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Post by jwsmith26 on Jul 25, 2021 9:30:44 GMT -6
The other frustration I've had recently is being blockaded when playing the Jeune École... if my ships aren't already on station I can't use them effectively for raiding. It would be great to have a 'break out at all costs' order to give to the navy. This could possibly be done in the form of a battle (which one could accept or decline). Alternatively, if the player tries to break out three times in a row - have the third time succeed but with significant casualties. I don't use raiders much, but I believe that a ship assigned a raider role can freely move out of a blockaded region. When it does so there is an increased chance that it will be intercepted and attacked during the escape process, but there is nothing other than this risk preventing a ship from leaving as a raider.
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Post by avimimus on Jul 25, 2021 10:59:20 GMT -6
The other frustration I've had recently is being blockaded when playing the Jeune École... if my ships aren't already on station I can't use them effectively for raiding. It would be great to have a 'break out at all costs' order to give to the navy. This could possibly be done in the form of a battle (which one could accept or decline). Alternatively, if the player tries to break out three times in a row - have the third time succeed but with significant casualties. I don't use raiders much, but I believe that a ship assigned a raider role can freely move out of a blockaded region. When it does so there is an increased chance that it will be intercepted and attacked during the escape process, but there is nothing other than this risk preventing a ship from leaving as a raider. True... but when one has invested in designing raiders... one wants the occasional 'coastal raid'/'sink two ships' scenario to play... having a small chance of 'your raider has been intercepted' scenarios while waiting for them to run out of fuel and be interred really isn't as much fun as being able to have them on a colonial station (and play a variety of scenarios). I'd rather not have Jeune École be limited to equivalent of submarine gameplay (but using raiders) combined with a few destroyer raids... I actually want to command my raiders and see how they perform!
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Post by legion0047 on Jul 25, 2021 11:24:42 GMT -6
Apropos Raiders, I have two things to add to the discussion:.
A: Would successful raiders be able to replenish their fuel from captured merchantmen? At least while still using coal as long-range coal raiders are a pain in the but to make effective and we know that it has been done. B: Would it be possible to equip raiders - specifically AMCs - with boarding crews that will occasionally provide you with part of the booty. Also the ability to equip them with FC systems. Both of these things are part of what made German Auxiliary cruisers so effective at what they did.
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Post by tbr on Jul 25, 2021 14:43:19 GMT -6
Apropos Raiders, I have two things to add to the discussion:. A: Would successful raiders be able to replenish their fuel from captured merchantmen? At least while still using coal as long-range coal raiders are a pain in the but to make effective and we know that it has been done. B: Would it be possible to equip raiders - specifically AMCs - with boarding crews that will occasionally provide you with part of the booty. Also the ability to equip them with FC systems. Both of these things are part of what made German Auxiliary cruisers so effective at what they did. You know you can use the "R" to get the ship out of your home area when blockaded and then, in the next turn, take it back to "AF". That should get you what you want for everything but destroyers and corvettes.
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Post by avimimus on Jul 25, 2021 15:34:49 GMT -6
Apropos Raiders, I have two things to add to the discussion:. A: Would successful raiders be able to replenish their fuel from captured merchantmen? At least while still using coal as long-range coal raiders are a pain in the but to make effective and we know that it has been done. B: Would it be possible to equip raiders - specifically AMCs - with boarding crews that will occasionally provide you with part of the booty. Also the ability to equip them with FC systems. Both of these things are part of what made German Auxiliary cruisers so effective at what they did. You know you can use the "R" to get the ship out of your home area when blockaded and then, in the next turn, take it back to "AF". That should get you what you want for everything but destroyers and corvettes. This I did not know. I did not know this!
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Post by desdinova on Jul 25, 2021 16:27:30 GMT -6
So destroyers don't get commanders? Does that include post-1950s large destroyers and DDGs?
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Post by noshurviverse on Jul 25, 2021 17:49:16 GMT -6
So destroyers don't get commanders? Does that include post-1950s large destroyers and DDGs? While individual DDs aren't mentioned as having commanders, the lead ship in a division of DDs appears to have a commander.
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Post by JagdFlanker on Jul 26, 2021 6:24:46 GMT -6
You know you can use the "R" to get the ship out of your home area when blockaded and then, in the next turn, take it back to "AF". That should get you what you want for everything but destroyers and corvettes. This I did not know. I did not know this! it's a bit of a gamble though - i'v done this with capital ships only to have them interned for the rest of the war that same turn
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Post by wlbjork on Jul 26, 2021 13:49:45 GMT -6
This I did not know. I did not know this! it's a bit of a gamble though - i'v done this with capital ships only to have them interned for the rest of the war that same turn Whilst there are no guarantees in game, the chance of this can be reduced by using Reliable Engines coupled with Long or Extreme Range.
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Post by Emma de Normandie on Jul 26, 2021 19:28:15 GMT -6
I would like to see an update to ship classification, despite this horse being thoroughly beaten to death, I would like to see 7-inch light cruisers a la Kirov-Class light cruisers, or a squadron organization/classification system similar to SaI to allow for destroyer leaders, CLAA, or large cruisers to be viable designs as the current battle generator demands that all battlefleet light cruisers be designed with the assumption that the bulk of their deployment will be against other cruisers. Addition: Also, an uptick in DD tonnage to 3000-4000 tons, as by 1940, the Mogador class of destroyers had been completed, with a deep load of 4018 tons; I'm not sure if the game uses standard or deep load for the tonnages, if the former then 3000 would be sufficient for the time frame for which the game is currently designed for. DD allowable tonnage will increase over time, which will allow for the ever-larger post-war DD designs. This is excellent news. Does this mean that we will be able to see Frigate and Corvette as two different classes now? I am aware that some frigates in many navies after the war were as fast as fleet destroyers(around 30 knots), approaching or even going beyond 3,000 tons in displacement, and carried helicopters and torpedo armament. Could frigates enjoy a similar increase in allowable tonnage as the DDs?
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Post by tidusffx1997 on Jul 28, 2021 6:22:44 GMT -6
since the discussion is on tonnage allowances would we also see an increase in CL tonnage or even a Removal of the Tonnage Limit entirerly for that class
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Post by legion0047 on Jul 28, 2021 7:19:34 GMT -6
20 thousand ton CL, because why not
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Post by anoniemuis on Jul 28, 2021 8:35:36 GMT -6
will it also be possible to increse the tonnage cap from 90000 to something higher? or is this already moddable
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Post by dohboy on Jul 28, 2021 10:43:42 GMT -6
since the discussion is on tonnage allowances would we also see an increase in CL tonnage or even a Removal of the Tonnage Limit entirerly for that class There effectively isn't a limit on CL tonnage currently. Just have to click no when it asks if you want to reclassify.
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Post by cogsandspigots on Jul 28, 2021 17:40:55 GMT -6
Will the 1890s start include the ability to mount open barbettes?
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