Post by cabalamat on Feb 14, 2020 6:05:25 GMT -6
I've recently been making some notes on what a naval wargame, similar to RTW2 or Ultimate Admiral: Dreadnoughts might looks look like. I'll post them here and if the team at NWS want tro use any of the ideas in RTW3, they can go ahead and do so.
This is a series of ideas for a naval wargame in the spirit of Rule The Waves 2 (RTW2) or Ultimate Admiral: Dreadnoughts (UAD). For the sake of concision I'll call it "the naval wargame" (TNW).
Scope
Summary: Play naval battles and campaigns. Design your own ships and fight the enemy. Play against the computer or other humans.
TNW will cover naval warfare in the period 1890-1950; this includes the First Sino-Japanese War of 1984-85 to WW2. It might make sense to move the start period back to the first ironclads in 1860.
There are 3 components to TNW:
- the Ship Design module, which lets you design ships
- the Battle Module, which lets you fight battles. There may also be a Campaign Module, which lets you fight extended campaigns such as the Guadalcanal campaign
- The Grand Strategy Game ties the whole thing together: a player commands a nation's navy, designing ships and fighting battles
In scope of military engagements it will go from single engagements with small numbers of ships (e.g. Denmark Strait 1941) to larger engagements such as Jutland or Tsushima, campaigns such as Guadalcanal or the Battle of the Atlantic, and wars such as the Pacific War of 1941-1945.
TNW will include a Grand Strategy Game where the player is the head of a country's navy, determining the naval grand strategy of that country. The player will have to design and build ships with constraints of time, money, continual increases in technology, bearing in mind what rival nations have or are building, all over a background of a changing geopolitical situation where alliances may change. The player will also decide what technologies to research, and recommend to the government who to fight, ally with, or trade technologies with.
Playable factions will include all countries that operated, built or planned to build capital ships during this era, including Britain, Germany, USA, France, Italy, Russia, Japan, Austria-Hungary, Turkey, China, Brazil, Argentina, Chile, Spain, Sweden, Netherlands, Greece.
As well as a single player game against computer AI opponents there will also be a multiplayer game where you fight against (or maybe alongside) other human players. This will be true both for the campaign game and for battles.
Summary: Play naval battles and campaigns. Design your own ships and fight the enemy. Play against the computer or other humans.
TNW will cover naval warfare in the period 1890-1950; this includes the First Sino-Japanese War of 1984-85 to WW2. It might make sense to move the start period back to the first ironclads in 1860.
There are 3 components to TNW:
- the Ship Design module, which lets you design ships
- the Battle Module, which lets you fight battles. There may also be a Campaign Module, which lets you fight extended campaigns such as the Guadalcanal campaign
- The Grand Strategy Game ties the whole thing together: a player commands a nation's navy, designing ships and fighting battles
In scope of military engagements it will go from single engagements with small numbers of ships (e.g. Denmark Strait 1941) to larger engagements such as Jutland or Tsushima, campaigns such as Guadalcanal or the Battle of the Atlantic, and wars such as the Pacific War of 1941-1945.
TNW will include a Grand Strategy Game where the player is the head of a country's navy, determining the naval grand strategy of that country. The player will have to design and build ships with constraints of time, money, continual increases in technology, bearing in mind what rival nations have or are building, all over a background of a changing geopolitical situation where alliances may change. The player will also decide what technologies to research, and recommend to the government who to fight, ally with, or trade technologies with.
Playable factions will include all countries that operated, built or planned to build capital ships during this era, including Britain, Germany, USA, France, Italy, Russia, Japan, Austria-Hungary, Turkey, China, Brazil, Argentina, Chile, Spain, Sweden, Netherlands, Greece.
As well as a single player game against computer AI opponents there will also be a multiplayer game where you fight against (or maybe alongside) other human players. This will be true both for the campaign game and for battles.
Scenarios
The game will come with historical and hypothetical scenarios for battles and campaigns. There will also be scenarios for the Grand Strategic Game. Users will be able to write their own scenarios and exchange them.
The game will come with historical and hypothetical scenarios for battles and campaigns. There will also be scenarios for the Grand Strategic Game. Users will be able to write their own scenarios and exchange them.
Moddability
TNW will be extensively moddable, with documented file formats and APIs. TortugaPower has written an auto-resolve battle simulator for RTW2 and something like this would certainly be possible. It would also be possible to write AI computer players, at both the strategic and tactical levels.
TNW will be extensively moddable, with documented file formats and APIs. TortugaPower has written an auto-resolve battle simulator for RTW2 and something like this would certainly be possible. It would also be possible to write AI computer players, at both the strategic and tactical levels.