|
Post by t3rm1dor on Jul 21, 2021 15:08:27 GMT -6
Honestly the news sounds brilliant. I wouldn't comment to much on the specifics aspects, but I would suggest that the speed trait be replaced with better ship endurance and related events (like less frequent cleaning grates) rather than getting an extra Knot, which on top of being a bit unfeasible, I don't see it being very useful except for individual ships. I think having a captain which maintain better the machine and thus allows it to run for more time at top speed makes more sense.
Also I hope that officer get related to national traits like corruption or poor education.
|
|
|
Post by gurudennis on Jul 21, 2021 17:53:33 GMT -6
Honestly the news sounds brilliant. I wouldn't comment to much on the specifics aspects, but I would suggest that the speed trait be replaced with better ship endurance and related events (like less frequent cleaning grates) rather than getting an extra Knot, which on top of being a bit unfeasible, I don't see it being very useful except for individual ships. I think having a captain which maintain better the machine and thus allows it to run for more time at top speed makes more sense. Also I hope that officer get related to national traits like corruption or poor education. This is pretty feasible. Good engineers can push more speed out of a ship, and a captain with engineering connections would stand a better chance of having such specialists on his crew. After all, trial speed (perfect conditions / new ship / shipyard staff) that is not visible in the game is always higher than actual top speed in service, so there's some room for improvement. Having said that, better endurance should definitely be a trait. There is plenty of anecdotal historical evidence to support it.
|
|
|
Post by andrew on Jul 22, 2021 18:12:15 GMT -6
Long-time player of RTW (and lurker on these forums) and very excited about the ability to form divisions! One small feature request (if it isn't already planned), please make it possible to move entire divisions on the map in addition to individual ships. This would make it much easier to manage some of the larger navies.
Again, super excited about the upcoming expansion!
|
|
vark
New Member
Posts: 8
|
Post by vark on Jul 23, 2021 4:57:33 GMT -6
I do like the idea of commanders for ships and division commanders but will they be subject to attrition?
If the ship they are on is sunk or damaged is there a potential to lose them. and if so how do you get replacements, some type of naval college perhaps.
|
|
|
Post by 12345465 on Jul 23, 2021 16:41:47 GMT -6
God i am drooling over this expansion. Great work
|
|
|
Post by redparadize on Jul 23, 2021 19:33:50 GMT -6
I like the idea of divisions. If its possible it would be very cool to expand the concept to fleets, pre-made fleets would allow us to match the escort ship that match the main formation.
|
|
|
Post by zardoz on Jul 24, 2021 8:19:47 GMT -6
My dear ...
having divisions we can organise and captains assigned to ships ...........
WHOW, a dream of mine would came true!
REALLY
|
|
|
Post by zardoz on Jul 24, 2021 8:25:03 GMT -6
a short remark.
I do not know whether this was mentioned before. It would fit in the "role-playing"-section of new items.
The period from 1900 to 1950 and further is a bit long for ONE marine minister, we represent in the game. Becoming the boss in 1900 with about 40 years - what seems to be a reasonable - would mean that "WE" are about 90 years old and the end of the game.
So, there should be a retire button which allows us to change the name only ....
;-)
|
|
|
Post by legion0047 on Jul 24, 2021 14:01:46 GMT -6
Would it be possible for highly decorated officers to enter the naming pool of ships?
I.e if I as Germany have an Officer called Herman Müller, and he just keeps blowing up enemy battleships, that Herman Müller would then enter the naming pool of ships once he retires.
|
|
|
Post by tbr on Jul 24, 2021 16:42:58 GMT -6
Having a CO's outlook influence the speed of a ship is quite realistic. When gas turbines were introduced almost all navies went through a "burn cycle", i.e. in their enthusiasm for the quick acceleration newly available the CO's who were trained/experienced with steam plants before litterally "burnt out" the first gas turbines in the new ship by cycling them too quickly. This led to a lot of ships requiring gas turbine replacement and in small navies this usually meant totally new gas turbines as they orginally only ordered exactly as many turbines as were to be installed. This new order was then about 5-8 years after the original turbines were ordered, so those new turbines were often of a later generation with more power in the same form factor. Now, nominally that power was not avaialble for more speed due to various factors, but a CO who could "convince" the ChEng...
