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Post by navalperson on Sept 12, 2020 10:27:41 GMT -6
How come 6 inch gun turrets have rules for carrier conversions but 8 inch does not. Just found out that 6 inch have rules is this new or have I just not realized this before.
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Post by dorn on Sept 12, 2020 11:49:29 GMT -6
For the first carrier you need main guns be 8" or 6", it depends on displacement.
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Post by rimbecano on Sept 15, 2020 11:08:54 GMT -6
To elaborate on dorn's answer, CVL conversions have no gun requirements, but any full CV laid down before your first full CV is completed must have at least 8x8" or 8x6" guns, depending on displacement. Once your first full CV hits the water, you can build CVs without gun requirements.
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Post by aeson on Sept 15, 2020 14:00:12 GMT -6
If the question is about the specific rules regarding what gun positions are allowed, then I would point out that the rules for rearming a ship with 6" guns during carrier conversion are the same as for rearming a ship with 6" guns during any other refit while the rules for rearming a ship with 7" or heavier guns during carrier conversion are a special exemption from the normal rules for rearming a ship with 7" or heavier guns. The exemption to the normal rules with 7" and heavier guns is necessary to allow most ships to be converted to CVs before the 8x8" armament requirement for early large CVs (and, in early release versions of the game, for all early CVs) is obviated, as most ships will not have four carrier-compatible main battery turrets capable of supporting two 8" guns apiece or eight carrier-compatible main battery turrets capable of supporting one 8" gun each in their original configurations and under the standard rearmament rules no 7" or heavier guns may be added in new positions. With 6" guns, an exemption to the normal rules is not necessary as the normal rules already allow up to fourteen 6" guns to be added in carrier-compatible positions - as long as you mount them individually and have at most 2" turret / 2" turret top armor - even if the ship had no main battery wing turrets prior to conversion.
Additionally, there is that the 8x6" requirement for small early CVs is a special case rule to what was already a special case, and was patched in after the game's release.
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Post by navalperson on Sept 16, 2020 13:50:40 GMT -6
Thanks I guess I never payed attention to the rules for 6inch guns for carriers before.
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Post by brygun on Sept 17, 2020 14:22:30 GMT -6
To elaborate on dorn's answer, CVL conversions have no gun requirements, but any full CV laid down before your first full CV is completed must have at least 8x8" or 8x6" guns, depending on displacement. Once your first full CV hits the water, you can build CVs without gun requirements. Once your first CV hits the water you can, perhaps in peacetime, pull it back it for refit and pull those guns off. I tend to design my first CV with no guns to get its "wartime" airgroup. Then add the guns reducing the airgroup to balance weight. Build that. They pull it in for refit to pull off guns and restore the airgroup. That that I actually like having rear guns on CVs as an adaption for "this world's physics" of limited carrier navigation thus they have something to fight against shore batteries when mindlessly bumping against the shore near such a threat or fire on DD or CL. Maybe slow a CA. Trying to defend from a BC never worked out so I don't really do the 2 of 1 mount 10" or 12" gun carriers that I used to. I call this the "tadpole" carriers. With single guns in positions 3 and 4 and draw the flight deck accordingly.
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Sept 17, 2020 14:27:43 GMT -6
I wish you could have single guns of up to 8" caliber in A and Y positions.
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Post by brygun on Sept 17, 2020 15:17:53 GMT -6
I wish you could have single guns of up to 8" caliber in A and Y positions. given how some of the earlier carriers worked I wish you could have the option for A >or< Y with it having multiple guns. Possibly with a block on having "high elevation". The flight deck could then go over top of the center of the turret but no farther. Our current carrier-plane mechanics don't detail the length of the flight deck nor square footage of the hanger in enough detail to play with this option. If they did you would lose some square footage worth a few planes and say 30 to 50 ft to still have say a 250 ft flight deck which is viable length though with a slightly smaller air group. The utility of "self defense" was of interest. There were some explorations of the idea of multiple main turrets and flight decks but to plan on regular offensive gun use isn't a good fit. Rather my own experiments showed a value to a limited gun ability in the >rear< for a carrier that did get caught to better "attempt" an escape. By comparison the Battle Star Galactica is a sci fi carrier with >forward< gun batteries.
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