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Post by navalperson on Sept 11, 2020 20:23:49 GMT -6
I know it has been a major point in topics but for the battle generator could implications from the fleet exercise page be used like being able to build your own divisions. Now I am not sure how that would work when you take a ship out of that area but it should be removed from the current fleet and if not put into a division could generate randomly with other divisions possibly.
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Post by aquelarrefox on Sept 12, 2020 16:45:05 GMT -6
I at least world like to have a task Force manager to regroup and move the ships targeting the real force to a region even if it's not used in combat generation but a much easy way to handle large fleets.
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Post by hawkeye on Sept 12, 2020 23:44:32 GMT -6
While being able to create an actual fleet structure for, well, the fleet would be really great, my biggest gripe is the inability to form my task-force in an actual battle beforehand. I mean, I'm supposed to be the admiral of the fleet, that is engaging the enemy in a tactical battle, so surely I should be able to organize my fleet _beforehand_ any way I see fit, no?
And given the mechanic to do so is already there in the fleet exercise, it is mind-boggling to me, why we aren't able to do this. Just have the organization screen (only our own side, of course) from the fleet exercise pop up prior to battle, with the current fleet organization already there, for those player who don't want to fiddle with this (just hit "accept") and let everyone else organize the given fleet to their liking.
Seriously, this shouldn't be rocket science.
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Post by aquelarrefox on Sept 13, 2020 9:09:13 GMT -6
While being able to create an actual fleet structure for, well, the fleet would be really great, my biggest gripe is the inability to form my task-force in an actual battle beforehand. I mean, I'm supposed to be the admiral of the fleet, that is engaging the enemy in a tactical battle, so surely I should be able to organize my fleet _beforehand_ any way I see fit, no? And given the mechanic to do so is already there in the fleet exercise, it is mind-boggling to me, why we aren't able to do this. Just have the organization screen (only our own side, of course) from the fleet exercise pop up prior to battle, with the current fleet organization already there, for those player who don't want to fiddle with this (just hit "accept") and let everyone else organize the given fleet to their liking. Seriously, this shouldn't be rocket science. They should not make it works with Ai still and that's the probably reason to not include it. Murder it will be a dlc content
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Post by hawkeye on Sept 13, 2020 10:01:17 GMT -6
Well, the AI can work with what we have right now.
I'm not talking about picking and choosing which ships to bring to an engagement, I'm talking about the game deciding what ships I get in a battle (exactly as it does right now), but then allow me to form those ship into division/squadrons as I want.
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Post by dia on Sept 13, 2020 23:26:31 GMT -6
I at least world like to have a task Force manager to regroup and move the ships targeting the real force to a region even if it's not used in combat generation but a much easy way to handle large fleets. I've proposed in the past a system that would add a new column to the ship list that would serve as a Taskforce/Group assignment. It was as simple as assigning a text string to a ship. The player could edit a ship's entry in this column just like they are already able to edit a ship's name. The player could input whatever text they like, but the point of it was so that a player could use the sorting function already built into the ship list to order/sort ships by the text the player inputs. You can read about it here where I go into a little more detail, but at its core it's probably the most simple grouping system you could come with and probably the least interfering to any other system in the game. It's purely a display feature, but would be a massive QoL improvement for the player. The fact that something so simple like this hasn't been implemented yet leads me to hope something more advanced is in the works.
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Post by aquelarrefox on Sept 14, 2020 7:03:24 GMT -6
I at least world like to have a task Force manager to regroup and move the ships targeting the real force to a region even if it's not used in combat generation but a much easy way to handle large fleets. I've proposed in the past a system that would add a new column to the ship list that would serve as a Taskforce/Group assignment. It was as simple as assigning a text string to a ship. The player could edit a ship's entry in this column just like they are already able to edit a ship's name. The player could input whatever text they like, but the point of it was so that a player could use the sorting function already built into the ship list to order/sort ships by the text the player inputs. You can read about it here where I go into a little more detail, but at its core it's probably the most simple grouping system you could come with and probably the least interfering to any other system in the game. It's purely a display feature, but would be a massive QoL improvement for the player. The fact that something so simple like this hasn't been implemented yet leads me to hope something more advanced is in the works. i totally agree
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