geroj
Junior Member
Posts: 76
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Post by geroj on Jan 19, 2020 15:53:21 GMT -6
Hello
So how do they actually work? I found no difference between autoloader and non-autoloader 6inch cruisers. Went through manual and forum only to find they provide only +10% ROF. Some said they are great, some done tests with almost no difference
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Post by rimbecano on Jan 19, 2020 17:02:02 GMT -6
There are actually two ROF bonuses, 10% to spotting fire, and 30% (IIRC) when firing for effect. The logic to that is that while you're still getting the range it's generally waiting to see where the salvo in flight lands that determines when you fire the next salvo, not the loading speed of your guns. Once you're straddling the target, you start trying to put as many salvoes on target as possible, and that's when the loading speed of your guns starts to matter.
So how much benefit you see from autoloaders will greatly depend on how factors like the weather affect your accuracy in a given battle.
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Post by aeson on Jan 19, 2020 17:03:31 GMT -6
Autoloaders also increase HAA factor for DP guns by about 50%, though it might not be showing up properly in the design screen.
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Post by mycophobia on Jan 20, 2020 17:41:40 GMT -6
Generally when compared to simply "more guns" I don't think Autoloaders are efficient for their weight without considering any potential AA benefits, even accounting the 30% ROF after straddle. (Someone on the forum also did math on this before).
That said if number of guns/turret are for some reason a limiting factor, do feel free to slap it on.
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Post by oldpop2000 on Jan 20, 2020 19:40:09 GMT -6
Generally when compared to simply "more guns" I don't think Autoloaders are efficient for their weight without considering any potential AA benefits, even accounting the 30% ROF after straddle. (Someone on the forum also did math on this before). That said if number of guns/turret are for some reason a limiting factor, do feel free to slap it on. I would disagree because autoloaders allow for the reduction of the crews and hence the supplies necessary to support them. The autoloading guns and turrets did weigh more, but the limiting factor is the how heavy a shell can the crew lift. The autoloader can now fire heavier shells, faster and more consistently. The heavier shells can now be used because the crews do not have to lift them. I think this is important.
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Post by mycophobia on Jan 20, 2020 20:01:43 GMT -6
Generally when compared to simply "more guns" I don't think Autoloaders are efficient for their weight without considering any potential AA benefits, even accounting the 30% ROF after straddle. (Someone on the forum also did math on this before). That said if number of guns/turret are for some reason a limiting factor, do feel free to slap it on. I would disagree because autoloaders allow for the reduction of the crews and hence the supplies necessary to support them. The autoloading guns and turrets did weigh more, but the limiting factor is the how heavy a shell can the crew lift. The autoloader can now fire heavier shells, faster and more consistently. The heavier shells can now be used because the crews do not have to lift them. I think this is important. I definately don’t disagree with this implication in real life terms, however the autoloaders in the game do not have these attributes. They are not weight effective even if they reduce crew count( I am not sure d they even do that in game). Nor do ingame autoloaders have any implication on shell damage or other performance besides the rof increase. Thus as it stands they are not all that effective additions(maybe with the exception to boosting DP performance, which is quite significant), and I do think could use some tweak.
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Post by rodentnavy on Jan 20, 2020 20:22:36 GMT -6
I would disagree because autoloaders allow for the reduction of the crews and hence the supplies necessary to support them. The autoloading guns and turrets did weigh more, but the limiting factor is the how heavy a shell can the crew lift. The autoloader can now fire heavier shells, faster and more consistently. The heavier shells can now be used because the crews do not have to lift them. I think this is important. I definately don’t disagree with this implication in real life terms, however the autoloaders in the game do not have these attributes. They are not weight effective even if they reduce crew count( I am not sure d they even do that in game). Nor do ingame autoloaders have any implication on shell damage or other performance besides the rof increase. Thus as it stands they are not all that effective additions(maybe with the exception to boosting DP performance, which is quite significant), and I do think could use some tweak. My feeling, based on numerous campaigns is that autoloaders are certainly worth it for 6 inch guns, whether or not this is true for 7 and 8 inch guns is not something I have really tested. Now the AI likes to build ships with paper thin armour, I do not. When you are actually armouring your turrets the number of turrets matter and also when you are actually limited to 10,000 tons for a light cruiser (unlike the AI for a few patches) it matters. However a nine gun light cruiser with autoloaders is effectively a twelve gun ship once she is bracketing the target and putting extra shells down range can make all the difference. This was especially true for an HMS Sirius in one of my campaigns who destroyed three heavy cruisers in successive engagements by magazine hits and had the armour to resist 10 inch calibre hits (the latter was true of all her class but none of them had her destructive streak). Now we all have different play styles but certainly for me autoloading is a real boon once I unlock it.
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Post by oldpop2000 on Jan 20, 2020 21:05:52 GMT -6
I would disagree because autoloaders allow for the reduction of the crews and hence the supplies necessary to support them. The autoloading guns and turrets did weigh more, but the limiting factor is the how heavy a shell can the crew lift. The autoloader can now fire heavier shells, faster and more consistently. The heavier shells can now be used because the crews do not have to lift them. I think this is important. I definately don’t disagree with this implication in real life terms, however the autoloaders in the game do not have these attributes. They are not weight effective even if they reduce crew count( I am not sure d they even do that in game). Nor do ingame autoloaders have any implication on shell damage or other performance besides the rof increase. Thus as it stands they are not all that effective additions(maybe with the exception to boosting DP performance, which is quite significant), and I do think could use some tweak. I would agree, the team, time permitting and prioritization, should review auto-loader research and its effects on weight and firepower.
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