|
|
|
Post by noshurviverse on Jul 25, 2021 0:23:18 GMT -6
Having a CO's outlook influence the speed of a ship is quite realistic. When gas turbines were introduced almost all navies went through a "burn cycle", i.e. in their enthusiasm for the quick acceleration newly available the CO's who were trained/experienced with steam plants before litterally "burnt out" the first gas turbines in the new ship by cycling them too quickly. This led to a lot of ships requiring gas turbine replacement and in small navies this usually meant totally new gas turbines as they orginally only ordered exactly as many turbines as were to be installed. This new order was then about 5-8 years after the original turbines were ordered, so those new turbines were often of a later generation with more power in the same form factor. Now, nominally that power was not avaialble for more speed due to various factors, but a CO who could "convince" the ChEng... A neat example of this in action can be seen in Hara's book, Japanese Destroyer Captain.
|
|
|
Post by andrewm on Jul 25, 2021 4:53:56 GMT -6
The other frustration I've had recently is being blockaded when playing the Jeune École... if my ships aren't already on station I can't use them effectively for raiding. It would be great to have a 'break out at all costs' order to give to the navy. This could possibly be done in the form of a battle (which one could accept or decline). Alternatively, if the player tries to break out three times in a row - have the third time succeed but with significant casualties. This is one of the reasons why the stategy was abandoned . In war time it fails miserably as the more powerful navy blockades all your ports and your raiders cannot get to sea. As we cannot currently easily and quickly take out minor powers colonial ports as happene the Jeune Ecole works better in game than in reality
|
|
|
Post by akosjaccik on Jul 25, 2021 5:49:05 GMT -6
Adding to the "speed enthusiast": it wasn't only achieved with steam turbines. Like any critical systems, steam systems were and are designed with a factor of safety as well mainly taking pressure into account, but there may be events where overworking the machinery appears to be the less risky option. I brought up this example in a different topic earlier, but the Huszár-class destroyer Ulan (2x4 cylinder triple expansion engines) managed to achieve 28 knots during her trials. However, during the battle of Antivari (16 August 1914) Ulan achieved 30 knots under Fregattenkapitän Egon Panfilli. The main reason for this was that virtually the entire mediterranean force of the anglo-french navy fired at her and Zenta, with their closest vessels only about 4 kilometers away. It's "only" a matter of a good incentive.
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 25, 2021 8:01:31 GMT -6
Interface improvement
On the Design and on the Redesign screens, some systems that are not available to a class are greyed out and cannot be selected (eg forward ASW mortar and depth charges on a battle cruiser) but other systems that are not available are not greyed out (eg on our batle cruiser the labels for K-guns, mines, and minesweeping gear, and the tck box for the minesweeping gear).
For consistency please grey these out and disable them.
|
|
|
Post by avimimus on Jul 25, 2021 9:16:27 GMT -6
The other frustration I've had recently is being blockaded when playing the Jeune École... if my ships aren't already on station I can't use them effectively for raiding. It would be great to have a 'break out at all costs' order to give to the navy. This could possibly be done in the form of a battle (which one could accept or decline). Alternatively, if the player tries to break out three times in a row - have the third time succeed but with significant casualties. This is one of the reasons why the stategy was abandoned . In war time it fails miserably as the more powerful navy blockades all your ports and your raiders cannot get to sea. As we cannot currently easily and quickly take out minor powers colonial ports as happene the Jeune Ecole works better in game than in reality Ah... that makes sense - a sufficiently large navy could bombard (or even land troops) to destroy colonial ports. Of course, colonial ports could be fortified enough to make that difficult - but then a highly fortified port could still be blockaded. Theoretically though - one would need a lot more ships to conduct a blockade (i.e. ships would have to be rotated to make the blockade constant... so it would draw off a lot of ships and resources. If the blockade was too close to port it would also leave the blockading ships vulnerable to nightly attack by torpedo boats (which is a core part of the Jeune École as I understand it). So I think the Jeune École is still somewhat plausible as a strategy if there is sufficient investment. In any case we do have something of the Jeune École in this game. Also, during the Second World War the Royal Navy couldn't reliably prevent sorties of the massively outnumber German warships (only hunt them down within a few days of leaving port)... and certainly a portion of the Grand Fleet in WWI would have been able to break out if it chose (albeit it might be hunted to destruction on the return trip). So I really do still think that it'd be good to have at least one of the two strategies I proposed available so that the player can choose to attempt to force a breakout (at considerable cost to their fleet).
|
|