w2c
Full Member
Posts: 178
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Post by w2c on Feb 16, 2021 17:26:20 GMT -6
So I built a ship and she exceeded expectations with her speed and I'm wondering if I build a variant of her that stays within the 10% thresholds if it'll retain the speed bonus or if I'll lose it by building anything other than the original design that earned it?
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Post by rodentnavy on Feb 17, 2021 0:50:19 GMT -6
You lose it I am afraid. Still that beats the situation in RL when only 1 ship in a class might be faster than the others.
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Post by director on Feb 17, 2021 9:29:54 GMT -6
Well, it is possible to have ships of the same class become different classes. If a ship completes and has a speed malus, and you put it back in for a rebuild with new engines, and then the next ship of the class completes... I confess I don't like having identical ships that were built as part of the same class become different classes that have to be rebuilt separately-but-identically... but it happened all the time in real life, so I manage.
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w2c
Full Member
Posts: 178
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Post by w2c on Feb 17, 2021 10:03:17 GMT -6
I mean it makes sense. On the other hand there occasions when implementing new engine types where conservative estimates for expected speeds were exceeded in practice. The opposite was true as well, so there were occasions when it was more than just a single ship that managed it and it could make sense that as long as you're using the same engines on basically the same hull that you'd see the same results across classes but the game really isn't designed to track all of that so much and I'm just happy that my whole class gets to benefit. I was just curious if variants might get it too but now I know. Thanks!
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Post by mobeer on Feb 24, 2021 9:07:37 GMT -6
Problem is that the game does not distinguish between: - new variant with improved gunnery directory and two fewer light A guns - new variant with 1000 tons increased displacement, new director and many more medium AA guns
The result is that it is often better to build the old design and refit as soon as construction is complete.
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Post by epigon on Feb 24, 2021 9:59:58 GMT -6
Does that old design benefit from improvements in hull and turret weight, armor quality, horsepower savings which happened in the meantime?
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Post by mobeer on Feb 24, 2021 10:31:03 GMT -6
The Old design doesn't benefit from newer tech, but if it is just a few months old when the new directory becomes available then its unlikely other changes would have ocurred.
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Post by dia on Feb 24, 2021 12:42:14 GMT -6
Does that old design benefit from improvements in hull and turret weight, armor quality, horsepower savings which happened in the meantime? From what I understand, hull weight savings, armor quality, and torpedo defense level is locked in to when the design was first saved and will never change unless you make a new design. Engine/machinery/horsepower savings only change if you use the rebuild machinery feature during a refit. Gun quality and director types have to be manually changed during a refit. Everything else is either automatic or requires a basic refit to enable. I think certain turret improvements require a refit.
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Post by wlbjork on Feb 25, 2021 1:44:29 GMT -6
If an improvement is listed as "gradual" it is supposed to be applied automatically, no refit required.
The only definite things that require a refit are engine changes (which require a replacement), fire control systems and guns can be replaced or otherwise improved (e.g. increased elevation, dual purpose).
Armour and Weight Reduction are, as stated, "locked" when the design is accepted.
AA guns and ASW kit can be added to the limits of the hull.
Other than that, I think the biggest item is the Aircraft Carrier conversion.
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