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Post by Nicholas on Jul 13, 2020 12:53:55 GMT -6
I've been wondering if it's not too much to ask to have some say in determining the limits to tonnage, and gun caliber along with the amount of time the treaty would be in effect for. After all, what would be the point in choosing to try and pass a naval treaty when one has no say in how the treaty shapes up, especially when one is building BBs and BCs that are likely to be scrapped. Taking the middle option and making no commitment to the treaty does justify having a random treaty forced upon oneself. But if one wishes to pass a treaty, then one should know what they are getting themselves into. For your consideration.
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Post by navalperson on Aug 20, 2020 23:27:11 GMT -6
I've been wondering if it's not too much to ask to have some say in determining the limits to tonnage, and gun caliber along with the amount of time the treaty would be in effect for. After all, what would be the point in choosing to try and pass a naval treaty when one has no say in how the treaty shapes up, especially when one is building BBs and BCs that are likely to be scrapped. Taking the middle option and making no commitment to the treaty does justify having a random treaty forced upon oneself. But if one wishes to pass a treaty, then one should know what they are getting themselves into. For your consideration. Agree I think treaty’s should be more detailed or you get a say. Examples maybe tonnage limit on certain types of ships. Treaty conversions like to carriers. But that is one reason I never take treaty’s is they just are too broad on what to expect if I knew what I was agreeing to then maybe depending on what I was getting.
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Post by hawkeye on Aug 21, 2020 3:16:39 GMT -6
Over on the Ultimate Admiral: Dreadnought forum I suggested to uses Prestige for this (assuming that game will have something similar)
Essentially, you are presented with a first draft of the treaty and can then spend prestige points to change stuff.
Like 1 PP per 500 tons added/subtracted from the tonnage limit or spend X amount of PP per inch of caliber you want to go up/down, perhaps with a somewhat more complicated formula, taking into account the current caliber like (current caliber / 3), so to go from 12" to 13" would cost 4 PP, to go from 15 to 16 would cost 5 and so on.
It could also be a percentage of your current PPs, as later in the game, you probably have quite a few PP to burn, whereas in the early game, every PP very much counts.
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