aircraft type and they are showing XX in serice and zero on hand.
Something I can't see is the production capacity for my nation.
Maybe thats a clue where this is coming from?
The lack of capacity might be getting passed along to the squadrons. Where as for display purposes it just shouldnt show any number lower than 0.
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